REQUIRED UNITS
WITHOUT BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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WITH BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.
The numbers correspond to the order to accept an invitation by the players.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Scavenger, 100 Ranger | 1 wave (250) 49 Recruit, 1 Elite Soldier, 200 Cavalry [losses: 49R] |
G1 | 2 | 120 Thug, 80 Ranger | 1 wave (250) 120 Recruit, 110 Cavalry, 20 Cannoneer [losses: 120R] |
G1 | 3 | 100 Scavenger, 50 Guard Dog, 50 Ranger | 1 wave (250) 107 Recruit, 1 Elite Soldier, 142 Cannoneer [losses: 107R] |
G1 | 4 | 200 Thug | 1 wave (250) 211 Recruit, 39 Cannoneer [losses: 211R] |
G1 | 5 | 50 Thug, 50 Guard Dog, 100 Ranger | 1 wave (250) 150 Recruit, 100 Cannoneer [losses: 150R] |
G1 | 6 | 80 Thug, 100 Guard Dog, 20 Ranger | 1 wave (250) 114 Recruit, 1 Elite Soldier, 135 Cannoneer [losses: 114R] |
G1 | 7 | 100 Thug, 99 Ranger, One-Eyed Bert | 1 wave (250) 64 Militia, 130 Cavalry, 1 Elite Soldier, 55 Cannoneer [losses: 64M] |
G2 | 8 | 100 Guard Dog, 90 Roughneck | 1 wave (250) 91 Recruit, 1 Elite Soldier, 158 Cannoneer [losses: 91R] |
G2 | 9 | 70 Guard Dog, 70 Roughneck, 50 Ranger | 1 wave (250) 107 Recruit, 1 Elite Soldier, 142 Cannoneer [losses: 107R] |
G2 | 10 | 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed | 1 wave (200) 50 Cavalry 2 wave (250) 59 Militia, 105 Cavalry, 86 Cannoneer [losses: 59M, 50C] |
G2 | 11 | 200 Stone Thrower | 1 wave (250) 18 Recruit, 1 Elite Soldier, 231 Cavalry [losses: 18R] |
G2 | 12 | 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck | 1 wave (200) 50 Cavalry 2 wave (250) 86 Militia, 72 Cavalry, 92 Crossbowman [losses: 86M, 50C] |
BLOCKS:
Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (250) 107 Recruit, 1 Elite Soldier, 142 Cannoneer) send Veteran to camp 3.
Generals send with a small delay.
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (250) 64 Militia, 1 Elite Soldier, 130 Cavalry, 55 Cannoneer) send Veteran to camp 7.
From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave (250) 64 Militia, 1 Elite Soldier, 130 Cavalry, 55 Cannoneer) send Veteran to camp 7.
From Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in the screen
from W (1 wave (250) 107 Recruit, 1 Elite Soldier, 142 Cannoneer) send Veteran to camp 3.
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (250) 107 Recruit, 1 Elite Soldier, 142 Cannoneer) send Veteran to camp 3
Generals send with a small delay.
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (250) 64 Militia, 1 Elite Soldier, 130 Cavalry, 55 Cannoneer) send Veteran to camp 7.