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Bandit Nest – General 250 with Crossbowmen


REQUIRED UNITS

  • 1.084 Recruit [-1.084]
  • 161 Militia [-161]
  • 221 Cavalry [-221]
  • 125 Crossbowman
  • 164 Soldier




Attacking camp 4, we send General to camp 5 (General will be intercepted by the camp 4). After winning the fight withdraw the General.

Garrison Camp Units in Camp Our Units
G1 1 100 Scavenger, 100 Ranger 1 wave (250) 44 Recruit, 1 Soldier, 155 Cavalry, 50 Crossbowman [losses: 44R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (250) 86 Militia, 164 Soldier [losses: 86M]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (250) 175 Recruit, 75 Soldier [losses: 175R]
G1 4 200 Thug 1 wave (200) 110 Recruit
2 wave (250) 125 Recruit, 125 Crossbowman [losses: 235R]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (250) 75 Militia, 1 Soldier, 100 Cavalry, 74 Crossbowman [losses: 75M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (250) 120 Recruit, 130 Soldier [losses: 120R]
G2 7 150 Thug, 50 Ranger 1 wave (250) 153 Recruit, 47 Cavalry, 50 Crossbowman [losses: 153R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Toothed 1 wave (200) 100 Cavalry
2 wave (250) 110 Recruit, 75 Cavalry, 65 Crossbowman [losses: 108R, 100C]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (250) 124 Recruit, 126 Soldier [losses: 124R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (200) 121 Cavalry
2 wave (250) 125 Recruit, 1 Soldier, 124 Crossbowman [losses: 125R, 121C]