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The Fisherman And His Wife – 270 + 250 + NUS + MMA (cebulka1999)


REQUIRED UNITS:

  • 2x 3x 2x 2x 3x
  • 338 Recruit [-338]
  • 795 Bowman [-795]
  • 165 Longbowman [-165]
  • 642 Mounted Swordsman [-519]
  • 370 Knight [-200]
  • 12 Marksman [-12]
  • 282 Armored Marksman
  • 570 Mounted Marksman
  • 85 Besieger

REQUIRED SKILLS:

MMA 250 NUS 285 200 B 200
Sniper Training 3/3 Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1

REQUIRED RESOURCES

1.000 200

Quests in Adventure:

Mission Name Mission Description
Crazed Wildlife Defeat all Wildlife Leader Caves Camps
The Huntsman Leader Defeat the leader of the queen’s huntsmen!
End The Curse Collect 3 Glowing Herbs
Use the Dispelling Concoction in the enchanted pond.
The Great Offensive Defeat all Dark Cult Leaders camps.
Castle Siege Defeat the Evil Queen!

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Dispelling Concoction 1.000 + 200 + 3 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • 01:00 minute



Camps that are not marked on the map will be destroyed during the attack on the selected camp.

Garrison Camp Enemy Units Our Units
G1 1 150 Bear, 100 Giant, 100 Wolf Packleader 1 wave (200 B) 105 Bowman
2 wave (285) 28 Mounted Swordsman, 256 Mounted Marksman [losses: 28MS, 105B]
G1 2 200 Boar, 150 Bear, 50 Wolf Packleader 1 wave (MMA) 220 Bowman
2 wave (285) 50 Mounted Swordsman, 235 Mounted Marksman [losses: 48MS, 220B]
G1 3 150 Boar, 150 Wolf Packleader, 100 Giant 1 wave (285) 30 Mounted Swordsman, 255 Mounted Marksman [losses: 29MS]
G1 4 150 Boar, 150 Wolf Packleader, 100 Giant 1 wave (285) 30 Mounted Swordsman, 255 Mounted Marksman [losses: 29MS]
G1 5 150 Boar, 100 Bear, 100 Giant, Giant Bear 1 wave (285) 58 Mounted Swordsman, 227 Mounted Marksman [losses: 58MS]
G2 6 150 Wolf Packleader, 100 Bear, 100 Wolf 1 wave (285) 285 Mounted Marksman [losses: 0]
G2 7 200 Wolf Packleader, 100 Bear 1 wave (285) 285 Mounted Marksman [losses: 0]
G2 8 100 Bear, 50 Fox, 50 Giant, 2 Furious Boar 1 wave (285) 25 Mounted Swordsman, 200 Knight, 60 Besieger [losses: 24MS, 25K]
G2 9 150 Fox, 100 Bear, 100 Wolf BLOCK [losses: 1R]
G2 10 100 Fox, 200 Giant, Giant Bear 1 wave (250) 235 Recruit
2 wave (285) 3 Mounted Swordsman, 282 Armored Marksman [losses: 3MS, 235R]
G3 11 150 Royal Cavalry, 100 Royal Militia 1 wave (285) 9 Mounted Swordsman, 234 Knight, 42 Besieger [losses: 7MS, 75K]
G3 12 200 Royal Longbowman, 100 Royal Cavalry 1 wave (285) 200 Knight, 85 Besieger [losses: 50K]
G3 13 150 Royal Recruit, 100 Royal Militia, 100 Royal Bowman 1 wave (MMA) 220 Bowman
2 wave (285) 35 Mounted Swordsman, 250 Mounted Marksman [losses: 34MS, 220B]
G3 14 250 Royal Recruit, Dark Wizard, Royal Huntsmen Leader 1 wave (285) 22 Mounted Swordsman, 263 Mounted Marksman [losses: 21MS]
G4 15 150 Royal Recruit, 150 Royal Militia 1 wave (285) 40 Mounted Swordsman, 245 Mounted Marksman [losses: 39MS]
G4 16 150 Royal Militia, 100 Royal Bowman, 100 Royal Cannoneer 1 wave (285) 77 Mounted Swordsman, 208 Mounted Marksman [losses: 76MS]
G4 17 200 Royal Cavalry, 150 Royal Longbowman BLOCK [losses: 2R]
G4 18 200 Royal Recruit, 100 Royal Bowman, 100 Royal Cannoneer, Assassine 1 wave (250) 250 Bowman
2 wave (285) 35 Mounted Swordsman, 12 Marksman, 205 Mounted Marksman, 33 Besieger [losses: 35MS, 12M, 250B]
G5 19 200 Royal Recruit, 100 Royal Militia BLOCK [losses: 100R]
G5 20 100 Royal Bowman, 100 Royal Militia, 50 Royal Longbowman 1 wave (285) 285 Mounted Marksman [losses: 0]
G5 21 100 Royal Bowman, 100 Royal Cavalry, 100 Royal Militia, 50 Royal Longbowman 1 wave (285) 85 Mounted Swordsman, 120 Knight, 80 Besieger [losses: 83MS 50K]
G5 22 100 Royal Elite Soldier, 100 Ranger, 150 Royal Cannoneer, Ilsebille The Evil Queen 1 wave (NUS) 165 Longbowman
2 wave (285) 6 Mounted Swordsman, 279 Armored Marksman [losses: 5MS, 165LB]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.
Camp 9Camp 17Camp 19

We are weakening camp 9 by sending MMA with 1 Recruit (attack 9.1).
From garrison 9.2 (89 Mounted Swordsman, 111 Mounted Marksman) send General to camp 9 (attack 9.2).
from garrison 10.1 (1 wave (250) 235 Recruit) send Veteran to camp 10, and
from garrison 10.2 (2 wave (285) 3 Mounted Swordsman, 282 Armored Marksman) send Major to camp 10.

From garrison 17.1 (1 Recruit) send General to camp 17 and
from garrison 18.1 (1 wave (250) 250 Bowman) send Veteran to camp 18.
From garrison 17.2 (1 Recruit) send General to camp 17 and
from garrison 18.2 (2 wave (285) 35 Mounted Swordsman, 12 Marksman, 205 Mounted Marksman, 33 Besieger) send Major to camp 18.

We are weakening camp by sending General with 100 Recruit to camp 19 (attack 19.1).
From garrison 19.2 (127 Mounted Swordsman, 70 Mounted Marksman) send General to camp 19 (attack 19.2).
from garrison 20 (1 wave (285) 285 Mounted Marksman) send Major to camp 20, and
from garrison 21.2 (1 wave (285) 85 Mounted Swordsman, 120 Knight, 80 Besieger) send Major to camp 21.

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