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Roaring Bull – General MMA with Cannoneers (quick loot)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 1.602 Recruit [-1.602]
  • 42 Militia [-42]
  • 110 Cavalry [-110]
  • 170 Elite Soldier
  • 144 Cannoneer
  • 1.453 Recruit [-1.453]
  • 240 Cavalry [-50]
  • 80 Crossbowman
  • 170 Elite Soldier
  • 144 Cannoneer
  • 963 Recruit [-963]
  • 42 Militia [-42]
  • 1 Cavalry
  • 65 Soldier
  • 170 Elite Soldier
  • 144 Cannoneer
  • 898 Recruit [-898]
  • 42 Militia [-42]
  • 190 Cavalry
  • 65 Soldier
  • 170 Elite Soldier
  • 144 Cannoneer




Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight retreat General.
Attacking camp 4, we send General to camp 5, General will be intercepted and attack camp 4. After winning the fight retreat General.

Garrison Camp Nr Units in Camp Our Units
G1 1 120 Nomad, 80 Composite Bowman 1 wave 50 Recruit, 170 Elite Soldier [losses 50R]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave 168 Recruit, 52 Cannoneer [losses 168R]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (200) 200 Recruit
2 wave (MMA) 164 Recruit, 56 Cannoneer [losses 364R]
or
1 wave (MMA) 205 Recruit
2 wave (MMA) 100 Recruit, 120 Cannoneer [losses 305R]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian 1 wave (200) 110 Cavalry
2 wave (MMA) 94 Recruit, 1 Elite Soldier, 125 Cannoneer [losses 94R, 110C]
or
1 wave (MMA) 50 Cavalry
2 wave (MMA) 94 Recruit, 1 Elite Soldier, 125 Cannoneer [losses 94R, 50C]
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave 147 Recruit, 1 Elite Soldier, 72 Cannoneer [losses 147R]
G2 6 100 Cultist, 100 Firedancer 1 wave 178 Recruit, 1 elite Soldier, 41 Cannoneer [losses 178R]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave 113 Recruit, 1 Elite Soldier, 106 Cannoneer [losses 113R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 47 Recruit, 1 Elite Soldier, 172 Cavalry [losses 48R]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist 1 wave 75 Recruit, 1 Elite Soldier, 144 Cannoneer [losses 75R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 29 Recruit, 1 Elite Soldier, 190 Cavalry [losses 30R]
G2 9 80 Cultist, 120 Firedancer 1 wave 187 Recruit, 1 Elite Soldier, 32 Cannoneer [losses 187R]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave 106 Recruit, 1 Elite Soldier, 113 Cannoneer [losses 113R]
G3 11 Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer 1 wave 120 Recruit, 42 Militia, 58 Cannoneer [losses 120R, 42M]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 139 Recruit, 1 Elite Soldier, 80 Crossbowman [losses 140R]

Option with blocking:

See how to make blocks
Camp 3 and 4Camp 8Camp 10

Blocking the camp 3 is risky. You’re doing this block at your own risk.
From Ga (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave 147 Recruit, 1 Elite Soldier, 72 Cannoneer) send Master to camp 5.


From Gb instead of (1 Recruit) we can send (35 Elite Soldier + 158 Cavalry)


Alternative block. If we doing this block we must send on the adventure 1 General more
From Ga1 (1 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Ga2 (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave 147 Recruit, 1 Elite Soldier, 72 Cannoneer) send Master to camp 5.

From Gc (1 Recruit) send General to camp 8, shortly after
from W (1 wave 187 Recruit, 1 Elite Soldier, 32 Cannoneer) send Master to camp 9.

From Gd (1 Recruit) send General to camp 10, shortly after
from W (2 wave 120 Recruit, 42 Militia, 58 Cannoneer) send Master to camp 11.