REQUIRED UNITS
WITHOUT BLOCKS | WITH BLOCKS |
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REQUIRED RESOURCES
50.000 | 25.000 | 5.000 | 1.800 | 1.800 |
650 | 375 | 225 | 100 | – |
Quests in Adventure:
Mission Name | Mission Description |
Excavation | Produce and use 6 Desert Shovels to remove all sand covering the City of Glory |
Bandits Galore! | Defeat all 6 desert bandit leaders. |
Unleash The Power | Liberate one od the altars and activate it with the proper offering. |
Brak The Seals | Activate the Altar of Nature Activate the Altar of Fire Activate the Altar of Wind Activate the Altar of Water Activate the Altar of Stone Activate the Altar of Metal |
Buffs in Provision House:
Appearance | Name | Costs | Production Time | |
Provision House | Rarity Provision House | |||
Ritual Offering: Water | 50.000 + 5.000 = |
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Ritual Offering: Metal | 100 = | |||
Ritual Offering: Nature | 25.000 = | |||
Ritual Offering: Stone | 650 = | |||
Ritual Offering: Fire | 225 = | |||
Ritual Offering: Wind | 375 = | |||
Ritual Offering: Magic Stone | 1 = |
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Desert Shovel | 300 + 300 = |
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During this venture, you can use special buffs that will allow us to reduce losses. Each altar must be activated immediately after the defeat of the leader and the conquest of the zone:
Nature – Makes enemy horsemen and mounted bowmen always deal minimum damage for the duration of the adventure.
Stone – Makes enemy swordclashers, swordwielders and swordmasters always deal minimum damage for the duration of the adventure.
Wind – Makes enemy dune marksmen, desert marksmen and mounted bowmen always deal minimum damage for the duration of the adventure.
Water – Makes your knights and other mounted units always deal maximum damage for the duration of the adventure.
Fire – Makes your arquebus-wielding units always deal maximum damage for the duration of the adventure.
Metal – Makes your sword-wielding units and artillery always deal maximum damage for the duration of the adventure.
Powerful Ritual Offering – You can use on any altar instead of the above rituals.
In the first wave we can use MSW instead normal General. Losses will be little bit smaller.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 150 Stone Cannon, 140 Sword Clasher | 1 wave (200) 200 Recruit 2 wave (270) 270 Mounted Marksman [losses: 200Re] |
G1 | 2 | 200 Mounted Bowman, 200 Dune Marksman | 1 wave (VAR) 82 Mounted Swordsman, 98 Mounted Marksman [losses: 82MS] |
G1 | 3 | 200 Sword Clasher, 100 Dune Marksman, Silly Thief | 1 wave (200) 200 Recruit 2 wave (270) 32 Mounted Swordsman, 238 Mounted Marksman [losses: 32MS, 200Re] |
G1 | Altar | Activate the Altar | |
G1 | 4 | 350 Desert Marksman | 1 wave (200) 200 Recruit 2 wave (270) 270 Mounted Marksman [losses: 200Re] |
G1 | 5 | 250 Desert Marksman, 80 Stone Cannon | 1 wave (200) 170 Recruit 2 wave (270) 270 Mounted Marksman [losses: 170Re] |
G1 | 6 | 300 Mounted Bowman, Greedy Thief | 1 wave (200) 150 Knight 2 wave (VAR) 79 Mounted Swordsman, 101 Besieger [losses: 150K, 79MS] |
G1 | Altar | Activate the Altar | |
G2 | 7 | 100 Sword Master, 70 Mounted Bowman, 70 Stone Cannon | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 50 Mounted Swordsman, 130 Armored Marksman [losses: 50MS, 220C] |
G2 | 8 | 100 Sword Clasher, 100 Horseman, 100 Sword Wielder | 1 wave (270) 73 Mounted Swordsman, 87 Armored Marksman, 110 Mounted Marksman [losses: 73MS] |
G2 | 9 | 100 Sword Wielder, 80 Horseman, 30 Dune Marksman, Smart Thief | 1 wave (270) 84 Mounted Swordsman, 110 Armored Marksman, 76 Mounted Marksman [losses: 84MS] |
G2 | Altar | Activate the Altar | |
G2 | 10 | 300 Stone Cannon | 1 wave (270) 100 Mounted Swordsman, 170 Armored Marksman [losses: 100MS] |
G2 | 11 | 100 Sword Master, 70 Desert Marksman | 1 wave (VAR) 63 Mounted Swordsman, 117 Armored Marksman [losses: 63MS] |
G2 | 12 | 75 Mounted Bowman, 75 Sword Master, Mysterious Thief | 1 wave (VAR) 76 Mounted Swordsman, 104 Armored Marksman [losses: 76MS] |
G2 | Altar | Activate the Altar | |
G3 | 13 | 50 Sword Master, 50 Horseman, 50 Desert Marksman | 1 wave (VAR) 52 Mounted Swordsman, 128 Armored Marksman [losses: 52MS] |
G3 | 14 | 100 Sword Master, 100 Horseman | 1 wave (270) 65 Mounted Swordsman, 100 Armored Marksman, 105 Mounted Marksman [losses: 65MS] |
G3 | 15 | 300 Desert Marksman, 150 Dune Marksman, Mysterious Thief | 1 wave (200) 200 Recruit 2 wave (270) 8 Mounted Swordsman, 262 Mounted Marksman [losses: 8MS, 200Re] |
G3 | Altar | Activate the Altar | |
G4 | 16 | 140 Sword Clasher, 140 Horseman | 1 wave (270) 64 Mounted Swordsman, 206 Mounted Marksman [losses: 64MS] |
G4 | 17 | 150 Sword Wielder, 60 Desert Marksman, Sneaking Thief | 1 wave (VAR) 80 Mounted Swordsman, 60 Armored Marksman, 40 Besieger [losses: 80MS] |
G4 | Altar | Activate the Altar |
BLOCKS:
From Ga (200 Mounted Swordsman) send General to camp 11, shortly after
from W (1 wave (VAR) 76 Mounted Swordsman, 104 Armored Marksman) send Vargus to camp 12.
From Gb (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 14, shortly after
from G3 (1 wave (200) 200 Recruit) send General to camp 15, shortly after
from W (2 wave (270) 8 Mounted Swordsman, 262 Mounted Marksman) send Major to camp 15.