Ali Baba, the Young Wood Cutter – General 270 + Nusala + Vargus + Anslem with Besiegers




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 535 Mounted Swordsman [-535]
  • 89 Knight [-89]
  • 126 Armored Marksman
  • 270 Mounted Marksman
  • 127 Besieger
  • 2x
  • 505 Mounted Swordsman [-290]
  • 89 Knight [-89]
  • 166 Armored Marksman
  • 305 Mounted Marksman
  • 110 Besieger


Garrison Camp Enemy Units Our Attacks
G1 1 180 Sword Wielder 1 wave (270) 25 Mounted Swordsman, 245 Mounted Marksman [losses: 25MS]
G1 2 110 Desert Marksman, 100 Stone Cannon 1 wave (270) 270 Mounted Marksman [losses: 0]
G1 3 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (270) 47 Mounted Swordsman, 223 Mounted Marksman [losses: 47MS]
G2 4 80 Sword Wielder, 80 Mounted Bowman 1 wave (VAR) 36 Mounted Swordsman, 80 Armored Marksman, 64 Mounted Marksman [losses: 36MS]
G2 5 150 Sword Master 1 wave (270) 34 Mounted Swordsman, 236 Mounted Marksman [losses: 34MS]
G2 6 70 Horseman, 70 Sword Wielder, 50 Dune Marksman 1 wave (ANS) 49 Mounted Swordsman, 101 Armored Marksman [losses: 49MS]
G2 7 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (270) 31 Mounted Swordsman, 239 Mounted Marksman [losses: 31MS]
G3 8 80 Mounted Bowman, 90 Sword Clasher 1 wave (VAR) 21 Mounted Swordsman, 159 Mounted Marksman [losses: 21MS]
G3 9 70 Horseman, 70 Sword Wielder 1 wave (ANS) 23 Mounted Swordsman, 127 Besieger [losses: 23MS]
G3 10 90 Sword Clasher, 90 Stone Cannon 1 wave (270) 270 Mounted Marksman [losses: 0]
G3 11 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (ANS) 25 Mounted Swordsman, 125 Mounted Marksman [losses: 25MS]
G4 12 70 Sword Master, 60 Dune Marksman, 50 Horseman 1 wave (ANS) 51 Mounted Swordsman, 99 Armored Marksman [losses: 51MS]
G4 13 70 Mounted Bowman, 70 Desert Marksman 1 wave (VAR) 18 Mounted Swordsman, 162 Mounted Marksman [losses: 18MS]
G4 14 90 Desert Marksman, 90 Horseman, Smart Thief 1 wave (ANS) 20 Mounted Swordsman, 130 Mounted Marksman [losses: 20MS]
G4 15 90 Sword Clasher, 80 Horseman, Treacherous Thief 1 wave (ANS) 22 Mounted Swordsman, 128 Mounted Marksman [losses: 22MS]
G5 16 20 Mounted Bowman, 90 Sword Wielder, 70 Horseman 1 wave (ANS) 35 Mounted Swordsman, 17 Knight, 98 Besieger [losses: 35MS, 17K]
G5 17 100 Desert Marksman, 100 Stone Cannon 1 wave (270) 270 Mounted Marksman [losses: 0]
G5 18 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder 1 wave (VAR) 44 Mounted Swordsman, 40 Armored Marksman, 96 Mounted Marksman [losses: 44MS]
G5 19 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (NUS) 72 Knight
2 wave (VAR) 54 Mounted Swordsman, 126 Armored Marksman [losses: 72K, 54MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1 and 2Camp 5 and 6Camp 9 and 10Camp 12 and 13Camp 18

From Ga (197 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (270) 47 Mounted Swordsman, 223 Mounted Marksman) send Major to camp 3 (General will destroy camp 2 on his way, without additional losses).


Block with Master Of Defense:
From Ga (194 Mounted Swordsman) send Master Of Defense to camp 1, shortly after
from W (1 wave (270) 47 Mounted Swordsman, 223 Mounted Marksman) send Major to camp 3 (General will destroy camp 2 on his way, without additional losses).


From Gb (200 Mounted Swordsman) send General to camp 5, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 6, shortly after
from W (1 wave (270) 31 Mounted Swordsman, 239 Mounted Marksman) send Major to camp 7.


Block with Master Of Defense:
From Gb (197 Mounted Swordsman, 3 Armored Marksman) send Master Of Defense to camp 5, shortly after
from Gc (170 Mounted Swordsman, 30 Armored Marksman) send Master Of Defense to camp 6, shortly after
from W (1 wave (270) 31 Mounted Swordsman, 239 Mounted Marksman) send Major to camp 7.


From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 9, shortly after
from W1 (1 wave (270) 90 Armored Marksman, 180 Mounted Marksman) send Major to camp 10, shortly after
from W2 (1 wave (ANS) 25 Mounted Swordsman, 125 Mounted Marksman) send Anslem to camp 11.

From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from Gf (126 Mounted Swordsman) send General to camp 13, shortly after
from W1 (1 wave (ANS) 20 Mounted Swordsman, 130 Mounted Marksman) send Anslem to camp 14, shortly after
from W2 (1 wave (270) 35 Mounted Swordsman, 125 Mounted Marksman, 110 Besieger) send Major to camp 15.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 18, when General comes to the place marked with the red circle
from G5 (1 wave (NUS) 72 Knight) and
from W (2 wave (VAR) 54 Mounted Swordsman, 126 Armored Marksman) send Generals to camp 19.