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Bandit Nest – General MMA with Elite Soldiers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 867 Recruit [-867]
  • 134 Militia [-134]
  • 201 Cavalry [-201]
  • 107 Crossbowman
  • 140 Elite Soldier
  • 713 Recruit [-713]
  • 154 Militia [-154]
  • 191 Cavalry
  • 130 Crossbowman
  • 156 Elite Soldier
  • 422 Recruit [-422]
  • 22 Militia [-22]
  • 265 Cavalry [-201]
  • 99 Crossbowman
  • 181 Elite Soldier
  • 331 Recruit [-331]
  • 42 Militia [-42]
  • 235 Cavalry
  • 130 Crossbowman
  • 181 Elite Soldier


Garrison Camp Nr Units in Camp Our Units
G1 1 100 Scavenger, 100 Ranger 1 wave 41 Recruit, 1 Elite Soldier, 178 Cavalry [losses 41R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave 80 Recruit, 140 Elite Soldier [losses 80R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 28 Recruit, 1 Elite Soldier, 191 Cavalry [losses 29R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave 109 Recruit, 111 Elite Soldier [losses 109R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 79 Recruit, 1 Elite Soldier, 140 Cavalry [losses 80R]
G1 4 200 Thug 1 wave 112 Militia, 1 Elite Soldier, 107 Crossbowman [losses 112M]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave 70 Recruit, 22 Militia, 1 Elite Soldier, 75 Cavalry, 52 Crossbowman [losses 70R, 22M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave 98 Recruit, 122 Elite Soldier [losses 98R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 64 Recruit, 156 Elite Soldier [losses 65R]
G2 7 150 Thug, 50 Ranger 1 wave 129 Recruit, 1 Elite Soldier, 90 Crossbowman [losses 129R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog,
Metal Toothed
1 wave (200) 80 Cavalry
2 wave (MMA) 100 Recruit, 1 Elite Soldier. 20 Cavalry, 99 Crossbowman [losses 100R, 80C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 89 Recruit, 1 Elite Soldier, 130 Crossbowman [losses 90R]
G3 9 90 Roughneck, 100 Guard Dog 1 wave 109 Recruit, 111 Elite Soldier [losses 109R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (200) 121 Cavalry
2 wave (MMA) 131 Recruit, 1 Elite Soldier, 88 Crossbowman [loses 131R, 121C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 100 Recruit, 20 Militia, 1 Elite Soldier, 99 Crossbowman [losses 101R, 20M]

Option with blocking:

See how to make blocks
Camp 3 and 4Camp 6 and 7Camp 9

From Ga (60 Elite Soldier, 100 Cavalry) send General to camp 3, shortly after
from Gb (120 Elite Soldier, 60 Cavalry) send General to camp 5 (General will be intercepted by the camp 4), shortly after
from W (1 wave 70 Recruit, 22 Militia, 1 Elite Soldier, 75 Cavalry, 52 Crossbowman) send Master to camp 5.

From Gc (103 Elite Soldier, 1 Cavalry) send General to camp 6, shortly after
from Gd (65 Elite Soldier, 135 Cavalry) send General to camp 7, shortly after
from G2 (1 wave (200) 80 Cavalry) and
from W (2 wave (MMA) 100 Recruit, 1 Elite Soldier, 20 Cavalry, 99 Crossbowman) send Generals to camp 8.
or
from G2 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 89 Recruit, 1 Elite Soldier, 130 Crossbowman) send Generals to camp 8.

From Ge (100 Elite Soldier, 20 Cavalry) send General to camp 9, shortly after
from G3 (1 wave (200) 121 Cavalry) and
from W (2 wave (MMA) 131 Recruit, 1 Elite Soldier, 88 Crossbowman) send Generals to camp 10.
or
from G3 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 100 Recruit, 20 Militia, 1 Elite Soldier, 99 Crossbowman) send Generals to camp 10.