Red Riding Hood – 270 + MMA + NUS + VAR + ANS + MCH (traminek)


REQUIRED UNITS:

  • 5x 6x 2x
  • 1007 Recruit [-1007]
  • 180 Bowman [-180]
  • 660 Cavalry [-660]
  • 620 Mounted Swordsman [-599]
  • 20 Knight [-20]
  • 24 Marksman [-24]
  • 120 Armored Marksman
  • 448 Mounted Marksman
  • 102 Besieger

REQUIRED SKILLS:

270 NUS VAR ANS MCH
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 2/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1

REQUIRED RESOURCES

100

Quests in Adventure:

Mission Name Mission Description
Agitated Wildlife Defeat all Wildlife Leader Caves Camps.
Operation Collect 5 Ore
Fill the wolf’s stomach with Heavy STones
Relaxing Tea Collect 5 Heart Fruit
Give Grandma a Relaxing Tea.
Payback Time Defeat all Dark Cult Leaders Camps
Royal Clash Defeat the Evil Queen!

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Heavy Stones 5 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minute
Relaxing Tea 100 + 5 =


Garrison Camp Enemy Units Our Attacks
G1 1 200 Fox, 150 Wolf Packleader 1 wave (VAR) 29 Mounted Swordsman, 166 Mounted Marksman [losses: 28MS]
G1 2 150 Boar, 100 Wolf Packleader 1 wave (MCH) 215 Mounted Marksman
(can use a (270) instead) [losses: 0]
G1 3 200 Wolf Packleader, 150 Boar, 50 Giant, Giant Bogor 1 wave (270) 17 Mounted Swordsman, 268 Mounted Marksman [losses: 17MS]
G2 4 400 Boar 1 wave (270) 27 Mounted Swordsman, 258 Mounted Marksman [losses: 27MS]
G2 5+6 300 Fox, 250 Wolf Packleader, 150 Bear, 100 Wolf Packleader, 150 Fox, Furious Boar BLOCK
G3 7 200 Wolf, 150 Bear 1 wave (270) 285 Mounted Marksman [losses: 0]
G3 8 200 Wolf Packleader, 100 Bear, Unicorn, Furious Boar 1 wave (270) 4 Mounted Swordsman, 281 Mounted Marksman [losses: 4MS]
G3 9 200 Boar, 100 Fox, 100 Bear 1 wave (MMA) 220 Cavalry
2 wave (VAR) 49 Mounted Swordsman, 146 Mounted Marksman [losses: 220C, 49MS]
G3 10+11+12 150 Fox, 150 Wolf, 150 Wolf Packleader, 150 Boar, 150 Fox, 100 Bear, 200 Giant, 100 Bear, Furious Boar BLOCK
G4 13 200 Wolf Packleader, 100 Wolf, 100 Bear 1 wave (270) 31 Mounted Swordsman, 254 Mounted Marksman [losses: 30MS]
G4 14 300 Bear 1 wave (270) 45 Mounted Swordsman, 240 Mounted Marksman [losses: 44MS]
G4 15 300 Bear 1 wave (270) 45 Mounted Swordsman, 240 Mounted Marksman [losses: 44MS]
G4 16 200 Boar, 100 Wolf Packleader, 150 Giant, Giant Gogor, Giant Bogor 1 wave (200Fast) 200 Recruit
2 wave (270) 51 Mounted Swordsman, 234 Mounted Marksman
(can use any fast General with 200R in wave 1) [losses: 200R, 50MS]
G4 17 200 Bear, 50 Wolf, 50 Giant, 50 Wolf Packleader 1 wave (MMA) 220 Recruit
2 wave (270) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 220R, 15MS]
G5 18 100 Royal Cavalry, 100 Royal Bowman, 200 Royal Longbowman 1 wave (VAR) 20 Mounted Swordsman, 155 Mounted Marksman, 20 Besieger [losses: 20MS]
G5 19+20 200 Royal Recruit, 175 Royal Militia, 175 Royal Militia, 100 Royal Recruit, 50 Royal Cannoneer, Royal Juggernaut BLOCK
G6 21 150 Royal Militia, 150 Royal Recruit 1 wave (270) 37 Mounted Swordsman, 248 Mounted Marksman [losses: 37MS]
G6 22+23 200 Royal Cavalry, 100 Royal Recruit, 100 Royal Bowman, 100 Royal Longbowman, 150 Royal Militia, 100 Royal Cavalry, Royal Captain BLOCK
G6 24 250 Royal Longbowman, 100 Royal Cavalry 1 wave (VAR) 20 Mounted Swordsman, 155 Mounted Marksman, 20 Besieger [losses: 20MS]
G6 25 200 Royal Recruit, 200 Royal Militia, Assassine, Iron Fist 1 wave (VAR) 195 Recruit
2 wave (MMA) 220 Recruit
3 wave (270) 55 Mounted Swordsman, 24 Marksman, 206 Mounted Marksman [losses: 415R, 54MS, 24M]
G6 26 250 Royal Militia, 150 Royal Longbowman, Ilsebille The Evil Queen 1 wave (NUS) 180 Bowman
2 wave (ANS) 165 Recruit
3 wave (270) 18 Mounted Swordsman, 267 Mounted Marksman [losses: 180Bow, 165R, 18MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 5Camp 10 and 11Camp 19Camp 22

