REQUIRED UNITS:
|
REQUIRED SKILLS:
YGG | Nus | OGG |
1-Up 1/1 | Master Planner 1/1 | Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Master Planner 1/1 |
We attack the first camp in the order YGG1 + YGG2, the second in the reverse YGG2 + YGG1.
You can send two generals to the third camp at once and you won’t have to wait.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Cultist, 50 Shadowsneaker, 50 Firedancer | 1 wave (YGG1) 1 Recruit 2 wave (YGG2) 1 Recruit [losses: 2R] |
G1 | 2 | 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish | 1 wave (YGG2) 1 Recruit 2 wave (YGG1) 1 Recruit [losses: 1R] |
G1 | 3 | 50 Cultist, 100 Dark Priest, 50 Dancing Dervish | 1 wave (YGG1) 1 Recruit 2 wave (YGG2) 1 Recruit [losses: 1R] |
G1 | 4 | 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 High Dark Priest | 1 wave (YGG2) 1 Recruit 2 wave (NUS) 1 Recruit 3 wave (OGG) 295 Crossbowman [losses: 2R] |