Red Riding Hood – OGG + YGG + MMA + NUS + VAR + ANS + BRS + SYL (Goo77y)


REQUIRED UNITS:

WITHOUT BLOCKS WITH BLOCKS
  • 7x
  • 844 Recruit [-844]
  • 479 Mounted Swordsman [-479]
  • 315 Knight [-228]
  • 24 Marksman [-24]
  • 130 Armored Marksman
  • 293 Mounted Marksman
  • 102 Besieger
  • 7x 8x
  • 500 Recruit [-475]
  • 470 Mounted Swordsman [-429]
  • 315 Knight [-20]
  • 24 Marksman [-24]
  • 130 Armored Marksman
  • 293 Mounted Marksman
  • 102 Besieger

REQUIRED SKILLS:

GEM YGG NUS VAR
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 3/3
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
ANS BRS SYL
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1

REQUIRED RESOURCES

100

Quests in Adventure:

Mission Name Mission Description
Agitated Wildlife Defeat all Wildlife Leader Caves Camps.
Operation Collect 5 Ore
Fill the wolf’s stomach with Heavy STones
Relaxing Tea Collect 5 Heart Fruit
Give Grandma a Relaxing Tea.
Payback Time Defeat all Dark Cult Leaders Camps
Royal Clash Defeat the Evil Queen!

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Heavy Stones 5 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minute
Relaxing Tea 100 + 5 =


Garrison Camp Enemy Units Our Attacks
G1 1 200 Fox, 150 Wolf Packleader 1 wave (YGG) 150 Recruit
2 wave (YGG) 1 Recruit
3 wave (BRS) 195 Mounted Marksman [losses: 151Re]
G1 2 150 Boar, 100 Wolf Packleader 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G1 3 200 Wolf Packleader, 150 Boar, 50 Giant, Giant Bogor 1 wave (GEM) 15 Mounted Swordsman, 280 Mounted Marksman [losses: 15MS]
G2 4 400 Boar 1 wave (GEM) 24 Mounted Swordsman, 271 Mounted Marksman [losses: 24MS]
G2 5 300 Fox, 250 Wolf Packleader 1 wave (SYL) 1 Recruit
2 wave (NUS) 1 Recruit
3 wave (MMA) 1 Recruit
4 wave (YGG) 155 Recruit
5 wave (YGG) 10 Recruit
6 wave (BRS) 195 Mounted Marksman [losses: 168Re]
G2 6 150 Bear, 100 Wolf Packleader, 150 Fox, Furious Boar 1 wave (YGG) 105 Recruit
2 wave (GEM) 2 Mounted Swordsman, 293 Mounted Marksman [losses: 2MS, 105Re]
G3 7 200 Wolf, 150 Bear 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G3 8 200 Wolf Packleader, 100 Bear, Unicorn, Furious Boar 1 wave (BRS) 4 Mounted Swordsman, 191 Mounted Marksman [losses: 4MS]
G3 9 200 Boar, 100 Fox, 100 Bear 1 wave (YGG) 55 Recruit
2 wave (BRS) 9 Mounted Swordsman, 186 Mounted Marksman [losses: 9MS, 55Re]
G3 10 150 Fox, 150 Wolf, 150 Wolf Packleader 1 wave (YGG) 100 Recruit
2 wave (BRS) 195 Mounted Marksman [losses: 100Re]
G3 11 150 Boar, 150 Fox, 100 Bear 1 wave (YGG) 100 Recruit
2 wave (BRS) 195 Mounted Marksman [losses: 100Re]
G3 12 200 Giant, 100 Bear, Furious Boar 1 wave (GEM) 25 Mounted Swordsman, 130 Armored Marksman, 140 Mounted Marksman [losses: 25MS]
G4 13 200 Wolf Packleader, 100 Wolf, 100 Bear 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G4 14 300 Bear 1 wave (YGG) 1 Recruit
2 wave (YGG) 1 Recruit
3 wave (GEM) 10 Mounted Swordsman, 275 Mounted Marksman [losses: 10MS, 2Re]
G4 15 300 Bear 1 wave (YGG) 1 Recruit
2 wave (YGG) 1 Recruit
3 wave (GEM) 10 Mounted Swordsman, 275 Mounted Marksman [losses: 10MS, 2Re]
G4 16 200 Boar, 100 Wolf Packleader, 150 Giant, Giant Gogor, Giant Bogor 1 wave (YGG) 1 Recruit
2 wave (GEM) 48 Mounted Swordsman, 247 Mounted Marksman [losses: 48MS, 1Re]
G4 17 200 Bear, 50 Wolf, 50 Giant, 50 Wolf Packleader 1 wave (YGG) 1 Recruit
2 wave (GEM) 16 Mounted Swordsman, 279 Mounted Marksman [losses: 16MS, 1Re]
G5 18 100 Royal Cavalry, 100 Royal Bowman, 200 Royal Longbowman 1 wave (VAR) 20 Mounted Swordsman, 155 Mounted Marksman, 20 Besieger [losses: 20MS]
G5 19 200 Royal Recruit, 175 Royal Militia 1 wave (YGG) 1 Recruit
2 wave (GEM) 50 Mounted Swordsman, 245 Mounted Marksman [losses: 1Re, 50MS]
G5 20 175 Royal Militia, 100 Royal Recruit, 50 Royal Cannoneer, Royal Juggernaut 1 wave (YGG) 1 Recruit
2 wave (GEM) 48 Mounted Swordsman, 247 Mounted Marksman [losses: 48MS, 1Re]
G6 21 150 Royal Militia, 150 Royal Recruit 1 wave (GEM) 34 Mounted Swordsman, 261 Mounted Marksman [losses: 34MS]
G6 22 200 Royal Cavalry, 100 Royal Recruit, 100 Royal Bowman, 100 Royal Longbowman 1 wave (GEM) 295 Knight [losses: 208K]
G6 23 150 Royal Militia, 100 Royal Cavalry, Royal Captain 1 wave (ANS) 43 Mounted Swordsman, 20 Knight, 102 Besieger [losses: 43MS, 20K]
G6 24 250 Royal Longbowman, 100 Royal Cavalry 1 wave (VAR) 20 Mounted Swordsman, 155 Mounted Marksman, 20 Besieger [losses: 20MS]
G6 25 250 Royal Longbowman, 100 Royal Cavalry 1 wave (YGG) 1 Recruit
2 wave (YGG) 1 Recruit
3 wave (GEM) 60 Mounted Swordsman, 24 Marksman, 211 Mounted Marksman [losses: 58MS, 24M, 2Re]
G6 26 250 Royal Militia, 150 Royal Longbowman, Ilsebille The Evil Queen 1 wave (YGG) 155 Recruit
2 wave (GEM) 43 Mounted Swordsman, 232 Mounted Marksman [losses: 43MS, 155Re]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 5-6Camp 10-12Camp 11-12Camp 19-20Camp 22-23

