The Dark Brotherhood – OGG + YGG + NUS + BRS + ANS (JustDutch)


REQUIRED UNITS:

  • 2x
  • 270 Recruit [-270]
  • 174 Cavalry
  • 235 Cannoneer

REQUIRED SKILLS:

OGG YGG ANS NUS BRS
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 1/3
Master Planner 1/1
First Aid 3/3
Juggernaut 3/3
Garrison Annex 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 1/3
Master Planner 1/1
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Battle Frenzy 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1

Garrison Camp Enemy Units Our Attacks
G1 1 100 Cultist, 100 Fanatic 1 wave (BRS) 35 Recruit, 160 Cavalry [losses: 35R]
G1 2 80 Cultist, 40 Shadowsneaker, 80 Fanatic 1 wave (ANS) 66 Recruit, 99 Cannoneer [losses: 66R]
G1 3 200 Cultist 1 wave (NUS) 81 Recruit, 99 Cannoneer [losses: 81R]
G1 4 50 Cultist, 50 Shadowsneaker, 100 Dark Priest 1 wave (YGG) 1 Recruit [losses: 1R]
G2 5 60 Cultist, 70 Shadowsneaker, 70 Dark Priest
+ 50 Shadowsneaker, 150 Dark Priest
+ 50 Cultist, 50 Shadowsneaker, 50 Fanatic, 50 Dark Priest
1 wave (YGG) 1 Recruit [losses: 1R]
G2 6 125 Shadowsneaker, 75 Dark Priest
+ 80 Cultist, 120 Shadowsneaker
1 wave (YGG) 1 Recruit [losses: 1R]
G2 7 50 Cultist, 100 Shadowsneaker, 50 Firedancer 1 wave (YGG) 1 Recruit [losses: 1R]
G2 8 60 Cultist, 140 Dark Priest 1 wave (BRS) 21 Recruit, 174 Cavalry [losses: 21R]
G2 9 66 Cultist, 66 Shadowsneaker, 66 Dark Priest 1 wave (YGG) 1 Recruit [losses: 1R]
G2 10 2 Night Spawn, 66 Shadowsneaker, 66 Firedancer, 66 Dancing Dervish 1 wave (YGG) 1 Recruit
2 wave (YGG) 1 Recruit
3 wave (OGG) 60 Recruit, 235 Cannoneer [losses: 62R]

  1. As an alternative you can attack camp number 7 after attacking camp number 5. The attack on camp number 6 is not necessary.
    Also, sending the attack on camp 9 to camp 10 instead, will result in the destruction of camp 9 and the first attack on camp 10.

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