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Sons Of The Veld – General MMA with Crossbowmen


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 2.462 Recruit [-2.462]
  • 344 Cavalry [-220]
  • 159 Crossbowman
  • 160 Soldier
  • 2.462 Recruit [-2.462]
  • 190 Cavalry
  • 159 Crossbowman
  • 160 Soldier
  • 3x 4x
  • 1.621 Recruit [-1.621]
  • 655 Cavalry [-220]
  • 159 Crossbowman
  • 366 Soldier
  • 5x
  • 1.625 Recruit [-1.625]
  • 435 Cavalry
  • 159 Crossbowman
  • 366 Soldier




In the version without blocks we don’t need attack the camp 19. We attack in order: 18, 20, 21 (Attacking camp 21, we need send General to camp 22. General will be intercepted by the camp 21. After winning the fight withdraw General) and 22.

Garrison Camp Units in Camp Our Units
G1 1 80 Thug, 80 Stone Thrower 1 wave 55 Recruit, 1 Soldier, 164 Cavalry [losses 55R]
G1 2 80 Ranger, 80 Guard Dog 1 wave 76 Recruit, 144 Soldier [losses 76R]
G1 3 2 Skunk, 100 Thug, 80 Ranger 1 wave 85 Recruit, 1 Soldier, 50 Cavalry, 84 Crossbowman [losses 85R]
G1 4 100 Scavenger, 80 Ranger 1 wave 36 Recruit, 1 Soldier, 183 Cavalry [losses 36R]
G1 5 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave 119 Recruit, 101 Soldier [losses 119R]
G1 6 80 Thug, 80 Ranger 1 wave 56 Recruit, 1 Soldier, 163 Cavalry [losses 56R]
G1 7 100 Scavenger, 100 Guard Dog 1 wave 69 Recruit, 151 Soldier [losses 69R]
G1 8 50 Thug, 60 Ranger, 100 Guard Dog 1 wave 108 Recruit, 112 Soldier [losses 108R]
G1 9 100 Thug, 40 Ranger, 80 Guard Dog 1 wave 124 Recruit, 96 Soldier [losses 124R]
G1 10 Metal Toothed, 50 Roughneck, 80 Ranger, 50 Guard Dog 1 wave (200) 50 Cavalry
2 wave (MMA) 84 Recruit, 1 Soldier, 45 Cavalry, 90 Crossbowman [losses 84R, 50C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 84 Recruit, 1 Soldier, 45 Cavalry, 90 Crossbowman [losses 85R]
G2 11 50 Roughneck, 80 Stone Thrower 1 wave 32 Recruit, 1 Soldier, 187 Cavalry [losses 32R]
G2 12 Metal Toothed, 60 Ranger, 60 Roughneck, 60 Guard Dog 1 wave (200) 60 Cavalry
2 wave (MMA) 102 Recruit, 1 Soldier, 25 Cavalry, 92 Crossbowman [losses 102R, 60C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 102 Recruit, 1 Soldier, 25 Cavalry, 92 Crossbowman [losses 103R]
G2 13 50 Roughneck, 100 Guard Dog 1 wave 60 Recruit, 160 Soldier [losses 60R]
G2 14 50 Roughneck, 80 Ranger 1 wave 35 Recruit, 1 Soldier, 184 Cavalry [losses 35R]
G2 15 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave 60 Recruit, 1 Soldier, 159 Crossbowman [losses 60R]
G2 16 55 Ranger, 55 Roughneck, 55 Guard Dog 1 wave 87 Recruit, 133 Soldier [losses 87R]
G2 17 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave 124 Recruit, 96 Soldier [losses 124R]
G3 18 150 Roughneck 1 wave 144 Recruit, 1 Soldier, 75 Crossbowman [losses 144R]
G3 19 150 Roughneck 1 wave 144 Recruit, 1 Soldier, 75 Crossbowman [losses 144R]
G3 20 100 Roughneck, 100 Ranger 1 wave 99 Recruit, 1 Soldier, 75 Cavalry, 45 Crossbowman [losses 99R]
G3 21 100 Roughneck, 100 Guard Dog 1 wave 126 Recruit, 94 Soldier [losses 126R]
G3 22 Chuck, 70 Roughneck, 60 Ranger, 50 Guard Dog 1 wave (200) 50 Cavalry
2 wave (MMA) 92 Recruit, 1 Soldier, 127 Crossbowman [losses 92R, 50C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 92 Recruit, 1 Soldier, 127 Crossbowman [losses 93R]
G4 23 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave 60 Recruit, 1 Soldier, 159 Crossbowman [losses 60R]
G4 24 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave 124 Recruit, 96 Soldier [losses 124R]
G4 25 50 Roughneck, 80 Ranger 1 wave 35 Recruit, 1 Soldier, 184 Cavalry [losses 35R]
G4 26 Metal Toothed, 60 Roughneck, 60 Ranger, 60 Guard Dog 1 wave (200) 60 Cavalry
2 wave (MMA) 102 Recruit, 1 Soldier, 25 Cavalry, 92 Crossbowman [losses 102R, 60C]
or
1 wave (MMA) 1 Recruit
2 wave (MMA) 102 Recruit, 1 Soldier, 25 Cavalry, 92 Crossbowman [losses 103R]
G5 27 2 Skunk, 100 Thug, 80 Ranger 1 wave 87 Recruit, 1 Soldier, 50 Cavalry, 82 Crossbowman [losses 87R]
G5 28 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave 121 Recruit, 99 Soldier [losses 121R]
G5 29 80 Ranger, 80 Guard Dog 1 wave 76 Recruit, 144 Soldier [losses 76R]
G5 30 One-Eyed Bert, Skunk, 60 Thug, 60 Guard Dog 1 wave 84 Recruit, 136 Soldier [losses 84R]

