Bonaberti Business – OGG + GHOST + BRS + STF (EnzioK)


REQUIRED UNITS:

  • 1.400 Mounted Swordsman [-1.360]
  • 140 Knight [-50]
  • 130 Armored Marksman
  • 500 Mounted Marksman
  • 200 Besieger

REQUIRED SKILLS:

OGG GHOST BRS STF
First Aid 3/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1


Garrison Camp Enemy Units Our Attacks
G1 1 110 Defensive Miner, 150 Reckless Rider 1 wave (GHOST) 100 Mounted Swordsman, 20 Mounted Marksman, 110 Besieger [losses: 71MS]
G1 2 90 Reckless Rider, 40 Defensive Miner, 80 Golden Guard 1 wave (GHOST) 120 Mounted Swordsman, 80 Mounted Marksman, 30 Besieger [losses: 83MS]
G1 3 100 Reckless Rider, 105 Blonde Bowman, 100 Firm Defender, Chuck 1 wave (GHOST) 100 Mounted Swordsman, 120 Mounted Marksman, 10 Besieger [losses: 69MS]
G1 4 60 Reckless Rider, 105 Blonde Bowman, 115 Golden Guard 1 wave (OGG) 70 Mounted Swordsman, 225 Mounted Marksman [losses: 49MS]
G1 5 140 Firm Defender, 90 Golden Guard 1 wave (OGG) 90 Mounted Swordsman, 130 Armored Marksman, 75 Mounted Marksman [losses: 64MS]
G1 6 200 Reckless Rider, 70 Firm Defender, Metal Toothed 1 wave (GHOST) 140 Mounted Swordsman, 90 Besieger [losses: 105MS]
G2 7 160 Blonde Bowman, 105 Reckless Rider, 50 Golden Guard 1 wave (BRS) 90 Mounted Swordsman, 105 Mounted Marksman [losses: 77MS]
G2 8 160 Defensive Miner, 90 Golden Guard 1 wave (OGG) 100 Mounted Swordsman, 195 Mounted Marksman [losses: 59MS]
G2 9 185 Defensive Miner, 45 Blonde Bowman, Wild Mary 1 wave (STF) 23 Mounted Swordsman, 212 Mounted Marksman [losses: 20MS]
G2 10 260 Reckless Rider 1 wave (BRS) 87 Mounted Swordsman, 108 Mounted Marksman [losses: 79MS]
G2 11 125 Reckless Rider, 105 Defensive Miner, 70 Blonde Bowman, 15 Golden Guard 1 wave (GHOST) 120 Mounted Swordsman, 60 Mounted Marksman, 50 Besieger [losses: 85MS]
G2 12 95 Defensive Miner, 100 Blonde Bowman, 100 Golden Guard, Skunk 1 wave (OGG) 100 Mounted Swordsman, 195 Mounted Marksman [losses: 65MS]
G3 13 100 Golden Guard, 50 Defensive Miner, 75 Firm Defender 1 wave (STF) 140 Mounted Swordsman, 95 Mounted Marksman [losses: 123MS]
G3 14 85 Blonde Bowman, 90 Reckless Rider, 85 Golden Guard 1 wave (BRS) 100 Mounted Swordsman, 95 Mounted Marksman [losses: 83MS]
G3 15 130 Golden Guard, 100 Firm Defender, One-Eyed Bert 1 wave (OGG) 120 Mounted Swordsman, 175 Mounted Marksman [losses: 83MS]
G3 16 110 Blonde Bowman, 45 Reckless Rider, 75 Golden Guard, 85 Defensive Miner 1 wave (OGG) 120 Mounted Swordsman, 175 Mounted Marksman [losses: 82MS]
G3 17 115 Defensive Miner, 120 Firm Defender, 75 Reckless Rider 1 wave (OGG) 145 Mounted Swordsman, 80 Armored Marksman, 70 Mounted Marksman [losses: 89MS]
G3 18 120 Firm Defender, 100 Defensive Miner, 65 Blonde Bowman, Slick Bandit Boss 1 wave (OGG) 100 Mounted Swordsman, 140 Knights, 55 Besieger [losses: 74MS, 50K]

  1. Camp 17 if attacked with suggested troops losses all MS, all AM and 24 MM… General is skilled as recommended. 89 Firm Defenders still alive in 2nd round is too much

  2. Camps 4 an5 are mis-identified and troops to use are swapped as well, both will win, but heavy losses.

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