The Fisherman And His Wife - 270 + NUS + VAR + MMA + MCH (traminek) | Settlers Online Wiki
Loading…

The Fisherman And His Wife – 270 + NUS + VAR + MMA + MCH (traminek)


REQUIRED UNITS:

  • 3x 6x
  • 225 Recruit [-225]
  • 600 Bowman [-600]
  • 550 Mounted Swordsman [-492]
  • 35 Knight [-27]
  • 282 Armored Marksman
  • 300 Mounted Marksman [-18]
  • 195 Besieger

REQUIRED SKILLS:

270 NUS VAR MCH
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1

REQUIRED RESOURCES

1.000 200

Quests in Adventure:

Mission Name Mission Description
Crazed Wildlife Defeat all Wildlife Leader Caves Camps
The Huntsman Leader Defeat the leader of the queen’s huntsmen!
End The Curse Collect 3 Glowing Herbs
Use the Dispelling Concoction in the enchanted pond.
The Great Offensive Defeat all Dark Cult Leaders camps.
Castle Siege Defeat the Evil Queen!

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Dispelling Concoction 1.000 + 200 + 3 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • 01:00 minute


Garrison Camp Enemy Units Our Attacks
G1 1 150 Bear, 100 Wolf Packleader, 100 Giant 1 wave (MMA) 200 Bowman
2 wave (270) 20 Mounted Swordsman, 265 Mounted Marksman [losses: 200B, 17MS]
G1 2 200 Boar, 150 Bear, 50 Wolf Packleader 1 wave (270) 73 Mounted Swordsman, 212 Mounted Marksman [losses: 73MS]
G1 3 150 Boar 1 wave (MCH) 215 Mounted Marksman (You can use a (270) instead) [losses: 0]
G1 4 150 Boar, 150 Wolf Packleader, 100 Giant 1 wave (270) 28 Mounted Swordsman, 257 Mounted Marksman [losses: 28MS]
G1 5-6 150 Boar, 150 Wolf Packleader, 100 Giant + 150 Boar, 100 Bear, 100 Giant, Giant Bear BLOCK
G2 7 1: 100 Bear, 100 Boar, 100 Wolf
2: 200 Bear
3: 200 Wolf Packleader, 100 Bear
1 wave (270) 285 Mounted Marksman (other 2 Camps will be destroyd on the way as well) [losses: 0]
G2 8 100 Bear, 50 Fox, 50 Giant, 2 Furious Boar 1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 20MS]
G2 9 150 Wolf Packleader, 100 Bear, 100 Wolf 1 wave (270) 285 Mounted Marksman [losses: 0]
G2 10-11 150 Fox, 100 Bear, 100 Wolf + 100 Fox, 200 Giant, Giant Bear BLOCK
G3 12 150 Royal Cavalry, 100 Royal Militia 1 wave (VAR) 38 Mounted Swordsman, 108 Mounted Marksman, 49 Besieger [losses: 38MS]
G3 13 200 Royal Longbowman, 100 Royal Cavalry 1 wave (VAR) 20 Mounted Swordsman, 175 Mounted Marksman [losses: 20MS]
G3 14-15 150 Royal Recruit, 100 Royal Militia, 100 Royal Bowman + 250 Royal Recruit, Dark Wizard, Royal Huntsmen Leader BLOCK
G4 16 150 Royal Recruit, 150 Royal Militia 1 wave (270) 37 Mounted Swordsman, 248 Mounted Marksman [losses: 37MS]
G4 17 150 Royal Militia, 100 Royal Bowman, 100 Royal Cannoneer 1 wave (MMA) 220 Bowman
2 wave (270) 22 Mounted Swordsman, 263 Mounted Marksman [losses: 220B, 22MS]
G4 18-19 200 Royal Cavalry, 150 Royal Longbowman + 200 Royal Recruit, 100 Royal Bowman, 100 Royal Cannoneer, Assassine BLOCK
G5 20 200 Royal Recruit, 100 Royal Militia 1 wave (270) 32 Mounted Swordsman, 253 Mounted Marksman [losses: 22MS]
G5 21 100 Royal Bowman, 100 Royal Militia, 50 Royal Longbowman 1 wave (270) 285 Mounted Marksman [losses: 0]
G5 22 100 Royal Bowman, 100 Royal Cavalry, 100 Royal Militia, 50 Royal Longbowman 1 wave (NUS) 180 Bowman
2 wave (270) 60 Mounted Swordsman, 35 Knight, 190 Besieger [losses: 180B, 58MS, 27K]
G5 23 100 Royal Elite Soldier, 100 Hunter, 150 Royal Cannoneer, Ilsebille The Evil Queen 1 wave (270) 5 Mounted Swordsman, 150 Armored Marksman, 130 Mounted Marksman [losses: 5MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.
Camp 5Camp 10Camp 14Camp 18

Generals will be sent as soon as possible (do not wait between attacks).
Send Generals (200) from 1 (1 Recruit) and 2 (1 Recruit) to Camp 5,
then General (1 wave (270) 56 Mounted Swordsman, 229 Mounted Marksman) to Camp 6.
(Losses: 56MS)

Generals will be sent as soon as possible (do not wait between attacks).
Send General (200) (75 Mounted Swordsman, 124 Mounted Marksman) to Camp 10,
then General (MMA) (1 wave 220 Recruit ) to Camp 11 and
General (270) (2 wave 3 Mounted Swordsman, 282 Armored Marksman) to Camp 11.
(Losses: 220R, 3MS)

Generals will be sent as soon as possible (do not wait between attacks).
Send Generals (200) from 1 (1 Recruit) and 2 (1 Recruit) and 3 (1 Recruit) to Camp 14,
then General (270) (1 wave 21 Mounted Swordsman, 264 Mounted Marksman) to Camp 15.
(Losses: 20MS)

Send General (200) (111 Mounted Swordsman, 85 Mounted Marksman) to Camp 18, shortly after
send General (270) (1 wave 73 Mounted Swordsman, 212 Mounted Marksman) to Camp 19.
(Losses: 73MS, 18MM)

Leave a Reply