REQUIRED UNITS:
| 
 | 
REQUIRED SKILLS:
|  |  |  |  |  | 
| MAJ | MMA | NUS | VAR | ANS | 
|  Juggernaut 2/3  Overrun 3/3  Unstoppable Charge 3/3  Battle Frenzy 3/3  Garrison Annex 3/3  Master Planner 1/1 |  Rapid Fire 3/3  Juggernaut 3/3  Sniper Training 3/3  Unstoppable Charge 3/3 |  Rapid Fire 3/3  Juggernaut 3/3  Sniper Training 2/3  Unstoppable Charge 3/3  Battle Frenzy 3/3  Garrison Annex 3/3  Master Planer 1/1 |  Juggernaut 3/3  Overrun 3/3  Unstoppable Charge 3/3  Battle Frenzy 3/3  Garrison Annex 3/3  Master Planer 1/1 |  Juggernaut 3/3  Overrun 3/3  Battle Frenzy 3/3  Unstoppable Charge 2/3  Garrison Annex 3/3  Weekly Maintenance 2/3  Master Planner 1/1 | 
REQUIRED RESOURCES
| 30.000  | 20.000  | 15.000  | 20.000  | 10.000  | 
| 1.250  | 1.000  | 1.250  | 200.000  | 500  | 
| 500  | 500  | 80.000  | 22.500  | 12.000  | 
| 2.000  | 500  | 1.000  | 2.000  | 2.000  | 
| 10.000  | 8.000  | 8.500  | 10.000  | 100.000  | 
BUFFS ON ADVENTURE
| Appearance | Name | Description | 
|  | Deep Snow | Sinking into the snow, your Generals movement speed is reduced by 50% | 
Quests in Adventure::
| Mission Name | Mission Description | 
| Trust | Defeat all enemies on the way to the southern outpost. | 
| Warm Welcome | Select a Skjoldrborg Main Hall. | 
| The Last Line | Use 2x Reinforcement Kit  on the adventure island. Reward:      | 
| Defend Our Crops | Defeat the Wildlife Leader Cave Reward: 2x  10x  | 
| The Hermit Hag | Defeat the Wildlife Leader Cave Reward: 2x  10x  | 
| Burned Out | Defeat the Infested Blacksmith Ruins Apply Emergency Repair Kit  on the Blacksmith Ruins Reward: 1x  5x  | 
| Reclaim Lost Ground | Clear the Abandoned Bothern Outpost of all enemies. Reward:  | 
| Emergency Defence | Find and defeat all breakthrough caves | 
| Odd Cargo | Defeat the Wildlife in the suspicious abandoned Stronghold. Reward:  5x  | 
| Distress Call | Defeat the Wildlife Leader Cave. Reward:  5x  | 
| Foundation For Victory | Build Outpost Building by using a Construction Kit Use: Armory Construction Kit | 
| Emergency Defence | Find and defeat all breakthrough caves | 
| Fortress in the Making | Build Outpost Building by using a Construction Kit Use: Headquarters Construction Kit | 
| Restoration | Select a Skjoldrborg Main Hall. | 
| Recultivation | Use a Wheat Field Fertilizer  on the Farm Reward: 2x  10x  | 
| Laire’s Experiment | Use a Transmutation Reagents  on the Alchemy Lab Reward: 2x  10x  | 
| All Dried Up | Defeat the Dried Up Well Refill the well by using a Water Delivery  Reward: 1x  5x  | 
Buffs in Provision House:
| Appearance | Name | Cost | Production Time | |
| Provision House | Rarity Provision House | |||
|  | Gate Reinforcement Kit | 15.000  + 10.000  + 5  =  | 
 | 
 | 
|  | Emergency Repair Kit | 15.000  + 20.000  + 10.000  =  | 
 | 
 | 
|  | Water Delivery | 200.000  + 500  =  | 
 | 
 | 
|  | Transmutation Reagents | 1.000  + 1.250  + 1.250  =  | 
 | 
 | 
|  | Wheat Field Fertilizer | 80.000  + 500  + 500  =  | ||
|  | Provision House Construction Kit | 22.500  + 12.000  + 2.000  =  | ||
|  | Armory Construction Kit | 2.000  + 1.000  + 500  =  | ||
|  | Watchtower Construction Kit | 8.000  + 10.000  + 2.000  =  | ||
|  | Headquarters Construction Kit | 100.000  + 10.000  + 8.500  =  | ||

