REQUIRED UNITS:
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REQUIRED SKILLS:
MAJ | MMA | NUS | VAR | ANS |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Juggernaut 3/3 Sniper Training 3/3 Unstoppable Charge 3/3 |
Rapid Fire 3/3 Juggernaut 3/3 Sniper Training 2/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planer 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planer 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 2/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
REQUIRED RESOURCES
30.000 | 20.000 | 15.000 | 20.000 | 10.000 |
1.250 | 1.000 | 1.250 | 200.000 | 500 |
500 | 500 | 80.000 | 22.500 | 12.000 |
2.000 | 500 | 1.000 | 2.000 | 2.000 |
10.000 | 8.000 | 8.500 | 10.000 | 100.000 |
BUFFS ON ADVENTURE
Appearance | Name | Description |
Deep Snow | Sinking into the snow, your Generals movement speed is reduced by 50% |
Quests in Adventure::
Mission Name | Mission Description |
Trust | Defeat all enemies on the way to the southern outpost. |
Warm Welcome | Select a Skjoldrborg Main Hall. |
The Last Line | Use 2x Reinforcement Kit on the adventure island. Reward: |
Defend Our Crops | Defeat the Wildlife Leader Cave Reward: 2x 10x |
The Hermit Hag | Defeat the Wildlife Leader Cave Reward: 2x 10x |
Burned Out | Defeat the Infested Blacksmith Ruins Apply Emergency Repair Kit on the Blacksmith Ruins Reward: 1x 5x |
Reclaim Lost Ground | Clear the Abandoned Bothern Outpost of all enemies. Reward: |
Emergency Defence | Find and defeat all breakthrough caves |
Odd Cargo | Defeat the Wildlife in the suspicious abandoned Stronghold. Reward: 5x |
Distress Call | Defeat the Wildlife Leader Cave. Reward: 5x |
Foundation For Victory | Build Outpost Building by using a Construction Kit Use: Armory Construction Kit |
Emergency Defence | Find and defeat all breakthrough caves |
Fortress in the Making | Build Outpost Building by using a Construction Kit Use: Headquarters Construction Kit |
Restoration | Select a Skjoldrborg Main Hall. |
Recultivation | Use a Wheat Field Fertilizer on the Farm Reward: 2x 10x |
Laire’s Experiment | Use a Transmutation Reagents on the Alchemy Lab Reward: 2x 10x |
All Dried Up | Defeat the Dried Up Well Refill the well by using a Water Delivery Reward: 1x 5x |
Buffs in Provision House:
Appearance | Name | Cost | Production Time | |
Provision House | Rarity Provision House | |||
Gate Reinforcement Kit | 15.000 + 10.000 + 5 = |
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Emergency Repair Kit | 15.000 + 20.000 + 10.000 = |
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Water Delivery | 200.000 + 500 = |
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Transmutation Reagents | 1.000 + 1.250 + 1.250 = |
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Wheat Field Fertilizer | 80.000 + 500 + 500 = | |||
Provision House Construction Kit | 22.500 + 12.000 + 2.000 = | |||
Armory Construction Kit | 2.000 + 1.000 + 500 = | |||
Watchtower Construction Kit | 8.000 + 10.000 + 2.000 = | |||
Headquarters Construction Kit | 100.000 + 10.000 + 8.500 = |
Garrison | Camp | Enemy Units | Our Attacks |
Set up the production in the Provision House: 1x Emergency Repair Kit 1x Wheat Field Fertilizer 1x Transmutation Reagents 1x Water Delivery 1x Armory Construction Kit 1x Headquarters Construction Kit 1x Provision House Construction Kit |
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G1 | 1 | 200 Frost Eagle | 1 wave Assassin |
G1 | 2 | 80 Frost Fox, 75 Frost Bear, 25 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MAJ) 70 Mounted Swordsman, 78 Knight, 137 Besieger [losses: 220C, 65MS, 70K] |
G1 | 3 | 140 Frost Leopard, 25 Frost Ibex, 20 Frost Bear | 1 wave (MMA) 125 Bowman 2 wave (MAJ) 285 Mounted Marksman [losses: 125Bow] |
G2 | 4 | 80 Frost Eagle, Enormous Ibex, Gargantuan Lynx | 1 wave (VAR) 76 Mounted Swordsman, 119 Besieger [losses: 74MS] |
