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Roaring Bull – General MMA with Cannoneers (quick loot)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 1.602 Recruit [-1.602]
  • 42 Militia [-42]
  • 110 Cavalry [-110]
  • 170 Elite Soldier
  • 144 Cannoneer
  • 1.453 Recruit [-1.453]
  • 240 Cavalry [-50]
  • 80 Crossbowman
  • 170 Elite Soldier
  • 144 Cannoneer
  • 963 Recruit [-963]
  • 42 Militia [-42]
  • 1 Cavalry
  • 65 Soldier
  • 170 Elite Soldier
  • 144 Cannoneer
  • 898 Recruit [-898]
  • 42 Militia [-42]
  • 190 Cavalry
  • 65 Soldier
  • 170 Elite Soldier
  • 144 Cannoneer




Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight retreat General.
Attacking camp 4, we send General to camp 5, General will be intercepted and attack camp 4. After winning the fight retreat General.

Garrison Camp Units in Camp Our Units
G1 1 120 Nomad, 80 Composite Bowman 1 wave (MMA) 50 Recruit, 170 Elite Soldier [losses: 50R]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave (MMA) 168 Recruit, 52 Cannoneer [losses: 168R]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (200) 200 Recruit
2 wave (MMA) 164 Recruit, 56 Cannoneer [losses: 364R]
or
1 wave (MMA) 205 Recruit
2 wave (MMA) 100 Recruit, 120 Cannoneer [losses: 305R]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian 1 wave (200) 110 Cavalry
2 wave (MMA) 94 Recruit, 1 Elite Soldier, 125 Cannoneer [losses: 94R, 110C]
or
1 wave (MMA) 50 Cavalry
2 wave (MMA) 94 Recruit, 1 Elite Soldier, 125 Cannoneer [losses: 94R, 50C]
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave (MMA) 147 Recruit, 1 Elite Soldier, 72 Cannoneer [losses: 147R]
G2 6 100 Cultist, 100 Firedancer 1 wave (MMA) 178 Recruit, 1 elite Soldier, 41 Cannoneer [losses: 178R]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave (MMA) 113 Recruit, 1 Elite Soldier, 106 Cannoneer [losses: 113R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 47 Recruit, 1 Elite Soldier, 172 Cavalry [losses: 48R]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist 1 wave (MMA) 75 Recruit, 1 Elite Soldier, 144 Cannoneer [losses: 75R]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 29 Recruit, 1 Elite Soldier, 190 Cavalry [losses: 30R]
G2 9 80 Cultist, 120 Firedancer 1 wave (MMA) 187 Recruit, 1 Elite Soldier, 32 Cannoneer [losses: 187R]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave (MMA) 106 Recruit, 1 Elite Soldier, 113 Cannoneer [losses: 113R]
G3 11 Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer 1 wave (MMA) 120 Recruit, 42 Militia, 58 Cannoneer [losses: 120R, 42M]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 139 Recruit, 1 Elite Soldier, 80 Crossbowman [losses: 140R]

OPTION WITH BLOCKING:

See how to make blocks
Camp 3 and 4Camp 8Camp 10

Blocking the camp 3 is risky. You’re doing this block at your own risk.
From Ga (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (MMA) 147 Recruit, 1 Elite Soldier, 72 Cannoneer) send Master to camp 5.


From Gb instead of (1 Recruit) we can send (35 Elite Soldier + 158 Cavalry)


Alternative block. If we doing this block we must send on the adventure 1 General more
From Ga1 (1 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Ga2 (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (MMA) 147 Recruit, 1 Elite Soldier, 72 Cannoneer) send Master to camp 5.

From Gc (1 Recruit) send General to camp 8, shortly after
from W (1 wave (MMA) 187 Recruit, 1 Elite Soldier, 32 Cannoneer) send Master to camp 9.

From Gd (1 Recruit) send General to camp 10, shortly after
from W (1 wave (MMA) 120 Recruit, 42 Militia, 58 Cannoneer) send Master to camp 11.