Ali Baba, The Young Wood Cutter – General 270 with Marksmans and Mounted Swordsman’s




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 385 Swordsman [-255]
  • 517 M. Swordsman [-517]
  • 339 Knight [-225]
  • 118 Marksman [-118]
  • 200 Armored Marksman
  • 270 Mounted Marksman
  • 385 Swordsman [-255]
  • 517 M. Swordsman [-517]
  • 339 Knight [-215]
  • 118 Marksman [-118]
  • 200 Armored Marksman
  • 270 Mounted Marksman
  • 2x 2x
  • 385 Swordsman [-255]
  • 537 M. Swordsman [-228]
  • 270 Knight [-167]
  • 28 Marksman [-28]
  • 90 Armored Marksman
  • 470 Mounted Marksman
  • 2x 2x
  • 385 Swordsman [-255]
  • 537 M. Swordsman [-228]
  • 270 Knight [-157]
  • 28 Marksman [-28]
  • 90 Armored Marksman
  • 470 Mounted Marksman


Garrison Camp Enemy Units Our Attacks
G1 1 180 Sword Wielder 1 wave (270) 25 Mounted Swordsman, 245 Mounted Marksman [losses: 25MS]
G1 2 110 Desert Marksman, 100 Stone Cannon 1 wave (270) 270 Mounted Marksman [losses: 0]
G1 3 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (270) 47 Mounted Swordsman, 223 Mounted Marksman [losses: 47MS]
G2 4 80 Sword Wielder, 80 Mounted Bowman 1 wave (270) 270 Swordsman [losses: 115S]
G2 5 150 Sword Master 1 wave (270) 34 Mounted Swordsman, 236 Mounted Marksman [losses: 34MS]
G2 6 70 Horseman, 70 Sword Wielder, 50 Dune Marksman 1 wave (270) 83 Mounted Swordsman, 181 Armored Marksman [losses: 83MS]
G2 7 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (270) 31 Mounted Swordsman, 239 Mounted Marksman [losses: 31MS]
G3 8 80 Mounted Bowman, 90 Sword Clasher 1 wave (270) 270 Knight [losses: 69K]
G3 9 70 Horseman, 70 Sword Wielder 1 wave (270) 41 Mounted Swordsman, 200 Armored Marksman [losses: 41MS]
G3 10 90 Sword Clasher, 90 Stone Cannon 1 wave (270) 270 Mounted Marksman [losses: 0]
G3 11 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (270) 39 Mounted Swordsman, 80 Armored Marksman, 151 Mounted Marksman [losses: 39MS]
G4 12 70 Sword Master, 60 Dune Marksman, 50 Horseman 1 wave (270) 86 Mounted Swordsman, 184 Armored Marksman [losses: 86MS]
G4 13 70 Mounted Bowman, 70 Desert Marksman 1 wave (270) 270 Knight [losses: 58K]
G4 14 90 Desert Marksman, 90 Horseman, Smart Thief 1 wave (270) 35 Mounted Swordsman, 235 Mounted Marksman [losses: 35MS]
G4 15 90 Sword Clasher, 80 Horseman, Treacherous Thief 1 wave (270) 35 Mounted Swordsman, 235 Mounted Marksman [losses: 35MS]
G5 16 20 Mounted Bowman, 90 Sword Wielder, 70 Horseman 1 wave (270) 41 Mounted Swordsman, 28 Marksman, 90 Armored Marksman, 111 Mounted Marksman [losses: 41MS, 28M]
G5 17 100 Desert Marksman, 100 Stone Cannon 1 wave (270) 270 Mounted Marksman [losses: 0]
G5 18 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder 1 wave (270) 20 Mounted Swordsman, 90 Marksman, 40 Armored Marksman, 120 Mounted Marksman [losses: 20MS, 90M]
G5 19 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (200) 98 Knight
2 wave (270) 270 Swordsman [losses: 98K, 140S] or
1 wave (MMA) 88 Knight
2 wave (270) 270 Swordsman [losses: 98K, 140S]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1 and 2Camp 5 and 6Camp 9 and 10Camp 12 and 13Camp 18

From Ga (197 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (270) 47 Mounted Swordsman, 223 Mounted Marksman) send Major to camp 3 (General will destroy camp 2 on his way, without additional losses).


Block with Master Of Defense:
From Ga (194 Mounted Swordsman) send Master Of Defense to camp 1, shortly after
from W (1 wave (270) 47 Mounted Swordsman, 223 Mounted Marksman) send Major to camp 3 (General will destroy camp 2 on his way, without additional losses).


From Gb (200 Mounted Swordsman) send General to camp 5, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 6, shortly after
from W (1 wave (270) 31 Mounted Swordsman, 239 Mounted Marksman) send Major to camp 7.


Block with Master Of Defense:
From Gb (197 Mounted Swordsman, 3 Armored Marksman) send Master Of Defense to camp 5, shortly after
from Gc (170 Mounted Swordsman, 30 Armored Marksman) send Master Of Defense to camp 6, shortly after
from W (1 wave (270) 31 Mounted Swordsman, 239 Mounted Marksman) send Major to camp 7.


From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 9, shortly after
from W (1 wave (270) 39 Mounted Swordsman, 80 Armored Marksman, 151 Mounted Marksman) send Major to camp 11 (General will destroy camp 10 on his way, without additional losses).

From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from Gf (126 Mounted Swordsman) send General to camp 13, shortly after
from W1 (1 wave (270) 35 Mounted Swordsman, 235 Mounted Marksman) send Major to camp 14, shortly after
from W2 (1 wave (270) 35 Mounted Swordsman, 235 Mounted Marksman) send Major to camp 15.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 18, when General comes to the place marked with the red circle
from G5 (1 wave (200) 98 Knight or (MMA) 88 Knight) and
from W (2 wave (270) 270 Swordsman) send Generals to camp 19.

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