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Wild Mary – General 200 with Crossbowmen


REQUIRED UNITS

  • 16x
  • 2.546 Recruit [-2.546]
  • 380 Militia [-380]
  • 395 Cavalry [-395]
  • 193 Bowman [-193]
  • 144 Crossbowman
  • 243 Soldier [-243]




In the last attack, all attacks we send in long intervals. If we send waves one after the other, Generals can change the sequence of the attacks in the bandits camp.

Garrison Camp Units in Camp Our Units
G1 1 70 Stone Thrower, 80 Thug 1 wave (200) 70 Recruit, 85 Cavalry, 45 Crossbowman [losses: 70R]
G1 2 70 Stone Thrower, 100 Thug 1 wave (200) 90 Recruit, 13 Militia, 1 Soldier, 70 Cavalry, 26 Crossbowman [losses: 90R, 13M, 1S]
G1 3 70 Stone Thrower, 80 Thug, 30 Guard Dog 1 wave (200) 30 Recruit, 90 Militia, 80 Soldier [losses: 30R, 90M]
G1 4 80 Thug, 50 Guard Dog, 50 Ranger 1 wave (200) 170 Recruit, 30 Soldier [losses: 170R, 1S]
G2 5 100 Thug, 70 Ranger 1 wave (200) 100 Recruit, 10 Militia, 80 Cavalry, 10 Crossbowman [losses: 100R, 9M]
G2 6 90 Thug, 30 Guard Dog, 70 Ranger 1 wave (200) 30 Cavalry
2 wave (200) 70 Recruit, 10 Soldier, 90 Cavalry, 30 Crossbowman [losses: 70R, 30C, 7S]
G2 7 100 Thug, 100 Ranger 1 wave (200) 75 Militia, 10 Soldier, 80 Cavalry, 35 Crossbowman [losses: 75M, 9S]
G2 8 70 Ranger, 80 Roughneck 1 wave (200) 85 Recruit, 1 Soldier, 92 Cavalry, 22 Crossbowman [losses: 85R]
G3 9 50 Ranger, 100 Roughneck 1 wave (200) 100 Recruit, 5 Militia, 1 Soldier, 60 Cavalry, 34 Crossbowman [losses: 100R, 5M, 1S]
G3 10 30 Guard Dog, 80 Ranger, 70 Roughneck 1 wave (200) 50 Recruit
2 wave (200) 75 Recruit, 90 Cavalry, 35 Crossbowman [losses: 124R]
G3 11 50 Guard Dog, 50 Ranger, 100 Roughneck 1 wave (200) 60 Recruit
2 wave (200) 80 Recruit, 10 Soldier, 65 Cavalry, 45 Crossbowman [losses: 140R, 9S]
G4 12 100 Ranger, 100 Roughneck 1 wave (200) 6 Recruit, 143 Bowman
2 wave (200) 51 Recruit, 1 Soldier, 119 Cavalry, 29 Crossbowman [losses: 27R, 143B]
G4 13 180 Roughneck 1 wave (200) 100 Militia, 15 Soldier, 85 Crossbowman [losses: 100M, 15S]
G4 14 40 Guard Dog, 60 Ranger, 100 Roughneck 1 wave (200) 47 Recruit
2 wave (200) 105 Recruit, 10 Militia, 50 Cavalry, 1 Soldier, 34 Crossbowman [losses: 152R, 10M]
G4 15 100 Guard Dog, 100 Roughneck 1 wave (200) 111 Recruit
2 wave (200) 79 Recruit, 1 Soldier, 10 Cavalry, 110 Crossbowman [losses: 190R]
G4 16 70 Ranger, 130 Roughneck 1 wave (200) 200 Recruit
2 wave (200) 55 Recruit, 1 Soldier, 84 Cavalry, 60 Crossbowman [losses: 255R]
G5 17 20 Guard Dog, 50 Ranger, 130 Roughneck 1 wave (200) 200 Recruit
2 wave (200) 44 Recruit, 1 Soldier, 85 Cavalry, 70 Crossbowman [losses: 244R]
G5 18 120 Ranger, 80 Roughneck 1 wave (200) 100 Recruit
2 wave (200) 55 Recruit, 14 Militia, 1 Soldier, 119 Cavalry, 11 Crossbowman [losses: 155R, 14M]
G5 19 200 Roughneck 1 wave (200) 150 Recruit, 50 Bowman
2 wave (200) 64 Militia, 6 Soldier, 130 Crossbowman [losses: 150R, 50B, 64M, 4S]
G5 20 30 Guard Dog, 70 Ranger, 80 Roughneck 1 wave (200) 35 Recruit
2 wave (200) 85 Recruit, 1 Soldier, 80 Cavalry, 34 Crossbowman [losses: 120R]
G5 21 60 Ranger, 140 Roughneck 1 wave (200) 200 Recruit
2 wave (200) 54 Recruit, 1 Soldier, 85 Cavalry, 60 Crossbowman [losses: 254R]
G5 22 40 Guard Dog, 60 Ranger,
100 Roughneck, Wild Mary
1 wave (200) 125 Cavalry
2 wave (200) 80 Soldier, 120 Cavalry
3 wave (200) 80 Soldier, 120 Cavalry
4 wave (200) 20 Recruit, 36 Soldier, 144 Crossbowman [losses: 20R, 196S, 365C]