The Lost City – OGG + YGG + BRS + STF + GHOST (ew3liis)


REQUIRED UNITS:

  • 5x
  • 1.300 Swordsman [-1.090]
  • 295 Mounted Marksman
  • 295 Besieger

REQUIRED SKILLS:

GEM BRS STF YGG GHOST
First Aid 3/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 2/3
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 2/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 3/3
Juggernaut 3/3
Overrun 3/3
Garrison Annex 3/3
1-Up 1/1
First Aid 2/3
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1

REQUIRED RESOURCES

50.000 25.000 5.000 1.800 1.800
650 375 225 100

Quests in Adventure:

Mission Name Mission Description
Excavation Produce and use 6 Desert Shovels to remove all sand covering the City of Glory
Bandits Galore! Defeat all 6 desert bandit leaders.
Unleash The Power Liberate one od the altars and activate it with the proper offering.
Brak The Seals Activate the Altar of Nature
Activate the Altar of Fire
Activate the Altar of Wind
Activate the Altar of Water
Activate the Altar of Stone
Activate the Altar of Metal

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Ritual Offering: Water 50.000 + 5.000 =
  • Level 1 – 30:00 minutes
  • Level 2 – 15:00 minutes
  • Level 3 – 10:00 minutes
  • Level 4 – 07:30 minutes
  • Level 5 – 06:00 minutes
  • Level 6 – 05:00 minutes
  • Level 7 – 04:17 minutes
  • 06:00 minutes
Ritual Offering: Metal 100 =
Ritual Offering: Nature 25.000 =
Ritual Offering: Stone 650 =
Ritual Offering: Fire 225 =
Ritual Offering: Wind 375 =
Ritual Offering: Magic Stone 1 =
  • Level 1 – 15:00 minutes
  • Level 2 – 07:50 minutes
  • Level 3 – 05:00 minutes
  • Level 4 – 03:45 minutes
  • Level 5 – 03:00 minutes
  • Level 6 – 02:30 minutes
  • Level 7 – 02:09 minutes
  • 03:00 minutes
Desert Shovel 300 + 300 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minuta


During this venture, you can use special buffs that will allow us to reduce losses. Each altar must be activated immediately after the defeat of the leader and the conquest of the zone:


Nature – Makes enemy horsemen and mounted bowmen always deal minimum damage for the duration of the adventure.


Stone – Makes enemy swordclashers, swordwielders and swordmasters always deal minimum damage for the duration of the adventure.


Wind – Makes enemy dune marksmen, desert marksmen and mounted bowmen always deal minimum damage for the duration of the adventure.


Water – Makes your knights and other mounted units always deal maximum damage for the duration of the adventure.


Fire – Makes your arquebus-wielding units always deal maximum damage for the duration of the adventure.


Metal – Makes your sword-wielding units and artillery always deal maximum damage for the duration of the adventure.


Powerful Ritual Offering – You can use on any altar instead of the above rituals.






The Losr City – schievements – the guide allows you to get a Noble Butcher Tribute – without blocks

Garrison Camp Enemy Units Our Attacks
G1 1 150 Stone Cannon, 140 Sword Clasher 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G1 2 200 Mounted Bowman, 200 Dune Marksman 1 wave (YGG) 155 Swordsman
2 wave (GHOST) 230 Swordsman [losses: 180S]
G1 3 200 Sword Clasher, 100 Dune Marksman, Silly Thief 1 wave (GEM) 27 Swordsman, 268 Mounted Marksman [losses: 20S]
G1 Altair Activate the Altar
G1 4 350 Desert Marksman 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G1 5 250 Desert Marksman, 80 Stone Cannon 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G1 6 300 Mounted Bowman, Greedy Thief 1 wave (YGG) 155 Swordsman
2 wave (GHOST) 230 Swordsman [losses: 150S]
G1 Altair Activate the Altar
G2 7 100 Sword Master, 70 Mounted Bowman, 70 Stone Cannon 1 wave (YGG) 155 Swordsman [losses: 65S]
G2 8 100 Sword Clasher, 100 Horseman, 100 Sword Wielder 1 wave (YGG) 155 Swordsman
2 wave (STF) 11 Swordsman, 224 Mounted Marksman [losses: 145S]
G2 9 100 Sword Wielder, 80 Horseman, 30 Dune Marksman, Smart Thief 1 wave (GEM) 115 Swordsman, 180 Besieger [losses: 55S]
G2 Altair Activate the Altar
G2 10 300 Stone Cannon 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G2 11 100 Sword Master, 70 Desert Marksman 1 wave (YGG) 155 Swordsman [losses: 60S]
G2 12 75 Mounted Bowman, 75 Sword Master, Mysterious Thief 1 wave (YGG) 155 Swordsman
2 wave (STF) 15 Swordsman, 220 Besieger [losses: 105S]
G2 Altair Activate the Altar
G3 13 50 Sword Master, 50 Horseman, 50 Desert Marksman 1 wave (BRS) 195 Swordsman [losses: 70S]
G3 14 100 Sword Master, 100 Horseman 1 wave (GEM) 170 Swordsman, 125 Besieger [losses: 65S]
G3 15 300 Desert Marksman, 150 Dune Marksman, Mysterious Thief 1 wave (GEM) 20 Swordsman, 275 Mounted Marksman [losses: 10S]
G3 Altair Activate the Altar
G4 16 140 Sword Clasher, 140 Horseman 1 wave (BRS) 44 Swordsman, 151 Mounted Marksman [losses: 20S]
G4 17 150 Sword Wielder, 60 Desert Marksman, Sneaking Thief 1 wave (YGG) 155 Swordsman
2 wave (GEM) 20 Swordsman, 275 Besieger [losses: 145S]
G4 Altair Activate the Altar

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