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Victor The Vicious – General 250 with Crossbowmen


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 8x
  • 2.096 Recruit [-2.096]
  • 116 Militia [-116]
  • 191 Cavalry [-165]
  • 170 Crossbowman
  • 257 Soldier [-150]
  • 4x 4x
  • 1.437 Recruit [-1.437]
  • 15 Militia
  • 225 Cavalry [-165]
  • 170 Crossbowman
  • 263 Soldier [-150]


Garrison Camp Nr Units in Camp Our Units
G1 1 50 Thug, 50 Guard Dog, 50 Ranger 1 wave 92 Recruit, 158 Soldier [losses 92R]
G1 2 100 Ranger, 50 Roughneck 1 wave 38 Recruit, 1 Soldier, 191 Cavalry, 20 Crossbowman [losses 38R]
G1 3 50 Guard Dog, 100 Roughneck 1 wave 120 Recruit, 130 Soldier [losses 120R]
G1 4 50 Ranger, 60 Guard Dog, 50 Roughneck 1 wave 115 Recruit, 135 Soldier [losses 115R]
G1 5 100 Guard Dog, 99 Roughneck, One-Eyed Bert 1 wave 115 Recruit
2 wave 90 Recruit, 1 Soldier, 159 Crossbowman [losses 204R]
G2 6 50 Ranger, 120 Roughneck 1 wave 115 Recruit, 60 Cavalry, 75 Crossbowman [losses 114R]
G2 7 50 Guard Dog, 120 Roughneck 1 wave 161 Recruit, 89 Soldier [losses 160R]
G2 8 One-Eyed Bert, 50 Guard Dog, 60 Ranger, 80 Roughneck 1 wave 60 Recruit
2 wave 78 Recruit, 100 Cavalry, 72 Crossbowman [losses 138R]
G3 9 100 Wolf (trap) 1 wave 5 Recruit, 100 Soldier [losses 5R]
G3 10 100 Ranger, 100 Roughneck 1 wave 58 Militia, 1 Soldier, 130 Cavalry, 61 Crossbowman [losses 58M]
G3 11 Metal Toothed, 40 Guard Dog, 155 Roughneck 1 wave 40 Cavalry
2 wave 80 Soldier, 170 Crossbowman [losses 80S, 40C]
G4 12 100 Guard Dog, 100 Roughneck 1 wave 151 Recruit, 99 Soldier [losses 150R]
G4 13 100 Ranger, 100 Roughneck 1 wave 58 Militia, 1 Soldier, 130 Cavalry, 61 Crossbowman [losses 58M]
G4 14 One-Eyed Bert, Skunk, 100 Guard Dog, 90 Roughneck 1 wave 115 Recruit
2 wave 84 Recruit, 1 Soldier, 165 Crossbowman [losses 199R]
G5 15 80 Guard Dog, 40 Ranger, 80 Roughneck 1 wave 96 Recruit
2 wave 60 Recruit, 1 Soldier, 125 Cavalry, 64 Crossbowman [losses 156R]
G5 16 Skunk, 100 Ranger, 80 Roughneck 1 wave 72 Recruit, 1 Soldier, 120 Cavalry, 57 Crossbowman [losses 72R]
G5 17 Wild Mary, 2 Skunk, 100 Scavenger, 50 Ranger 1 wave 125 Recruit, 125 Cavalry
2 wave 72 Soldier, 40 Cavalry, 138 Crossbowman [losses 125R, 125C, 70S]
G6 18 One-Eyed Bert, 100 Guard Dog, 99 Roughneck 1 wave 115 Recruit
2 wave 90 Recruit, 1 Soldier, 159 Crossbowman [losses 204R]
G6 19 One-Eyed Bert, 100 Guard Dog, 99 Roughneck 1 wave 115 Recruit
2 wave 90 Recruit, 1 Soldier, 159 Crossbowman [losses 204R]

Option with blocking:

See how to make blocks
Camp 3 and 4Camp 6 and 7Camp 10Camp 12 and 13

From Ga (15 Recruit, 101 Soldier, 4 Cavalry) send General to camp 3, when General comes to the place marked on the screenshot
from Gb (2 Recruit, 20 Soldier, 145 Cavalry) send General to camp 4, shortly after
from G1 (1 wave 115 Recruit) and
from W (2 wave 90 Recruit, 1 Soldier, 159 Crossbowman) send General and Veteran to camp 5.

From Gc (10 Recruit, 15 Militia, 60 Soldier, 115 Cavalry) send General to camp 6, shortly after
from Gd (125 Soldier, 16 Cavalry) send General to camp 7, shortly after
from G2 (1 wave 60 Recruit) and
from W (2 wave 78 Recruit, 100 Cavalry, 72 Crossbowman) send General and Veteran to camp 8.

From Ge (60 Soldier, 140 Cavalry) send General to camp 10, shortly after
from G3 (1 wave 40 Cavalry) and
from W (2 wave 80 Soldier, 170 Crossbowman) send General and Veteran to camp 11.

From Gg (57 Soldier, 143 Cavalry) send General to camp 13, shortly after
from Gf (125 Soldier) send General to camp 12, shortly after
from G4 (1 wave 115 Recruit) and
from W (2 wave 84 Recruit, 1 Soldier, 165 Crossbowman) send General and Veteran to camp 14.