REQUIRED UNITS:
|
REQUIRED SKILLS:
ANS | VAR | BRS | 270 | GEM |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Master Planner 1/1 |
Guide prepared to make the adventure as soon as possible and with small losses.
Time to complete the adventure with brown horseshoes: 40 minutes.
Garrison | Camp | Enemy Units | Our Attacks |
G2 | 4 | 80 Sword Wielder, 80 Mounted Bowman | 1 wave (VAR) 32 Mounted Swordsman, 80 Armored Marksman, 83 Mounted Marksman [losses: 32MS] |
G3 | 8 | 80 Mounted Bowman, 90 Sword Clasher | 1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS] |
G5 | 16 | 20 Mounted Bowman, 90 Sword Wielder, 70 Horseman | 1 wave (ANS) 28 Mounted Swordsman, 17 Knight, 120 Besieger [losses: 28MS, 17K] |
G5 | 17 | 100 Desert Marksman, 100 Stone Cannon | 1 wave (270) 285 Mounted Marksman [losses: 0] |
BLOCKS:
Camp 1-3Camp 5-7Camp 9-11Camp 12-15Camp 18-19
From Ga (197 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (BRS) 24 Mounted Swordsman, 171 Mounted Marksman) send Boris to camp 3 (General will destroy camp 2 on his way, without additional losses).
(losses: 21MS)
From Gb (200 Mounted Swordsman) send General to camp 5, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 6, shortly after
from W (1 wave (BRS) 16 Mounted Swordsman, 179 Mounted Marksman) send Boris to camp 7.
(losses: 14MS)
From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 9, shortly after
from W1 (1 wave (270) 285 Mounted Marksman) send Major to camp 10, shortly after
from W2 (1 wave (ANS) 20 Mounted Swordsman, 145 Munted Marksman) send Anslem to camp 11.
(losses: 20MS)
From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from Gf (126 Mounted Swordsman) send General to camp 13, shortly after
from W1 (1 wave (BRS) 18 Mounted Swordsman, 177 Mounted Marksman) send Boris to camp 14, shortly after
from W2 (1 wave (GEM) 35 Mounted Swordsman, 260 Mounted Marksman) send Gemini to camp 15.
(losses: 47MS)
From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 18, when General comes to the place marked with the red circle
from G5 (1 wave (BRS) 30 Knight) and
from W (2 wave (GEM) 295 Mounted Marksman) send Generals to camp 19.
(losses: 30K)
Awesome map, blocks work perfectly but you need to take more Mounted Swordsman with you. Block camp 5-7 requires 366 requires Mounted Swordsman.