Option with blocking:

See how to make blocks
Camp 4Camp 8 and 9Camp 16Camp 18, 19, 20 and 21Camp 25Camp 29

From Ga (26 Soldier + 131 Cavalry) send General to camp 4, shortly after
from W (1 wave 119 Recruit, 101 Soldier) send Master to camp 5.

From Gd (18 Soldier + 182 Cavalry) send General to camp 8, shortly after
from Ge (117 Soldier + 80 Cavalry) send General to camp 9, shortly after
from G1 (1 wave (200) 50 Cavalry) and
from W (2 wave (MMA) 84 Recruit, 1 Soldier, 45 Cavalry, 90 Crossbowman) send Generals to camp 10.
or
from G1 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 84 Recruit, 1 Soldier, 45 Cavalry, 90 Crossbowman) send Generals to camp 10.

From Gf (16 Soldier + 175 Cavalry) send General to camp 16, when the General comes to places marked on the screenshot a red circle
from W (1 wave 124 Recruit, 96 Soldier) send Master to camp 17.

From Gg (110 Soldier + 90 Cavalry) send General to camp 18, shortly after
from Gh (110 Soldier + 90 Cavalry) send General to camp 19, shortly after
from Gi (52 Elite Soldier + 148 Cavalry) send General to camp 20, shortly after
from Gj (93 Soldier + 107 Cavalry) send General to camp 21, shortly after
from G3 (1 wave (200) 50 Cavalry) and
from W (2 wave (MMA) 92 Recruit, 1 Soldier, 127 Crossbowman) send Generals to camp 22.
or
from G3 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 92 Recruit, 1 Soldier, 127 Crossbowman) send Generals to camp 22.

From Gk (164 Cavalry) send General to camp 25, shortly after
from G4 (1 wave (200) 60 Cavalry) and
from W (2 wave (MMA) 102 Recruit, 1 Soldier, 25 Cavalry, 92 Crossbowman) send Generals to camp 26.
or
from G4 (1 wave (MMA) 1 Recruit) and
from W (2 wave (MMA) 102 Recruit, 1 Soldier, 25 Cavalry, 92 Crossbowman) send Generals to camp 26.

RISKY BLOCK
From Gl (95 Soldier + 1 Cavalry) send General to camp 29, shortly after
from W (1 wave 84 Recruit, 136 Soldier) send Master to camp 30.