REQUIRED UNITS:
|
REQUIRED SKILLS:
MAJ | MMA | NUS | VAR | ANS |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planer 1/1 |
Rapid Fire 3/3 Juggernaut 3/3 Sniper Training 3/3 Unstoppable Charge 3/3 |
Rapid Fire 3/3 Juggernaut 3/3 Sniper Training 2/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planer 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planer 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 2/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
REQUIRED RESOURCES
600 | 9.000 |
BUFFS ON ADVENTURE
Appearance | Name | Description |
Deep Snow | Sinking into the snow, your Generals movement speed is reduced by 50% | |
Slippery Ice | Your Swift and Defence units mobility is limited here. Their attack damage is reduced by 15% | |
Piercing Cold | The cold is taking its toll on your troops. Your units HP is reduced by 10% | |
Snow Storm | It’s hard to see in this storm! Your units accuracy is reduced by 15% |
Quests in Adventure::
Mission Name | Mission Description |
Making Contact | Liberate Nord village by defeating the nearby leader’s cave. |
Grim Trophies | Own Nords Trade Offer buff |
Trade With Skaustad | Use Nords Trade Offer on the Skaustad MeadHall Reward: Warm Clothes |
More Business Partners | Liberate a second Nord village. |
Trade With Sjorheimr | Use Nords Trade Offer on the Sjorheimr MeadHall Reward: Spikes |
Against The Elements | Equip your troops with 2 types of winter gear. (Use and ) |
Help You Help Me | Liberate a third Nord village. |
Trade With Jarnbu | Use Nords Trade Offer on the Jarnbu MeadHall Reward: Snow Goggles |
Can’t Be Overprepared | Equip your troops with a third of winter gear. (Use ) |
Ambush! | Defeat The Nords Leader. |
Buffs in Provision House:
Appearance | Name | Cost | Production Time | |
Provision House | Rarity Provision House | |||
Nords Trade Offer | 3 + 200 + 3.000 = |
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Its a good idea to use the buff Obsidian horseshoes, but its not necessary for the blocks.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 70 Frost Ibex, 40 Frost Fox | 1 wave (VAR) 38 Mounted Swordsman, 40 Armored Marksman, 117 Mounted Marksman [losses: 36MS] |
G1 | 2 | 250 Frost Ibex | Assassin |
G1 | 3 | 70 Frost Ibex, 50 Frost Fox, 50 Frost Wolf, Enormous Ibex | 1 wave (MMA) 220 Cavalry 2 wave (MAJ) 90 Mounted Swordsman, 90 Knight, 105 Besieger [losses: 220C, 90MS, 80K] |
G1 | 4 | 40 Frost Fox, 40 Frost Wolf, 30 Frost Ibex, Gargantuan Lynx, Enormous Ibex | 1 wave (MMA) 220 Cavalry 2 wave (MAJ) 80 Mounted Swordsman, 78 Knight, 127 Besieger [losses: 220C, 80MS, 70K] |
G1 | 5 | 130 Frost Ibex, Enormous Ibex, Gargantuan Lynx | 1 wave Assassin 2 wave (MAJ) 150 Mounted Swordsman, 135 Besieger -(if Lynx and Ibexes remains) [losses: 140MS] or 2 wave (MAJ) 70 Mounted Swordsman, 80 Knight, 135 Besieger (if Enomous Ibex and Ibexes remains) [losses: 70MS, 78K] or 2 wave (VAR) 40 Mounted Swordsman, 155 Besieger (if Lynx and Enomous Ibex remains) [losses: 35MS] |
REMOVE FIRST DEBUFF ! | |||
G2 | 6 | 200 Frost Fox | 1 wave (VAR) 85 Mounted Swordsman, 110 Besieger [losses: 83MS] |
