REQUIRED UNITS
PLAYER I | PLAYER II | |
WITHOUT BLOCKS | WITH BLOCKS | |
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|
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REQUIRED SKILLS
NUS | VAR |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (NUS) 9 Recruit, 1 Elite Soldier, 170 Cavalry [losses: 9R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (VAR) 26 Recruit, 1 Elite Soldier, 168 Cavalry [losses: 26R] |
G1 | 3 | 100 Cultist, 50 Shadowsneaker | 1 wave (VAR) 22 Recruit, 173 Cavalry [losses: 22R] |
G1 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (VAR) 3 Recruit, 1 Elite Soldier, 191 Cavalry [losses: 3R] |
G1 | 5 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (NUS) 69 Recruit, 111 Crossbowman [losses: 69R] |
G2 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (VAR) 8 Recruit, 1 Elite Soldier, 186 Cavalry [losses: 8R] |
G2 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (VAR) 45 Recruit, 150 Crossbowman [losses: 45R] |
G2 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest | 1 wave (NUS) 84 Recruit, 96 Cannoneer [losses: 84R] |
BLOCKS:
Camp 3
Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (NUS) 69 Recruit, 111 Crossbowman) send Nusala to camp 5.