REQUIRED UNITS:
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REQUIRED SKILLS:
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| YGG | Nus | OGG |
1-Up 1/1 |
Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Master Planner 1/1 |


We attack the first camp in the order YGG1 + YGG2, the second in the reverse YGG2 + YGG1.
You can send two generals to the third camp at once and you won’t have to wait.
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 1 | 100 Cultist, 50 Shadowsneaker, 50 Firedancer | 1 wave (YGG1) 1 Recruit 2 wave (YGG2) 1 Recruit [losses: 2R] |
| G1 | 2 | 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish | 1 wave (YGG2) 1 Recruit 2 wave (YGG1) 1 Recruit [losses: 1R] |
| G1 | 3 | 50 Cultist, 100 Dark Priest, 50 Dancing Dervish | 1 wave (YGG1) 1 Recruit 2 wave (YGG2) 1 Recruit [losses: 1R] |
| G1 | 4 | 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 High Dark Priest | 1 wave (YGG2) 1 Recruit 2 wave (NUS) 1 Recruit 3 wave (OGG) 295 Crossbowman [losses: 2R] |


6 Recruit [-6]
295 Crossbowman


1-Up 1/1
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3