Send generals in the right order as soon as possible (do NOT wait between attacks).
From Garrison 1 send General (200) (1 Recruit) to camp 5
From Garrison 2 send General (200) (35 Mounted Swordsman, 165 Mounted Marksman) to Camp 5
From Garrison 3 send General (200) (1 Recruit) to Camp 5
From Garrison 4 send General (MMA) (1 wave 220 Cavalry) to Camp 6
From Garrison 5 send General (MMA) (2 wave 220 Cavalry) to Camp 6
From Garrison 6 send General (270) (3 wave 2 Mounted Swordsman, 283 Mounted Marksman) to Camp 6
(losses: 440C, 2R, 1MS)

From Garrison 1 send General (200) (95 Mounted Swordsman, 105 Mounted Marksman) to Camp 10, shortly after
from Garrison 2 send General (200) (165 Mounted Swordsman) to Camp 11, shortly after
from Garrison 3 send General (270) (1 wave 29 Mounted Swordsman, 120 Armored Marksman, 136 Mounted Marksman) to Camp 12
(losses: 28MS)

Send generals in the right order as soon as possible (do NOT wait between attacks).
From Garrison 1 send General (200) (1 Recruit) to Camp 19.
From Garrison 2 send General (200) (1 Recruit) to Camp 19.
From Garrison 3 send General (270) (1 wave 71 Mounted Swordsman, 214 Mounted Marksman) to Camp 20.
(losses: 2R, 70MS)

Send generals in the right order as soon as possible (do NOT wait between attacks).
From Garrison 1 send General (200) (1 Recruit) to camp 22
From Garrison 2 send General (200) (1 Recruit) to camp 22
From Garrison 3 send General (200Fast) (1 Recruit) to camp 22
From Garrison 4 send General (ANS) (1 wave 43 Mounted Swordsman, 20 Knight, 102 Besieger) to Camp 23
(losses: 3R, 43MS, 20K)
  1. Thank you for this guide! I especially like the block you did in the area of camps 19-20. I used 2 MOD in place of G2 (because I ran out of normal generals), and it worked great.

    The reason I ran out of normal generals is because I did MELIN’s C15 block — and that worked great too.

    Thank you so much for sharing!

  2. Hello and thanks for your good job !!

    It’s possible to make a Long Block on Camp 1 to attack camp 2 and Boss 3
    using a 200 general up to 205 units ^^
    Here is the screen : casimages.com/i/190115033620179641.jpg.html

    Whith 149 MS, 6 K and 46 MM (160-180 seconds), send General 1 to Camp 1…
    When he reaches the red circle, send without delay
    MCH (215 MM) on Camp 2 and General 270 (19 MS 266 MM) on Boss 3

    The destruction’s bar appears sometimes on Camp 1 but it always works !!

    Enjoy ^^

  3. Hi,

    thanks for the gread guide 🙂
    On the castle I lost 18 MM with the above attacks. But I attacked it before clearing the camp before, maybe related?

  4. Hallo Leslie and thank you for your comment.
    All blocks are risky, thats why you do them all on your risk 🙂 .
    Never had problems with this block (as i know from my server, no one did),
    the Gen200 lasts for 60 sec, which should be more than enough for the other Gen to finish the fight.
    Have a nice day, Traminek

  5. Camp 10, 11 block, is a risky block
    General (200) (165 Mounted Swordsman) may lose the battle!!!!

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