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Unknown Regions – 270 + NUS + VAR + ANS + MMA (traminek)


REQUIRED UNITS:

  • 11x 4x 6x
  • 2xAssassin
  • 409 Recruit [-409]
  • 2.040 Cavalry [-2.040]
  • 380 Bowman [-380]
  • 35 Swordsman 34]
  • 1.195 Mounted Swordsman [-1.136]
  • 248 Knight [-228]
  • 130 Armored Marksman
  • 285 Mounted Marksman
  • 200 Besieger

REQUIRED SKILLS:

MAJ MMA NUS VAR ANS
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planer 1/1
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 3/3
Unstoppable Charge 3/3
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 2/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planer 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planer 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 2/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1

REQUIRED RESOURCES

600 9.000

BUFFS ON ADVENTURE

Appearance Name Description
Deep Snow Sinking into the snow, your Generals movement speed is reduced by 50%
Slippery Ice Your Swift and Defence units mobility is limited here. Their attack damage is reduced by 15%
Piercing Cold The cold is taking its toll on your troops. Your units HP is reduced by 10%
Snow Storm It’s hard to see in this storm! Your units accuracy is reduced by 15%

Quests in Adventure::

Mission Name Mission Description
Making Contact Liberate Nord village by defeating the nearby leader’s cave.
Grim Trophies Own Nords Trade Offer buff
Trade With Skaustad Use Nords Trade Offer on the Skaustad MeadHall
Reward: Warm Clothes
More Business Partners Liberate a second Nord village.
Trade With Sjorheimr Use Nords Trade Offer on the Sjorheimr MeadHall
Reward: Spikes
Against The Elements Equip your troops with 2 types of winter gear.
(Use and )
Help You Help Me Liberate a third Nord village.
Trade With Jarnbu Use Nords Trade Offer on the Jarnbu MeadHall
Reward: Snow Goggles
Can’t Be Overprepared Equip your troops with a third of winter gear.
(Use )
Ambush! Defeat The Nords Leader.

Buffs in Provision House:

Appearance Name Cost Production Time
Provision House Rarity Provision House
Nords Trade Offer 3 + 200 + 3.000 =
  • Level 1 – 06:00 hours
  • Level 2 – 03:00 hours
  • Level 3 – 02:00 hours
  • Level 4 – 01:30 hours
  • Level 5 – 01:00 hour
  • Level 6 – 00:50 minutes
  • 00:50 minutes



Its a good idea to use the buff Obsidian horseshoes, but its not necessary for the blocks.

