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Of Songs And Curses – General 250 with Soldiers


REQUIRED UNITS

  • 372 Recruit [-363]
  • 238 Cavalry
  • 214 Longbowman
  • 1 Soldier

REQUIRED RESOURCES

1.250 700 265 55
430 200 40

Quests in Adventure:

Mission Name Mission Description
Going To Town Destroy The Forward Guard Leader.
Paper Chase Collect 10 Scraps of Paper
Clear The Ruins Defeat the Bandit Leader in the destroyed hamlet.
The Woodsons Destroy the Wildlife Leader Cave.
Find and collect the Woodcutter’s axe
Deliver Lumber Saw at the Hardwood Sawmill.
Deliver Sack Of Forest Fertilizer to the Hardwood Forester.
The Hunter’s Hut Defeat the Bandit Leader in the Hunter’s Hut.
Bad Influence Defeat the Dark Cult Leader
Destroy the Bone Church.
From The Ground Up Deploy 2 Residence Buildings Kits
Deploy 2 Fisherman Buildings Kits
Deploy 1 Watchtower Buildings Kits
Serenade Of Joy Produce the “Serenade Of Joy” from 4x
Deliver the “Serenade Of Joy” to King Roxy’s Tomb
Filling Seats Distribute stack of Concert Flyers at the Mayor’s House

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Serenade Of Joy 4x =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • 01:00 minute
Lumber Saw 20 + 15 =
Forest Fertilizer 700 =
Residence Building Kit 60 + 40 =
Fisherman Building Kit 60 + 30 + 20 =
Watchtower Building Kit 250 + 250 + 35 =
  • Level 1 – 10:00 minutes
  • Level 2 – 05:30 minutes
  • Level 3 – 03:20 minutes
  • Level 4 – 02:30 minutes
  • Level 5 – 02:00 minutes
  • Level 6 – 01:40 minutes
  • 02:00 minutes
Concert Flyers 1.250 =
  • Level 1 – 08:18 minutes
  • Level 2 – 04:09 minutes
  • Level 3 – 02:46 minutes
  • Level 4 – 02:05 minutes
  • Level 5 – 01:40 minutes
  • Level 6 – 01:24 minutes
  • 01:40 minutes




We don’t need to attack camps 11-14 to complete the adventure.

Garrison Camp Units in Camp Our Units
G1 1 14 Bear, 10 Packleader 1 wave (250) 11 Recruit, 1 Soldier, 238 Cavalry [losses: 11R]
G1 2 14 Fox 1 wave (250) 250 Recruit [losses: 14R]
G1 3 14 Royal Longbowman, 12 Royal Militia 1 wave (250) 11 Recruit, 1 Soldier, 238 Cavalry [losses: 11R]
G2 4 20 Guard Dog 1 wave (250) 250 Recruit [losses: 4R]
G2 5 50 Caltrop, 15 Ranger, 10 Stone Thrower 1 wave (250) 250 Recruit [losses: 35R]
G2 6 20 Thug, 20 Caltrop, One-eyed Bert 1 wave (250) 250 Recruit [losses: 40R]
G3 7 40 Thug 1 wave (250) 7 Recruit, 243 Cavalry [losses: 7R]
G3 8 30 Thug, 10 Guard Dog, 10 Stone Thrower 1 wave (250) 250 Recruit [losses: 37R]
G3 9 40 Stone Thrower, Chuck 1 wave (250) 36 Recruit, 214 Longbowman [losses: 36R]
G4 10 175 Grey Wolf, 15 Packleader 1 wave (250) 57 Recruit, 1 Soldier, 192 Cavalry [losses: 57R]
G5 11 60 Thug 1 wave (250) 26 Recruit, 244 Cavalry [losses: 26R]
G5 12 40 Thug, 20 Fanatic 1 wave (250) 14 Recruit, 236 Cavalry [losses: 14R]
G5 13 45 Thug, 8 Firedancer 1 wave (250) 16 Recruit, 234 Cavalry [losses: 16R]
G5 14 50 Scavenger, 5 Dark Priest, Meta Toothed 1 wave (250) 55 Recruit, 195 Longbowman [losses: 55R]