G2 | 7+8 | 200 Frost Ibex + 100 Frost Wolf, 2 Gargantuan Lynx | BLOCK |
G3 | 9 | 125 Frost Wolf, 75 Frost Ibex | 1 wave (MMA) 160 Bowman 2 wave (MAJ) 285 Mounted Marksman [losses: 160Bow] |
G3 | 10+11 | 50 Frost Ibex, 50 Frost Fox, 50 Frost Wolf + 100 Frost Wolf, 2 Enormous Ibex | BLOCK |
G3 | 12 | 150 Frost Fox, Gargantuan Lynx | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 80 Mounted Swordsman, 115 Armored Marksman [losses: 220C, 78MS] |
REMOVE SECOND DEBUFF ! | |||
G4 | 13 | 50 Frost Wolf, 40 Frost Fox | 1 wave (VAR) 18 Mounted Swordsman, 177 Mounted Marksman [losses: 16MS] |
G4 | 14 | 100 Frost Ibex, 50 Frost Wolf | 1 wave (ANS) 1 Recruit 2 wave (MAJ) 285 Mounted Marksman [losses: 1R] |
G4 | 15 | 50 Frost Fox, 50 Frost Wolf | 1 wave (VAR) 35 Swordsman, 160 Mounted Marksman [losses: 34S] |
G4 | 16 | 130 Frost Wolf, Gargantuan Lynx | 1 wave (200fast) 60 Cavalry 2 wave (MAJ) 20 Mounted Swordsman, 265 Mounted Marksman [losses: 60C, 18MS] |
G5 | 17 | 100 Frost Ibex, 50 Frost Fox | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 30 Mounted Swordsman, 165 Mounted Marksman [losses: 220C, 25MS] |
G5 | 18 | 75 Frost Ibex, 75 Frost Fox | 1 wave (VAR) 70 Mounted Swordsman, 40 Armored Marksman, 85 Mounted Marksman [losses: 67MS] |
G5 | 19+20 | 75 Frost Fox, 50 Frost Ibex, 50 Frost Wolf + 110 Frost Ibex, 75 Frost Fox, Enormous Ibex | BLOCK |
G5 | 21 | 120 Frost Ibex, 60 Frost Wolf, Enormous Ibex | 1 wave (MMA) 220 Cavalry 2 wave (200fast) 200 Recruit 3 wave (200fast) 200 Recruit 4 wave (VAR) 90 Mounted Swordsman, 105 Mounted Marksman [losses: 220C, 400R, 88MS] |
REMOVE THIRD DEBUFF ! | |||
G6 | 22 | 650 Karl | 1 wave (NUS) 60 Mounted Swordsman, 120 Armored Marksman [losses: 55MS] |
G6 | 23 | 500 Valkyrie, 250 Jomviking | 1 wave (NUS) 70 Mounted Swordsman, 110 Armored Marksman [losses: 65MS] |
G6 | 24 | 300 Jomviking, 200 Valkyrie, 100 Berserk | 1 wave (NUS) 50 Mounted Swordsman, 130 Armored Marksman [losses: 46MS] |
G6 | 25 | 800 Valkyrie, 200 Housecarl | 1 wave (MMA) 220 Bowman 2 wave (MAJ) 285 Mounted Marksman [losses: 220Bow] |
G6 | 26 | 300 Jomviking, 200 Valkyrie, Bandit Lord Bjorn | 1 wave (NUS) 1 Recruit 2 wave (MAJ) 70 Mounted Swordsman, 215 Mounted Marksman [losses: 1R, 65MS] |
BLOCKS:
Camp 7Camp 10Camp 19
Send all generals without waiting and in the correct order:
First send 2 Generals (200) 1 Recruit to camp 7,
then send generals to camp 8:
1 wave (MMA) 220 Cavalry
2 wave (MMA) 220 Cavalry
3 wave (MAJ) 85 Mounted Swordsman, 200 Besieger
(losses: 2R, 440C, 80MS)
Send all generals without waiting and in the correct order:
First send 2 Generals (200) 1 Recruit to camp 10,
then send general 1 wave (VAR) 51 Mounted Swordsman, 105 Mounted Marksman, 39 Besieger to camp 11.
(losses: 2R, 50MS)
Send all generals without waiting and in the correct order:
First send generals to camp 20:
1 wave (VAR) 58 Mounted Swordsman, 137 Mounted Marksman
2 wave (MMA) 220 Cavalry
3 wave (MMA) 220 Cavalry
then send 2 Generals (200) 1 Recruit and General (200fast) 1 Recruit to camp 19.
(losses: 3R, 440C, 54MS)
Vargus will arrive last, if sent correctly.