| Garrison | Camp | Enemy Units | Our Attacks | 
| Set up the production in the Provision House: 1x Emergency Repair Kit 1x Wheat Field Fertilizer 1x Transmutation Reagents 1x Water Delivery 1x Armory Construction Kit 1x Headquarters Construction Kit 1x Provision House Construction Kit | |||
| G1 | 1 | 200 Frost Eagle | 1 wave Assassin | 
| G1 | 2 | 80 Frost Fox, 75 Frost Bear, 25 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MAJ) 70 Mounted Swordsman, 78 Knight, 137 Besieger [losses: 220C, 65MS, 70K] | 
| G1 | 3 | 140 Frost Leopard, 25 Frost Ibex, 20 Frost Bear | 1 wave (MMA) 125 Bowman 2 wave (MAJ) 285 Mounted Marksman [losses: 125Bow] | 
| G2 | 4 | 80 Frost Eagle, Enormous Ibex, Gargantuan Lynx | 1 wave (VAR) 76 Mounted Swordsman, 119 Besieger [losses: 74MS] | 
| Use Emergency Repair Kit | |||
| G2 | 5 | 75 Frost Eagle, 30 Frost Ibex, 25 Frost Wolf, Ghastly Wolf | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 85 Mounted Swordsman, 20 Mounted Marksman, 90 Besieger [losses: 220C, 84MS] | 
| G2 | 6 | 100 Frost Bear, 50 Frost Eagle | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 200 Cavalry 3 wave (MAJ) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 420C, 15MS] | 
| G2 | 7 | 75 Frost Eagle, 50 Frost Wolf, Ravaging Ox | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 88 Mounted Swordsman, 107 Armored Marksman [losses: 220C, 86MS] | 
| G2 | 8 | 105 Frost Ibex, 100 Frost Fox, 10 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MAJ) 60 Mounted Swordsman, 80 Knight, 145 Besieger [losses: 220C, 60MS, 75K] | 
| Gate | 1 | Produce 1* Gate Kit and use it on Gate 1 (Gate 1 must be closed !) | |
| G2 | 9 | 75 Frost Ibex, 75 Frost Bear, 50 Frost Eagle, 25 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 220 Cavalry 3 wave (NUS) 180 Bowman 4 wave (MAJ) 26 Mounted Swordsman, 259 Mounted Marksman [losses: 440C, 180Bow, 25MS] | 
| G2 | 10 | 100 Frost Eagle, 100 Frost Bear | 1 wave Big Catapult | 
| G2 | 11 | 100 Frost Wolf, 75 Frost Fox, Winter Terror | 1 wave (MMA) 145 Knight 2 wave (MAJ) 125 Knight, 160 Besieger [losses: 265K] | 
| Camp 12 and 13 will pop up. | |||
| G2 | 12 | 95 Frost Wolf, 50 Frost Bear, 45 Frost Leopard | 1 wave (200) 150 Bowman 2 wave (MAJ) 285 Mounted Marksman [losses: 150Bow] | 
| G2 | 13 | 100 Frost Bear, 30 Frost Eagle, 25 Frost Fox | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 220 Cavalry 3 wave (MAJ) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 440C, 15MS] | 
| Use Armory Construction Kit and build the Armory Camp 14 and 15 will pop up | |||
| G2 | 14 | 100 Frost Ibex, 75 Frost Bear, 2 Ghastly Wolf | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (VAR) 135 Mounted Swordsman, 60 Besieger [losses: 440K, 135MS] | 
| G2 | 15 | 150 Frost Eagle, 75 Frost Bear, 2 Enormous Ibex | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (VAR) 95 Mounted Swordsman, 100 Besieger [losses: 440K, 90MS] | 
| Bonus: You DON’T need to take down this camp to finish this adventure, but it will give you a bonus used in the last part (Giant Battle), which will save you some units there. Losses from this attack are covered in the calculations above. | |||
| G2 | Bonus | 50 Frost Eagle, 50 Frost Bear, 2 Gargantuan Lynx | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 160 Cavalry 3 wave (MAJ) 70 Mounted Swordsman, 215 Besieger [losses: 380C, 65MS] | 
| Click on Main Hall | |||
| G2 | 16 | 150 Frost Leopard, 100 Frost Wolf, 10 Frost Eagle | 1 wave (ANS) 100 Recruit 2 wave (MAJ) 285 Mounted Marksman [losses: 100Re] | 
| Use Wheat Field Fertilizer, Transmutation Reagents and Water Delivery | |||
| Produce Gate Kit and use it on Gate 2 (it must be closed !) | |||
| Use Headquarters Construction Kit and build the Headquarters | |||
| Use Provision House Construction Kit and buil the Provision House | |||

 16x
 16x 
  
  
  
 
 1x Assassin
 1x Assassin 1x Big Catapult
 1x Big Catapult 100 Recruit [-100]
 100 Recruit [-100] 455 Bowman [-455]
 455 Bowman [-455] 2.560 Cavalry [-2.560]
 2.560 Cavalry [-2.560] 737 Mounted Swordsman [-714]
 737 Mounted Swordsman [-714] 1.308 Knight [-1.290]
 1.308 Knight [-1.290] 107 Armored Marksman
 107 Armored Marksman 285 Mounted Marksman
 285 Mounted Marksman 160 Besieger
 160 Besieger
@ dmmh77/traminek,
As default, when reinforcing the gate.. it’s closed automatically, yet like dmmh77, i’m getting two additional breakthrough camps. Is this a bug?
Camp 9 and 23 on the overview page before you drill down into this and other guides. On the quick attack versions, these camps aren’t there?
🙁
Camp 3:
Dracul with 3/3 Rapid Fire – 95 Bowman
Boris with (usual spec) – 195 Mounted Marksman (saves vital MMA)
Hello traminek,
thanks for your nice guide, but it is not complete; it is missing 2 breakthrough camps.
One near (before) 16, the other between 5 and 6, which I will call camp 17.
It is impossible to skip the camps, both have to be defeated in order to be able to complete the adventure.