The Nords - 270 + MCH (dungerdin) | Settlers Online Wiki
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The Nords – 270 + MCH (dungerdin)


REQUIRED UNITS

  • 160 Recruit [-156]
  • 155 Militia [-155]
  • 215 Cavalry
  • 270 Crossbowman
  • 1 Elite Soldier

REQUIRED SKILLS

MCH
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




Send troop to indicated camps. Generals will automatically be intercepted and kill all camps along the way with no losses.
To attack Camp 2, send general to Camp 3 (General will be intercepted by Camp 2). After winning the fight retreat General (This insures that the general does not get intercepted by the trap)

Garrison Camp Enemy Units Our Units
G1 1 75 Valkyrie, 50 Karl 1 wave (MCH) 105 Cavalry, 110 Crossbowman [losses: 0]
G1 2 50 Housecarl, 100 Thrall 1 wave (MCH) 5 Recruit, 210 Crossbowman [losses: 2R]
G1 3 75 Housecarl, 50 Valkyrie, 5 Berserk 1 wave (MCH) 10 Recruit, 40 Cavalry, 185 Crossbowman [losses: 2R]
G2 4 50 Housecarl, 75 Karl 1 wave (MCH) 10 Cavalry, 205 Crossbowman [losses: 0]
G2 5 50 Housecarl, 50 Valkyrie, 50 Karl 1 wave (MCH) 45 Cavalry, 170 Crossbowman [losses: 0]
G2 6 100 Housecarl, 50 Valkyrie, 10 Jomviking 1 wave (MCH) 50 Recruit, 45 Cavalry, 120 Crossbowman [losses: 43R]
G3 7 50 Housecarl, 15 Berserk, 50 Valkyrie, 20 Jomviking 1 wave (MCH) 35 Recruit, 45 Cavalry, 135 Crossbowman [losses: 35R]
G4 8 120 Housecarl 1 wave (270) 17 Recruit, 1 Elite Soldier, 252 Crossbowman [losses: 17R]
G4 9 100 Housecarl, 15 Berserk, 50 Karl, 20 Jomviking 1 wave (MCH) 55 Militia, 160 Crossbowman [losses: 55M]
G5 10 150 Karl 1 wave (MCH) 25 Recruit, 50 Cavalry, 140 Crossbowman [losses: 0]
G5 11 150 Housecarl 1 wave (270) 57 Recruit, 1 Elite Soldier, 212 Crossbowman [losses: 57R]
G5 12 150 Valkyrie 1 wave (MCH) 215 Cavalry [losses: 0]
G5 13 120 Housecarl, 30 Berserk, 50 Jomviking 1 wave (MCH) 100 Militia, 115 Crossbowman [losses: 100M]

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