Use Emergency Repair Kit | |||
G2 | 5 | 75 Frost Eagle, 30 Frost Ibex, 25 Frost Wolf, Ghastly Wolf | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 85 Mounted Swordsman, 20 Mounted Marksman, 90 Besieger [losses: 220C, 84MS] |
G2 | 6 | 100 Frost Bear, 50 Frost Eagle | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 200 Cavalry 3 wave (MAJ) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 420C, 15MS] |
G2 | 7 | 75 Frost Eagle, 50 Frost Wolf, Ravaging Ox | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 88 Mounted Swordsman, 107 Armored Marksman [losses: 220C, 86MS] |
G2 | 8 | 105 Frost Ibex, 100 Frost Fox, 10 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MAJ) 60 Mounted Swordsman, 80 Knight, 145 Besieger [losses: 220C, 60MS, 75K] |
Gate | 1 | Produce 1* Gate Kit and use it on Gate 1 (Gate 1 must be closed !) | |
G2 | 9 | 75 Frost Ibex, 75 Frost Bear, 50 Frost Eagle, 25 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 220 Cavalry 3 wave (NUS) 180 Bowman 4 wave (MAJ) 26 Mounted Swordsman, 259 Mounted Marksman [losses: 440C, 180Bow, 25MS] |
G2 | 10 | 100 Frost Eagle, 100 Frost Bear | 1 wave Big Catapult |
G2 | 11 | 100 Frost Wolf, 75 Frost Fox, Winter Terror | 1 wave (MMA) 145 Knight 2 wave (MAJ) 125 Knight, 160 Besieger [losses: 265K] |
Camp 12 and 13 will pop up. | |||
G2 | 12 | 95 Frost Wolf, 50 Frost Bear, 45 Frost Leopard | 1 wave (200) 150 Bowman 2 wave (MAJ) 285 Mounted Marksman [losses: 150Bow] |
G2 | 13 | 100 Frost Bear, 30 Frost Eagle, 25 Frost Fox | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 220 Cavalry 3 wave (MAJ) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 440C, 15MS] |
Use Armory Construction Kit and build the Armory Camp 14 and 15 will pop up |
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G2 | 14 | 100 Frost Ibex, 75 Frost Bear, 2 Ghastly Wolf | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (VAR) 135 Mounted Swordsman, 60 Besieger [losses: 440K, 135MS] |
G2 | 15 | 150 Frost Eagle, 75 Frost Bear, 2 Enormous Ibex | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (VAR) 95 Mounted Swordsman, 100 Besieger [losses: 440K, 90MS] |
Bonus: You DON’T need to take down this camp to finish this adventure, but it will give you a bonus used in the last part (Giant Battle), which will save you some units there. Losses from this attack are covered in the calculations above. |
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G2 | Bonus | 50 Frost Eagle, 50 Frost Bear, 2 Gargantuan Lynx | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 160 Cavalry 3 wave (MAJ) 70 Mounted Swordsman, 215 Besieger [losses: 380C, 65MS] |
Click on Main Hall | |||
G2 | 16 | 150 Frost Leopard, 100 Frost Wolf, 10 Frost Eagle | 1 wave (ANS) 100 Recruit 2 wave (MAJ) 285 Mounted Marksman [losses: 100Re] |
Use Wheat Field Fertilizer, Transmutation Reagents and Water Delivery | |||
Produce Gate Kit and use it on Gate 2 (it must be closed !) | |||
Use Headquarters Construction Kit and build the Headquarters | |||
Use Provision House Construction Kit and buil the Provision House |
@ dmmh77/traminek,
As default, when reinforcing the gate.. it’s closed automatically, yet like dmmh77, i’m getting two additional breakthrough camps. Is this a bug?
Camp 9 and 23 on the overview page before you drill down into this and other guides. On the quick attack versions, these camps aren’t there?
🙁
Camp 3:
Dracul with 3/3 Rapid Fire – 95 Bowman
Boris with (usual spec) – 195 Mounted Marksman (saves vital MMA)
Hello traminek,
thanks for your nice guide, but it is not complete; it is missing 2 breakthrough camps.
One near (before) 16, the other between 5 and 6, which I will call camp 17.
It is impossible to skip the camps, both have to be defeated in order to be able to complete the adventure.