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Roaring Bull – General 270 + MMA with Cannoneers (quick loot)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 1.621 Recruit [-1.621]
  • 170 Elite Soldier
  • 155 Cannoneer
  • 1.498 Recruit [-1.498]
  • 239 Cavalry
  • 170 Elite Soldier
  • 170 Cannoneer
  • 944 Recruit [-944]
  • 1 Cavalry
  • 65 Soldier
  • 170 Elite Soldier
  • 141 Cannoneer
  • 874 Recruit [-874]
  • 217 Cavalry
  • 65 Soldier
  • 170 Elite Soldier
  • 141 Cannoneer




Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight retreat General.
Attacking camp 4, we send General to camp 5, General will be intercepted and attack camp 4. After winning the fight retreat General.

Garrison Camp Nr Units in Camp Our Units
G1 1 120 Nomad, 80 Composite Bowman 1 wave (MMA) 50 Recruit, 170 Elite Soldier [losses 50R]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave (270) 137 Recruit, 133 Cannoneer [losses 137R]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (200) 200 Recruit
2 wave (270) 124 Recruit, 146 Cannoneer [losses 324R]
or
1 wave (MMA) 205 Recruit
2 wave (270) 100 Recruit, 170 Cannoneer [losses 305R]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian 1 wave (270) 174 Recruit, 96 Cannoneer [losses 174R]
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer [losses 128R]
G2 6 100 Cultist, 100 Firedancer 1 wave (270) 168 Recruit, 1 elite Soldier, 101 Cannoneer [losses 168R]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave (MMA) 113 Recruit, 1 Elite Soldier, 106 Cannoneer [losses 113R]
or
1 wave (MMA) 1 Recruit
2 wave (270) 52 Recruit, 1 Elite Soldier, 217 Cavalry [losses 53R]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist 1 wave (MMA) 75 Recruit, 1 Elite Soldier, 144 Cannoneer [losses 75R]
or
1 wave (MMA) 1 Recruit
2 wave (270) 30 Recruit, 1 Elite Soldier, 239 Cavalry [losses 31R]
G2 9 80 Cultist, 120 Firedancer 1 wave (270) 183 Recruit, 1 Elite Soldier, 86 Cannoneer [losses 183R]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave (270) 114 Recruit, 1 Elite Soldier, 155 Cannoneer [losses 114R]
G3 11 Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer 1 wave (MMA) 1 Recruit
2 wave (270) 154 Recruit, 116 Cannoneer [losses 155R]

Option with blocking:

See how to make blocks
Camp 3 and 4Camp 8Camp 10

Blocking the camp 3 is risky. You’re doing this block at your own risk.
From Ga (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer) send Major to camp 5.


From Gb instead of (1 Recruit) we can send (35 Elite Soldier + 158 Cavalry)


Alternative block. If we doing this block we must send on the adventure 1 General more
From Ga1 (1 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Ga2 (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer) send Major to camp 5.

From Gc (1 Recruit) send General to camp 8, shortly after
from W (1 wave (270) 183 Recruit, 1 Elite Soldier, 86 Cannoneer) send Major to camp 9.

From Gd (1 Recruit) send General to camp 10, shortly after
from G3 (1 wave (MMA) 1 Recruit) send General to camp 11. After finishing the fights
from Ge (1 Recruit) send General to camp 10, shortly after
from W (2 wave (270) 154 Recruit, 116 Cannoneer) send General to camp 11.