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Buildings from Adventures

White Castle


To get in the adventure: Stealing From The Rich (1.5%)
Lakeside Treasure (3.0%)
Need a patent construction: NO
Capacity: 50
Possibility of improving: NO
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Dark Castle

To get in the adventure: The Black Knights (2.0%)
The Dragon’s Roost (?%)
Red Riding Hood (?%)
Need a patent construction: NO
Capacity: 100
Possibility of improving: NO
Size building: 4×4 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: YES (1,36%)
For sale by Merchant: NO


Witch Tower

To get in the adventure: Roaring Bull (2.0%)
The Dark Brotherhood (2.0%)
Need a patent construction: NO
Capacity: 100
Possibility of improving: NO
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: YES (2,11%)
For sale by Merchant: NO


Frozen Manor

To get in the adventure: The Invasion Of The Nords (2.0%)
The Pied Piper Of Hamelin (?%)
Red Riding Hood (?%)
Need a patent construction: NO
Capacity: 140
Possibility of improving: NO
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Arctic Iron Mine (Level 5)

To get in the adventure: Riches Of The Mountain (33%)
Need a patent construction: NO
Possibility of improving: NO
Capacity: The size of iron ore deposit
Size building: The size of iron ore deposit
Can trade: YES
After the demolition returns to star menu: NO
In mysterious decorations box: NO
For sale by Merchant: NO


Angels Gate

To get in the adventure: Secluded Experiments (2.0%)
Need a patent construction: NO
Size building: 3×3 pola
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: YES (2,11%)
For sale by Merchant: NO


Angel Statue

To get in the adventure: Suprise Attack (2.0%)
Gunpowder (1.5%)
The Black Knights (18.0%)
Tomb Riders (3.0%)
Need a patent construction: NO
Size building: 1×1 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Biznesman Statue

To get in the adventure:
Need a patent construction: Gunpowder (1.5%)
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Small Biznesman Statue

To get in the adventure: Victor The Vicious (2.0%)
The Nords (2.0%)
Sons Of The Veld (2.0%)
Invasion of The Nords (4.0%)
Need a patent construction: NO
Size building: 1×1 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Horseman Statue

To get in the adventure: Wild Mary (2.0%)
The Nords (2.0%)
Suprise Attack (2.0%)
Roaring Bull (18.0%)
Tomb Raiders (8.0%)
Invasion Of The Nords (44.0%)
Need a patent construction: NO
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Soldier Statue

To get in the adventure: Wild Mary (2.0%)
Sons Of The Veld (2.0%)
Victor The Vicious (2.0%)
The Dark Brotherhood (2.0%)
Secluded Experiments (18.0%)
Need a patent construction: NO
Size building: 1×1 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Pirate Residence

To get in the adventure: Outlaws (1.5%)
More Secluded Experiments (3.0%)
Valuable Intel (?%)
The Pied Piper Of Hamelin (?%)
Need a patent construction: NO
Size building: 1×2 field
Possibility of improving: NO
Capacity: 50
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Bone Church

To get in the adventure: The Whirlwind (1.0%)
The Fisherman And His Wife (?%)
Need a patent construction: NO
Size building: 1×2 field
Possibility of improving: NO
Capacity: 100
Can trade: NO
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Special Gold Mine (Level 6)

To get in the adventure: Motherly Love (6.0%)
Riches Of The Mountain (33%)
Need a patent construction: NO
Possibility of improving: NO
Capacity: The size of gold ore deposit
Size building: The size of gold ore deposit
Can trade: YES
After the demolition returns to star menu: NO
In mysterious decorations box: NO
For sale by Merchant: NO

Arabian Tower


To get in the adventure: Sindbad And The Besieged City (5.0%)
Sindbad And the Sea Snake (5.0%)
The Lost City (?%)
Need a patent construction: NO
Possibility of improving: NO
Population Limit: +50
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

Ancient Temple


To get in the adventure: Red Riding Hood (?%)
Need a patent construction: NO
Possibility of improving: NO
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

Oasis Residence


To get in the adventure: Aladdin And The Beautiful Princess (7.0%)
Aladdin And The Oil Lamp (8.0%)
Need a patent construction: NO
Possibility of improving: NO
Population Limit: +80
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

Arabian Residence


To get in the adventure: Aladdin And The Beautiful Princess (7.0%)
Aladdin And The Oil Lamp (8.0%)
Need a patent construction: NO
Possibility of improving: NO
Population Limit: +100
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

Arabian Palace


To get in the adventure: Aladdin And The Beautiful Princess (5.0%)
Need a patent construction: NO
Possibility of improving: NO
Population Limit: +200
Size building: 4×4 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

Magic Lamp


To get in the adventure: Aladdin And The Beautiful Princess (20.0%)
Need a patent construction: NO
Size building: 1×1 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

Camel Stable


To get in the adventure: Sindbad And The Besieged City (5.0%)
Sindbad And the Sea Snake (5.0%)
Need a patent construction: NO
Size building: 1×1 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

Colourful Tipi


To get in the adventure: Raid Of The Nords (?%)
Need a patent construction: NO
Possibility of improving: NO
Population Limit: +50
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

White Tipi


To get in the adventure: Raid Of The Nords (?%)
Need a patent construction: NO
Possibility of improving: NO
Population Limit: +50
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO

Jungle Residence


To get in the adventure: El Chupacabra (?%)
Need a patent construction: NO
Possibility of improving: NO
Population Limit: +100
Size building: 2×2 field
Can trade: YES
After the demolition returns to star menu: YES
In mysterious decorations box: NO
For sale by Merchant: NO


Guide author: MasteRiusPL