Bandit Nest – TB (Wiley d’Wunnaful)


REQUIRED UNITS:

  • 130 Recruit [-116]
  • 800 Militia [-781]
  • 225 Soldier [-170]
  • 135 Cavalry
  • 105 Cannoneer

REQUIRED SKILLS:

TB
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




Second camp number is the Combat Simulator camp number.
The advantages of Tremblebeard are 2x Exp and Star coins
– 1 sunflower fertilizer
– 7 adventure tales
– 26 star coins
– 27.310 Experience Points
If you take out the optional camps you receive:
camp 0 – 1428 Exp + 2 star coins (16 Exp per Militia lost)
camp A – 2790 Exp + 2 star coins (35 Exp per Militia lost)

Garrison Camp Enemy Units Our Attacks
G1 0 120 Thug, 80 Ranger 1 wave (TB) 90 Militia, 85 Cannoneer [losses: 88M]
G1 1 100 Scavenger, 100 Ranger 1 wave (TB) 40 Recruit, 135 Cavalry [losses: 36R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (TB) 90 Recruit, 85 Cannoneer [losses: 80R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (TB) 85 Militia, 90 Cannoneer [losses: 80M]
G1 4 200 Thug 1 wave (TB) 131 Militia, 44 Cannoneer [losses 130M]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (TB) 110 Soldier, 65 Cannoneer [losses: 47S]
G2 A 70 Guard Dog, 70 Roughneck, 50 Ranger 1 wave (TB) 80 Militia, 95 Cannoneer [losses: 80M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (TB) 70 Militia, 105 Cannoneer [losses: 69M]
G2 7 150 Thug, 50 Ranger 1 wave (TB) 90 Militia, 85 Cannoneer [losses: 84M]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Tooth 1 wave (TB) 130 Militia, 45 Cannoneer [losses: 125M]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (TB) 130 Militia, 45 Cannoneer [losses: 125M]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (TB) 175 Soldier [losses: 123S]

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