Loading…

Bandit Nest – General 200 with Crossbowmen


REQUIRED UNITS

  • 7x
  • 1.396 Recruit [-1.396]
  • 280 Cavalry [-280]
  • 200 Bowman [-200]
  • 148 Crossbowman
  • 59 Soldier [-55]




Attacking camp 4, we send General to camp 5 (General will be intercepted by the camp 4). After winning the fight withdraw the General.

Garrison Camp Units in Camp Our Units
G1 1 100 Scavenger, 100 Ranger 1 wave (200) 69 Recruit, 1 Soldier, 130 Cavalry [losses: 66R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (200) 141 Recruit, 59 Soldier [losses: 141R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (200) 200 Recruit
2 wave (200) 50 Recruit, 50 Soldier [losses: 245R]
G1 4 200 Thug 1 wave (200) 200 Recruit
2 wave (200) 85 Recruit, 5 Soldier, 110 Cavalry [losses: 285R, 3S]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (200) 200 Bowman
2 wave (200) 20 Recruit, 130 Cavalry, 50 Crossbowman [losses: 200B, 18R]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (200) 151 Recruit, 49 Soldier [losses: 151R]
G2 7 150 Thug, 50 Ranger 1 wave (200) 200 Recruit
2 wave (200) 49 Recruit, 1 Soldier, 150 Cavalry [losses: 224R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Toothed 1 wave (200) 160 Cavalry
2 wave (200) 106 Recruit, 1 Soldier, 93 Crossbowman [losses: 160C, 106R]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (200) 160 Recruit, 40 Soldier [losses: 160R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (200) 120 Cavalry
2 wave (200) 52 Soldier, 148 Crossbowman [losses: 120C, 52S]