Bandit Nest – YGG + CLO + MD (Pukerr)


REQUIRED UNITS:

  • 2x 3x 3x
  • 138 Recruit [-117]
  • 624 Cavalry
  • 274 Elite Soldier
  • 59 Crossbowman

REQUIRED SKILLS:

YGG MD CLO
First Aid 3/3
Juggernaut 3/3
Navigation Crash Course 3/3
Battle Frenzy 3/3
Unstoppable Charge 2/3
Garrison Annex 3/3
1-Up 1/1
Navigation Crash Course 3/3 Juggernaut 3/3
Overrun 3/3
Navigation Crash Course 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1




A quick way on Bandit Nest – the adventure time from start to finish is about 21 minutes.
Link to gameplay on YOUTUBE
The video will help in the game.
Blocking camp 4, we send General to the camp 5 (General will be intercepted by the camp 4).
Blocking camp 7, we send General to the camp 8 (General will be intercepted by the camp 7).
Block on camp 7, we send, only after the destruction of camp 6.
NOTE: A minimum of bronze horseshoes must be enabled.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (CLO) 20 Recruit, 195 Cavalry [losses: 19R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (YGG) 1 Recruit [losses: 0]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog BLOCK: 1 wave (MD) 58 Elite Soldier, 104 Cavalry [losses: 0]
G1 4 200 Thug BLOCK: 1 wave (MD) 120 Elite Soldier, 60 Cavalry [losses: 0]
G1 5 100 Thug, 100 Ranger, One-eyed Bert 1 wave (CLO) 76 Recruit, 125 Cavalry, 14 Crossbowman [losses: 60R]
G1 6 70 Ranger, 70 Roughneck, 50 Guard Dog 1 wave (YGG) 1 Recruit
2 wave (CLO) 130 Cavalry [losses: 0]
G1 7 90 Roughneck, 100 Guard Dog BLOCK: 1 wave (MD) 96 Elite Soldier, 40 Cavalry [losses: 0]
G1 8 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (YGG) 1 Recruit
2 wave (CLO) 30 Recruit, 140 Cavalry, 45 Crossbowman [losses: 29R]
G2 9 80 Thug, 20 Ranger, 100 Guard Dog BLOCK: 1 wave (MD) 98 Elite Soldier, 1 Cavalry [losses: 0]
G2 10 150 Thug, 50 Ranger BLOCK: 1 wave (MD) 66 Elite Soldier, 134 Cavalry [losses: 0]
G2 11 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Toothed 1 wave (YGG) 1 Recruit
2 wave (CLO) 10 Recruit, 205 Cavalry [losses: 9R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3-5Camp 6-8Camp 9-11

From Ga (58 Elite Soldier, 104 Cavalry) send Master Of Defense to camp 3, shortly after
from Gb (120 Elite Soldier, 60 Cavalry) send Master Of Defense to camp 5 (General will be intercepted by the camp 4), shortly after
from W (1 wave (CLO) 76 Recruit, 125 Cavalry, 14 Crossbowman) send Cloaked General to camp 5.

We send the block after destroying camp 6.
From Gc (96 Elite Soldier, 40 Cavalry) send Master Of Defense to camp 8 (General will be intercepted by the camp 7), shortly after
from W1 (1 wave (YGG) 1 Recruit) and
from W2 (2 wave (CLO) 30 Recruit, 140 Cavalry, 45 Crossbowman) send Generals to camp 8.

From Gd (98 Elite Soldier, 1 Cavalry) send Master Of Defense to camp 9, shortly after
from W (2 wave (CLO) 10 Recruit, 205 Cavalry) send Cloaked General to camp 11, shortly after
from Ge (66 Elite Soldier, 134 Cavalry) send Master Of Defense to camp 10, shortly after
from W1 (1 wave (YGG) 1 Recruit) send Younger Gemini to camp 11.

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