Hansel And Gretel – 270 + NUS + VAR + ANS + MCH + MMA (traminek)




REQUIRED UNITS:

  • 3x
  • 1 Small Catapult
  • 140 Recruit [-140]
  • 330 Bowman [-330]
  • 570 Mounted Swordsman [-470]
  • 31 Knight [-31]
  • 285 Armored Marksman
  • 285 Mounted Marksman
  • 116 Besieger

REQUIRED SKILLS:

270 NUS VAR ANS MCH
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 2/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1

REQUIRED RESOURCES

700 1.400 150 50

Quests in Adventure:

Mission Name Mission Description
Following The Trail Collect 7 Glowing Herbs
Use 7 White Pebble Detectors to find hidden paths.
Danger In The Woods Defeat all Wildlife Leader Caves Camps.
The Witch’s Hunt Colect Stinky Mushroom
Use the Sleeping Powder on the Witch Hut to rescue Hansel and Gretel
Unexpected Guests Defeat all Dark Cultist Leaders Camps
Hunting For Food Hunt food for Hansel and Gretel by defeating the deer camps.
The Queen’s Castle Defeat the Evil Queen

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
White Pebble Detectors 100 + 200 + 1 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minute
Sleeping Powder 150 + 50 + 1 =
  • Level 1 – 30:00 minutes
  • Level 2 – 15:00 minutes
  • Level 3 – 10:00 minutes
  • Level 4 – 07:30 minutes
  • Level 5 – 06:00 minutes
  • Level 6 – 05:00 minutes
  • Level 7 – 04:17 minutes
  • 06:00 minutes


Garrison Camp Enemy Units Our Attacks
G1 1 200 Fox, 200 Wolf Packleader 1 wave (VAR) 29 Mounted Swordsman, 166 Mounted Marksman [losses: 28MS]
G1 2 150 Boar, 100 Wolf Packleader 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G1 3 150 Bear, 100 Wolf, 100 Giant 1 wave (270) 31 Mounted Swordsman, 254 Mounted Marksman [losses: 30MS]
G2 4 200 Boar, 100 Fox 1 wave (VAR) 32 Mounted Swordsman, 163 Mounted Marksman [losses: 31MS]
G2 5 180 Wolf, 160 Boar 1 wave (270) 285 Mounted Marksman [losses: 0]
G2 6+7 200 Fox, 150 Wolf Packleader, 200 Fox, 100 Bear, 50 Giant BLOCK
G3 8 200 Bear, 200 Fox 1 Small Catapult
G3 9 150 Fox, 100 Wolf Packleader 1 wave (VAR) 22 Mounted Swordsman, 173 Mounted Marksman [losses: 21MS]
G3 10 150 Bear, 150 Wolf Packleader 1 wave (MMA) 20 Recruit
THIS CAMP WILL BE DESTROYED BY THE NEXT ATTACK (on camp 11) [losses: 20R]
G3 11 200 Wolf, 125 Bear 1 wave (270) 285 Mounted Marksman
Camp 10 will be destroyed on the way! [losses: 0]
G3 12+13 200 Fox, 150 Wolf Packleader, 200 Boar, 100 Fox, 50 Giant, Furious Boar BLOCK
G4 14+15 150 Royal Recruit, 100 Royal Militia, 200 Royal Bowman, 100 Royal Militia 1 wave (270) 14 Mounted Swordsman, 271 Mounted Marksman
Send the General to Camp 15, Camp 14 will be destroyed on the way [losses: 14MS]
G4 16 100 Royal Cavalry, 75 Royal Longbowman, 75 Royal Militia 1 wave (MMA) 120 Recruit
2 wave (VAR) 20 Mounted Swordsman, 175 Mounted Marksman [losses: 120R, 18MS]
G5 17 150 Fox, 150 Wolf Packleader, 50 Deer 1 wave (VAR) 22 Mounted Swordsman, 173 Mounted Marksman [losses: 21MS]
G5 18 200 Boar, 150 Giant, 50 Deer 1 wave (270) 40 Mounted Swordsman, 245 Mounted Marksman [losses: 40MS]
G5 19 200 Wolf, 150 Fox, 50 Deer 1 wave (VAR) 22 Mounted Swordsman, 173 Mounted Marksman [losses: 21MS]
G5 20 150 Royal Longbowman, 100 Royal Elite Soldier 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G5 21 200 Royal Recruit, 150 Royal Militia 1 wave (270) 55 Mounted Swordsman, 230 Mounted Marksman [losses: 55MS]
G6 22+23+24 150 Royal Cavalry, 50 Royal Elite Soldier, 50 Royal Cannoneer, 150 Royal Recruit, 50 Royal Militia, 150 Royal Cavalry, 100 Royal Cannoneer, 75 Royal Elite Soldier BLOCK
G7 25 125 Royal Recruit, 75 Royal Militia 1 wave (270) 285 Mounted Marksman [losses: 0]
G7 26 250 Royal Cannoneer, 100 Royal Cavalry 1 wave (MMA) 220 Bowman
2 wave (270) 285 Armored Marksman [losses: 220Bow]
G7 27 175 Royal Militia, 100 Royal Longbowman, 70 Royal Cannoneer, Ilsebille The Evil Queen 1 wave (NUS) 110 Bowman
2 wave (270) 36 Mounted Swordsman, 249 Mounted Marksman [losses: 110Bow, 36MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 6Camp 12Camp 22

First send General (200) (60 Mounted Swordsman, 100 Mounted Marksman) to Camp 6, shortly after
send (VAR) (1 wave 65 Mounted Swordsman, 130 Mounted Marksman) to Camp 7 (losses: 64MS)

First send General (200) (60 Mounted Swordsman, 100 Mounted Marksman) to Camp 12, shortly after
send (ANS) (1 wave 37 Mounted Swordsman, 12 Knight, 116 Besieger) to Camp 13 (losses: 36MS, 12K)

First send General (200) (185 Mounted Swordsman) to Camp 22, shortly after
send (270) (1 wave 285 Mounted Marksman) to Camp 23 and shortly after
send (ANS) (1 wave 35 Mounted Swordsman, 19 Knight, 111 Besieger) to Camp 24 (losses: 35MS, 19K)
  1. Camp 6 block setup ? is this correct as you show anslem in picture yet say Varg in setup?

  2. Hi,

    G3 10 Enemy units cell is wrong it seems copied from G3 9 cell.

    corrent is:
    Garrison, Camp: G3, 10
    Enemy units: 150 Bear, 150 Wolf Packleader

    Regards
    Leslie

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