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Bandit Nest – General MMA with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 842 Recruit [-842]
  • 124 Militia [-124]
  • 201 Cavalry [-201]
  • 88 Crossbowman
  • 1 Elite Soldier
  • 146 Cannoneer
  • 667 Recruit [-667]
  • 144 Militia [-144]
  • 191 Cavalry
  • 99 Crossbowman
  • 1 Elite Soldier
  • 155 Cannoneer
  • 422 Recruit [-422]
  • 22 Militia [-22]
  • 265 Cavalry [-201]
  • 88 Crossbowman
  • 181 Elite Soldier
  • 146 Cannoneer
  • 314 Recruit [-314]
  • 42 Militia [-42]
  • 235 Cavalry
  • 99 Crossbowman
  • 181 Elite Soldier
  • 146 Cannoneer


Garrison Camp Nr Units in Camp Our Units
G1 1 100 Scavenger, 100 Ranger 1 wave 41 Recruit, 1 Elite Soldier, 178 Cavalry [losses 41R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave 83 Recruit, 1 Elite Soldier, 136 Cannoneer [losses 83R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 28 Recruit, 1 Elite Soldier, 191 Cavalry [losses 29R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave 111 Recruit, 1 Elite Soldier, 108 Cannoneer [losses 111R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 79 Recruit, 1 Elite Soldier, 140 Cavalry [losses 80R]
G1 4 200 Thug 1 wave 102 Militia, 1 Elite Soldier, 117 Cannoneer [losses 102M]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave 70 Recruit, 22 Militia, 1 Elite Soldier, 75 Cavalry, 52 Cannoneer [losses 70R, 22M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave 101 Recruit, 1 Elite Soldier, 118 Cannoneer [losses 101R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 64 Recruit, 1 Elite Soldier, 155 Cannoneer [losses 65R]
G2 7 150 Thug, 50 Ranger 1 wave 117 Recruit, 1 Elite Soldier, 10 Cavalry, 92 Cannoneer [losses 117R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog,
Metal Toothed
1 wave (200) 80 Cavalry
2 wave (MMA) 97 Recruit, 1 Elite Soldier. 50 Cavalry, 72 Cannoneer [losses 97R, 80C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 73 Recruit, 1 Elite Soldier, 146 Cannoneer [losses 74R]
G3 9 90 Roughneck, 100 Guard Dog 1 wave 91 Recruit, 1 Elite Soldier, 128 Cannoneer [losses 91R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (200) 121 Cavalry
2 wave (MMA) 131 Recruit, 1 Elite Soldier, 88 Crossbowman [loses 131R, 121C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 100 Recruit, 20 Militia 1 Elite Soldier, 99 Crossbowman [losses 100R, 20M]

Option with blocking:

See how to make blocks
Camp 3 and 4Camp 6 and 7Camp 9

From Ga (60 Elite Soldier, 100 Cavalry) send General to camp 3, shortly after
from Gb (120 Elite Soldier, 60 Cavalry) send General to camp 5 (General will be intercepted by the camp 4), shorty after
from W (1 wave 70 Recruit, 22 Militia, 1 Elite Soldier, 75 Cavalry, 52 Cannoneer) send Master to camp 5.

From Gc (103 Elite Soldier, 1 Cavalry) send General to camp 6, shortly after
from Gd (65 Elite Soldier, 135 Cavalry) send General to camp 7, shortly after
from G2 (1 wave (200) 80 Cavalry) and
from W (2 wave (MMA) 97 Recruit, 1 Elite Sodlier, 50 Cavalry, 72 Cannoneer) send Generals to camp 8.
or
from G2 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 73 Recruit, 1 Elite Sodlier, 146 Cannoneer) send Generals to camp 8.

From Ge (100 Elite Soldier, 20 Cavalry) send General to camp 9, shortly after
from G3 (1 wave (200) 121 Cavalry) and
from W (2 wave (MMA) 131 Recruit, 1 Elite Soldier, 88 Crossbowman) send Generals to camp 10.
or
from G3 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 100 Recruit, 20 Militia, 1 Elite Soldier, 99 Crossbowman) send Generals to camp 10.