Garrison Camp Enemy Units Our Attacks
G1 1 70 Frost Ibex, 40 Frost Fox 1 wave (VAR) 38 Mounted Swordsman, 40 Armored Marksman, 117 Mounted Marksman [losses: 36MS]
G1 2 250 Frost Ibex Assassin
G1 3 70 Frost Ibex, 50 Frost Fox, 50 Frost Wolf, Enormous Ibex 1 wave (MMA) 220 Cavalry
2 wave (MAJ) 90 Mounted Swordsman, 90 Knight, 105 Besieger [losses: 220C, 90MS, 80K]
G1 4 40 Frost Fox, 40 Frost Wolf, 30 Frost Ibex, Garganutan Lynx, Enormous Ibex 1 wave (MMA) 220 Cavalry
2 wave (MAJ) 80 Mounted Swordsman, 78 Knight, 127 Besieger [losses: 220C, 80MS, 70K]
G1 5 130 Frost Ibex, Enormous Ibex, Garganutan Lynx 1 wave Assassin
2 wave (MAJ) 150 Mounted Swordsman, 135 Besieger -(if Lynx and Ibexes remains) [losses: 140MS]
or
2 wave (MAJ) 70 Mounted Swordsman, 80 Knight, 135 Besieger (if Enomous Ibex and Ibexes remains) [losses: 70MS, 78K]
or
2 wave (VAR) 40 Mounted Swordsman, 155 Besieger (if Lynx and Enomous Ibex remains) [losses: 35MS]
REMOVE FIRST DEBUFF !
G2 6 200 Frost Fox 1 wave (VAR) 85 Mounted Swordsman, 110 Besieger [losses: 83MS]
G2 7+8 200 Frost Ibex + 100 Frost Wolf, 2 Gargantuan Lynx BLOCK
G3 9 125 Frost Wolf, 75 Frost Ibex 1 wave (MMA) 160 Bowman
2 wave (MAJ) 285 Mounted Marksman [losses: 160Bow]
G3 10+11 50 Frost Ibex, 50 Frost Fox, 50 Frost Wolf + 100 Frost Wolf, 2 Enormous Ibex BLOCK
G3 12 150 Frost Fox, Gargantuan Lynx 1 wave (MMA) 220 Cavalry
2 wave (VAR) 80 Mounted Swordsman, 115 Armored Marksman [losses: 220C, 78MS]
REMOVE SECOND DEBUFF !
G4 13 50 Frost Wolf, 40 Frost Fox 1 wave (VAR) 18 Mounted Swordsman, 177 Mounted Marksman [losses: 16MS]
G4 14 100 Frost Ibex, 50 Frost Wolf 1 wave (ANS) 1 Recruit
2 wave (MAJ) 285 Mounted Marksman [losses: 1R]
G4 15 50 Frost Fox, 50 Frost Wolf 1 wave (VAR) 35 Swordsman, 160 Mounted Marksman [losses: 34S]
G4 16 130 Frost Wolf, Gargantuan Lynx 1 wave (200fast) 60 Cavalry
2 wave (MAJ) 20 Mounted Swordsman, 265 Mounted Marksman [losses: 60C, 18MS]
G5 17 100 Frost Ibex, 50 Frost Fox 1 wave (MMA) 220 Cavalry
2 wave (VAR) 30 Mounted Swordsman, 165 Mounted Marksman [losses: 220C, 25MS]
G5 18 75 Frost Ibex, 75 Frost Fox 1 wave (VAR) 70 Mounted Swordsman, 40 Armored Marksman, 85 Mounted Marksman [losses: 67MS]
G5 19+20 75 Frost Fox, 50 Frost Ibex, 50 Frost Wolf + 110 Frost Ibex, 75 Frost Fox, Enormous Ibex BLOCK
G5 21 120 Frost Ibex, 60 Frost Wolf, Enormous Ibex 1 wave (MMA) 220 Cavalry
2 wave (200fast) 200 Recruit
3 wave (200fast) 200 Recruit
4 wave (VAR) 90 Mounted Swordsman, 105 Mounted Marksman [losses: 220C, 400R, 88MS]
REMOVE THIRD DEBUFF !
G6 22 650 Karl 1 wave (NUS) 60 Mounted Swordsman, 120 Armored Marksman [losses: 55MS]
G6 23 500 Valkyrie, 250 Jomviking 1 wave (NUS) 70 Mounted Swordsman, 110 Armored Marksman [losses: 65MS]
G6 24 300 Jomviking, 200 Valkyrie, 100 Berserk 1 wave (NUS) 50 Mounted Swordsman, 130 Armored Marksman [losses: 46MS]
G6 25 800 Valkyrie, 200 Housekarl 1 wave (MMA) 220 Bowman
2 wave (MAJ) 285 Mounted Marksman [losses: 220Bow]
G6 26 300 Jomviking, 200 Valkyrie, Bandit Lord Bjorn 1 wave (NUS) 1 Recruit
2 wave (MAJ) 70 Mounted Swordsman, 215 Mounted Marksman [losses: 1R, 65MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.
Camp 7Camp 10Camp 19

Send all generals without waiting and in the correct order:
First send 2 Generals (200) 1 Recruit to camp 7,
then send generals to camp 8:
1 wave (MMA) 220 Cavalry
2 wave (MMA) 220 Cavalry
3 wave (MAJ) 85 Mounted Swordsman, 200 Besieger
(losses: 2R, 440C, 80MS)

Send all generals without waiting and in the correct order:
First send 2 Generals (200) 1 Recruit to camp 10,
then send general 1 wave (VAR) 51 Mounted Swordsman, 105 Mounted Marksman, 39 Besieger to camp 11.
(losses: 2R, 50MS)

Send all generals without waiting and in the correct order:
First send generals to camp 20:
1 wave (VAR) 58 Mounted Swordsman, 137 Mounted Marksman
2 wave (MMA) 220 Cavalry
3 wave (MMA) 220 Cavalry
then send 2 Generals (200) 1 Recruit and General (200fast) 1 Recruit to camp 19.
(losses: 3R, 440C, 54MS)
Vargus will arrive last, if sent correctly.

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