Return To The Bandit Nest – General Boris with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 524 Recruit [-524]
  • 75 Militia [-75]
  • 124 Cavalry [-70]
  • 105 Crossbowman
  • 134 Soldier
  • 394 Recruit [-394]
  • 75 Militia [-75]
  • 184 Cavalry [-70]
  • 105 Crossbowman
  • 81 Soldier


Garrison Camp Enemy Units Our Attacks
G1 1 80 Thug, 20 Guard Dog, 80 Ranger 1 wave (BRS) 84 Recruit, 96 Soldier [losses: 84R]
G1 2 40 Guard Dog, 80 Roughneck, 80 Ranger 1 wave (BRS) 110 Recruit, 70 Soldier [losses: 110R]
G1 3 80 Thug, 80 Ranger 1 wave (BRS) 55 Recruit, 1 Soldier, 124 Cavalry [losses: 55R]
G2 4 50 Scavenger, 70 Guard Dog, 50 Ranger 1 wave (BRS) 46 Recruit, 134 Soldier [losses: 46R]
G2 5 50 Guard Dog, 100 Roughneck, 50 Ranger 1 wave (BRS) 126 Recruit, 54 Soldier [losses: 126R]
G2 6 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (200) 70 Cavalry
2 wave (BRS) 103 Recruit, 1 Soldier, 76 Crossbowman [losses: 70C, 103R]
G3 7 100 Thug, Skunk, Chuck 1 wave (BRS) 75 Militia, 105 Crossbowman [losses: 75M]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1Camp 4

From Ga (184 Cavalry + 14 Soldier) send General to camp 1, shortly after
from W (1 wave (BRS) 110 Recruit, 70 Soldier) send Boris to camp 2.

From Gb (183 Cavalry) send General to camp 4, shortly after
from W (1 wave (BRS) 126 Recruit, 54 Soldier) send Boris to camp 5.

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