We send generals in this order as quickly as possible (don’t wait between attacks ).
From garrison 1 send General (200) (1 Recruit) to camp 5
from garrison 2 send General (200) (35 Mounted Swordsman, 165 Mounted Marksman) to camp 5
from garrison 3 send General (200) (1 Recruit) to camp 5
from garrison 4 send General (YGG) (105 Recruit) to camp 6
from garrison 5 send General (GEM) (2 Mounted Swordsman, 283 Mounted Marksman) to camp 6
(losses: 107Re, 2MS)

From garrison 1 send General (200) (95 Mounted Swordsman, 105 Mounted Marksman) to camp 10, shortly after
from garrison 2 send General (200) (165 Mounted Swordsman) to camp 11, shortly after
from garrison 3 send General (GEM) (25 Mounted Swordsman, 130 Armored Marksman, 140 Mounted Marksman) to camp 12
(losses: 25MS)

From Ga (1 Recruit) and from Gb (1 Recruit) send Generals to camp 11, shortly after
from W (GEM) (25 Mounted Swordsman, 130 Armored Marksman, 140 Mounted Marksman) send Gemini to camp 12.
(losses: 2Re, 25MS)

From garrison 1 send General (200) (1 Recruit) to camp 19 shortly after
from garrison 2 send General (200) (1 Recruit) to camp 19 shortly after
from garrison 3 send General (YGG) 1 wave (1 Recruit) to camp 20
when YGG comes to the place marked with a red circle, we send (GEM) 2 wave (48 Mounted Swordsman, 247 Mounted Marksman) to camp 20.
(losses: 3Re, 48MS)

From Gc (1 Recruit) and from Gd (1 Recruit) send Generals to camp 22, shortly after
from W send General (ANS) (1 wave 43 Mounted Swordsman, 20 Knight, 102 Besieger) to camp 23
(losses: 2Re, 43MS, 20K)

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