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Bandit Nest – General MMA with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 842 Recruit [-842]
  • 124 Militia [-124]
  • 201 Cavalry [-201]
  • 88 Crossbowman
  • 1 Elite Soldier
  • 146 Cannoneer
  • 667 Recruit [-667]
  • 144 Militia [-144]
  • 191 Cavalry
  • 99 Crossbowman
  • 1 Elite Soldier
  • 155 Cannoneer
  • 422 Recruit [-422]
  • 22 Militia [-22]
  • 265 Cavalry [-201]
  • 88 Crossbowman
  • 181 Elite Soldier
  • 146 Cannoneer
  • 314 Recruit [-314]
  • 42 Militia [-42]
  • 235 Cavalry
  • 99 Crossbowman
  • 181 Elite Soldier
  • 146 Cannoneer




Attacking camp 4, we send General to camp 5 (General will be intercepted by the camp 4). After winning the fight withdraw the General.

Garrison Camp Units in Camp Our Units
G1 1 100 Scavenger, 100 Ranger 1 wave (MMA) 41 Recruit, 1 Elite Soldier, 178 Cavalry [losses: 41R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (MMA) 83 Recruit, 1 Elite Soldier, 136 Cannoneer [losses: 83R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 28 Recruit, 1 Elite Soldier, 191 Cavalry [losses: 29R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (MMA) 111 Recruit, 1 Elite Soldier, 108 Cannoneer [losses: 111R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 79 Recruit, 1 Elite Soldier, 140 Cavalry [losses: 80R]
G1 4 200 Thug 1 wave (MMA) 102 Militia, 1 Elite Soldier, 117 Cannoneer [losses: 102M]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (MMA) 70 Recruit, 22 Militia, 1 Elite Soldier, 75 Cavalry, 52 Cannoneer [losses: 70R, 22M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (MMA) 101 Recruit, 1 Elite Soldier, 118 Cannoneer [losses: 101R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 64 Recruit, 1 Elite Soldier, 155 Cannoneer [losses: 65R]
G2 7 150 Thug, 50 Ranger 1 wave (MMA) 117 Recruit, 1 Elite Soldier, 10 Cavalry, 92 Cannoneer [losses: 117R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog,
Metal Toothed
1 wave (200) 80 Cavalry
2 wave (MMA) 97 Recruit, 1 Elite Soldier. 50 Cavalry, 72 Cannoneer [losses: 97R, 80C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 73 Recruit, 1 Elite Soldier, 146 Cannoneer [losses: 74R]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (MMA) 91 Recruit, 1 Elite Soldier, 128 Cannoneer [losses: 91R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (200) 121 Cavalry
2 wave (MMA) 131 Recruit, 1 Elite Soldier, 88 Crossbowman [losses: 131R, 121C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 100 Recruit, 20 Militia 1 Elite Soldier, 99 Crossbowman [losses: 100R, 20M]

OPTION WITH BLOCKING:

See how to make blocks
Camp 3 and 4Camp 6 and 7Camp 9

From Ga (60 Elite Soldier, 100 Cavalry) send General to camp 3, shortly after
from Gb (120 Elite Soldier, 60 Cavalry) send General to camp 5 (General will be intercepted by the camp 4), shorty after
from W (1 wave (MMA) 70 Recruit, 22 Militia, 1 Elite Soldier, 75 Cavalry, 52 Cannoneer) send Master to camp 5.

From Gc (103 Elite Soldier, 1 Cavalry) send General to camp 6, shortly after
from Gd (65 Elite Soldier, 135 Cavalry) send General to camp 7, shortly after
from G2 (1 wave (200) 80 Cavalry) and
from W (2 wave (MMA) 97 Recruit, 1 Elite Sodlier, 50 Cavalry, 72 Cannoneer) send Generals to camp 8.
or
from G2 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 73 Recruit, 1 Elite Sodlier, 146 Cannoneer) send Generals to camp 8.

From Ge (100 Elite Soldier, 20 Cavalry) send General to camp 9, shortly after
from G3 (1 wave (200) 121 Cavalry) and
from W (2 wave (MMA) 131 Recruit, 1 Elite Soldier, 88 Crossbowman) send Generals to camp 10.
or
from G3 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 100 Recruit, 20 Militia, 1 Elite Soldier, 99 Crossbowman) send Generals to camp 10.