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Hansel And Gretel – General 270 + Nusala + Vargus + Anslem with Besiegers (skills)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 115 Bowman [-115]
  • 603 Mounted Swordsman [-603]
  • 250 Knight [-250]
  • 285 Armored Marksman
  • 285 Mounted Marksman
  • 132 Besieger
  • 115 Bowman [-115]
  • 677 Mounted Swordsman [-530]
  • 231 Knight [-231]
  • 285 Armored Marksman
  • 285 Mounted Marksman
  • 182 Besieger

REQUIRED SKILLS

270 NUS VAR ANS
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3 Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1

REQUIRED RESOURCES

700 1.400 150 50

Quests in Adventure:

Mission Name Mission Description
Following The Trail Collect 7 Glowing Herbs
Use 7 White Pebble Detectors to find hidden paths.
Danger In The Woods Defeat all Wildlife Leader Caves Camps.
The Witch’s Hunt Collect Stinky Mushroom
Use the Sleeping Powder on the Witch Hut to rescue Hansel and Gretel
Unexpected Guests Defeat all Dark Cultist Leaders Camps
Hunting For Food Hunt food for Hansel and Gretel by defeating the deer camps.
The Queen’s Castle Defeat the Evil Queen

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
White Pebble Detectors 100 + 200 + 1 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • 01:00 minute
Sleeping Powder 150 + 50 + 1 =
  • Level 1 – 30:00 minutes
  • Level 2 – 15:00 minutes
  • Level 3 – 10:00 minutes
  • Level 4 – 07:30 minutes
  • Level 5 – 06:00 minutes
  • Level 6 – 05:00 minutes
  • 06:00 minutes


Garrison Camp Units in Camp Our Units
G1 1 200 Fox, 200 Wolf Packleader 1 wave (VAR) 29 Mounted Swordsman, 166 Mounted Marksman [losses: 29MS]
G1 2 150 Boar, 100 Wolf Packleader 1 wave (270) 285 Mounted Marksman [losses: 0]
G1 3 150 Bear, 100 Wolf, 100 Giant 1 wave (270) 31 Mounted Swordsman, 254 Mounted Marksman [losses: 31MS]
G2 4 200 Boar, 100 Fox 1 wave (ANS) 21 Mounted Swordsman, 14 Knight, 130 Besieger [losses: 21MS, 14K]
G2 5 180 Wolf, 160 Boar 1 wave (270) 285 Mounted Marksman [losses: 0]
G2 6 200 Fox, 150 Wolf Packleader 1 wave (VAR) 29 Mounted Swordsman, 166 Mounted Marksman [losses: 29MS]
G2 7 200 Fox, 100 Bear, 50 Giant 1 wave (ANS) 36 Mounted Swordsman, 26 Knight, 103 Besieger [losses: 36MS, 26K]
G3 8 200 Bear, 200 Fox 1 wave (270) 53 Mounted Swordsman, 100 Knight, 132 Besieger [losses: 53MS, 100K]
G3 9 150 Fox, 100 Wolf Packleader 1 wave (VAR) 22 Mounted Swordsman, 173 Mounted MArksman [losses: 22MS]
G3 10 150 Bear, 150 Wolf Packleader 1 wave (270) 31 Mounted Swordsman, 254 Mounted Marksman [losses: 31MS]
G3 11 200 Wolf, 125 Bear 1 wave (270) 285 Mounted Marksman [losses: 0]
G3 12 200 Fox, 150 Wolf Packleader 1 wave (VAR) 29 Mounted Swordsman, 166 Mounted Marksman [losses: 29MS]
G3 13 200 Boar, 100 Fox, 50 Giant, Furious Boar 1 wave (ANS) 37 Mounted Swordsman, 12 Knight, 116 Besieger [losses: 37MS, 12K]
G4 14 150 Royal Recruit, 100 Royal Militia 1 wave (270) 14 Mounted Swordsman, 271 Mounted Marksman [losses: 14MS]
G4 15 200 Royal Bowman, 100 Royal Militia 1 wave (270) 285 Mounted Marksman [losses: 0]
G4 16 100 Royal Cavalry, 75 Royal Longbowman,
75 Royal Militia
1 wave (ANS) 43 Mounted Swordsman, 15 Knight, 107 Besieger [losses: 43MS, 15K]
G5 17 150 Fox, 150 Wolf Packleader, 50 Deer 1 wave (VAR) 22 Mounted Swordsman, 173 Mounted Marksman [losses: 22MS]
G5 18 200 Boar, 150 Giant, 50 Deer 1 wave (270) 41 Mounted Swordsman, 244 Mounted Marksman [losses: 41MS]
G5 19 200 Wolf, 150 Fox, 50 Deed 1 wave (VAR) 22 Mounted Swordsman, 173 Mounted Marksman [losses: 22MS]
G5 20 150 Royal Longbowman, 100 Royal Elite Soldier 1 wave (270) 285 Mounted Marksman [losses: 0]
G5 21 200 Royal Recruit, 150 Royal Militia 1 wave (270) 55 Mounted Swordsman, 230 Mounted Marksman [losses: 55MS]
G6 22 150 Royal Cavalry, 50 Royal Elite Soldier,
50 Royal Cannoneer
1 wave (ANS) 15 Mounted Swordsman, 19 Knight, 131 Besieger [losses: 15MS, 19K]
G6 23 150 Royal Recruit, 50 Royal Militia 1 wave (270) 285 Mounted Marksman [losses: 0]
G6 24 150 Royal Cavalry, 100 Royal Cannoneer,
75 Royal Elite Soldier
1 wave (ANS) 35 Mounted Swordsman, 19 Knight, 111 Besieger [losses: 35MS, 19K]
G7 25 125 Royal Recruit, 75 Royal Militia 1 wave (270) 285 Mounted Marksman [losses: 0]
G7 26 250 Royal Cannoneer, 100 Royal Cavalry 1 wave (VAR) 45 Knight
2 wave (270) 285 Armored Marksman [losses: 45K]
G7 27 175 Royal Militia, 100 Royal Longbowman,
70 Royal Cannoneer, Ilsebille The Evil Queen
1 wave (NUS) 115 Bowman
2 wave (270) 38 Mounted Swordsman, 247 Mounted Marksman [losses: 38MS, 115Bow]

OPTION WITH BLOCKING:

See how to make blocks
Camp 6Camp 12Camp 22

From Ga (148 Mounted Swordsman, 52 Mounted Marksman) send General to camp 6, shortly after
from W (1 wave (ANS) 36 Mounted Swordsman, 26 Knight, 103 Besieger) send Anslem to camp 7.

From Gb (148 Mounted Swordsman, 52 Mounted Marksman) send General to camp 12, shortly after
from W (1 wave (270) 53 Mounted Swordsman, 50 Knight, 182 Besieger) send Major to camp 13.

From Gc (185 Mounted Swordsman) send General to camp 22, shortly after
from W1 (1 wave (270) 285 Mounted Marksman) send Major to camp 23, shortly after
from W2 (1 wave (ANS) 35 Mounted Swordsman, 19 Knight, 111 Besieger) send Anslem to camp 24.