REQUIRED UNITS
PLAYER I | PLAYER II |
|
|
If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (200) 46 Recruit, 1 Soldier, 153 Cavalry [losses: 46R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (200) 112 Recruit, 88 Soldier [losses: 112R] |
G2 | 3 | 100 Cultist, 50 Shadowsneaker | 1 wave (200) 54 Recruit, 146 Soldier [losses: 54R] |
G2 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (200) 64 Recruit, 136 Soldier [losses: 64R] |
G2 | 5 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (200) 200 Recruit 2 wave (200) 25 Recruit, 175 Crossbowman [losses: 225R] |
G3 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (200) 50 Recruit, 150 Soldier [losses: 50R] |
G3 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (200) 50 Militia, 22 Bowman, 128 Crossbowman [losses: 22B, 50M] |
G3 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest | 1 wave (200) 110 Recruit, 70 Cavalry 2 wave (200) 43 Militia, 1 Soldier, 156 Crossbowman [losses: 110R, 70C, 43M] |