As an invader you are three types of troops (infantry, cavalry and archer) used to fight, as well as the same three types of heavy units, used to block camps on the way to the leader. The most important when fighting is choosing the right type of troops to the opposite group.
- Units in combat changes before death now fighting of your or the opposite group. Do this by looking at the type of the next enemy units. It should prepare a plan before sending generals, so it will not confuse anything.
- One group of military basic invader has a maximum of 20 units, while heavy and elite 10. The opponent groups are always the same limit as your units, regardless of their type.
- Hostile camp always issue a unit from left to right, and at the end bosses.
- Heavy units are half cheaper to produce than the basic. They have a lot less damage, but much more can withstand. With it you can take camps before the leader, which can not be any other way to get around the transition time of the attack made by the capture zone.
- Remember that you have a limited amount of medical packages. Blocks saving greater amounts of military require injuries of General!
Attacking Camps:
The table below shows how much we need to send units on a certain number and type of bandits to suffer the smallest losses. Mercenary camps are created by the player, so you can not specify a predetermined attack because they do not know how many, and what the units are in the camp. Number of our units in the group may be less, it all depends on that we needed rounds. For this purpose, the best of the simulator.
Remember to change the appropriately units during the fight!
Bandits | Minimum Amount and Type of Units |
120 Bandit Recruit | 50 Attack Archer [losses: 36 ] |
100 Bandit Recruit | 44 Attack Archer [losses: 30 ] |
80 Bandit Recruit | 38 Attack Archer [losses: 24 ] |
60 Bandit Recruit | 32 Attack Archer [losses: 18 ] |
40 Bandit Recruit | 26 Attack Archer [losses: 12 ] |
27 Bandit Recruit | 20 Attack Archer [losses: 7 ] |
20 Bandit Recruit | 20 Attack Archer [losses: 6 ] |
Bandits | Minimum Amount and Type of Units |
120 Thug | 65 Attack Archer [losses: 54 ] |
100 Thug | 56 Attack Archer [losses: 45 ] |
80 Thug | 47 Attack Archer [losses: 36 ] |
60 Thug | 38 Attack Archer [losses: 27 ] |
40 Thug | 29 Attack Archer [losses: 18 ] |
27 Thug | 23 Attack Archer [losses: 10 ] |
20 Thug | 20 Attack Archer [losses: 9 ] |
Bandits | Minimum Amount and Type of Units |
120 Rougneck | 75 Attack Archer [losses: 66 ] |
100 Rougneck | 64 Attack Archer [losses: 55 ] |
80 Rougneck | 53 Attack Archer [losses: 44 ] |
60 Rougneck | 42 Attack Archer [losses: 33 ] |
40 Rougneck | 31 Attack Archer [losses: 22 ] |
27 Rougneck | 25 Attack Archer [losses: 12 ] |
20 Rougneck | 20 Attack Archer [losses: 11 ] |
Bandits | Minimum Amount and Type of Units |
120 Bandit Bowman | 65 Attack Cavalry [losses: 54 ] |
100 Bandit Bowman | 56 Attack Cavalry [losses: 45 ] |
80 Bandit Bowman | 47 Attack Cavalry [losses: 36 ] |
60 Bandit Bowman | 38 Attack Cavalry [losses: 27 ] |
40 Bandit Bowman | 29 Attack Cavalry [losses: 18 ] |
27 Bandit Bowman | 22 Attack Cavalry [losses: 10 ] |
20 Bandit Bowman | 20 Attack Cavalry [losses: 9 ] |
Bandits | Minimum Amount and Type of Units |
120 Bandit Longbowman | 80 Attack Cavalry [losses: 72 ] |
100 Bandit Longbowman | 68 Attack Cavalry [losses: 60 ] |
80 Bandit Longbowman | 56 Attack Cavalry [losses: 48 ] |
60 Bandit Longbowman | 44 Attack Cavalry [losses: 36 ] |
40 Bandit Longbowman | 32 Attack Cavalry [losses: 24 ] |
27 Bandit Longbowman | 23 Attack Cavalry [losses: 14 ] |
20 Bandit Longbowman | 20 Attack Cavalry [losses: 12 ] |
Bandits | Minimum Amount and Type of Units |
120 Bandit Cavalry | 65 Attack Infantry [losses: 54 ] |
100 Bandit Cavalry | 56 Attack Infantry [losses: 45 ] |
80 Bandit Cavalry | 47 Attack Infantry [losses: 36 ] |
60 Bandit Cavalry | 38 Attack Infantry [losses: 27 ] |
40 Bandit Cavalry | 29 Attack Infantry [losses: 18 ] |
27 Bandit Cavalry | 23 Attack Infantry [losses: 10 ] |
20 Bandit Cavalry | 20 Attack Infantry [losses: 9 ] |
Bandits | Minimum Amount and Type of Units |
120 War Dog | 54 Guardsman [losses: 48 ] |
100 War Dog | 46 Guardsman [losses: 40 ] |
80 War Dog | 38 Guardsman [losses: 32 ] |
60 War Dog | 30 Guardsman [losses: 24 ] |
40 War Dog | 22 Guardsman [losses: 16 ] |
20 War Dog | 14 Guardsman [losses: 8 ] |
Bandits | Minimum Amount and Type of Units |
Metal Tooth | 20 Attack Infantry [losses: 11 ] |
Skunk | 20 Attack Archer [losses: 11 ] |
One-Eyed Bert | 20 Attack Cavalry [losses: 11 ] |
Wild Mary | 14 Attack Archer [losses: 6 ] |
Chuck | 18 Attack Infantry [losses: 3 ] |
Greybeard | 38 Attack Archer [losses: 24 ] |
Scarr | 34 Attack Infantry [losses: 22 ] |
Shadow | 32 Attack Cavalry [losses: 27 ] |
Drak The Devourer | 54 Attack Cavalry [losses: 44 ] or 54 Attack Infantry [losses: 44 ] or 54 Attack Archer [losses: 44 ] |
Bandits | Minimum Amount and Type of Units |
120 Mercenary Duelist | 60 Attack Archer [losses: 48 ] |
100 Mercenary Duelist | 52 Attack Archer [losses: 40 ] |
80 Mercenary Duelist | 44 Attack Archer [losses: 32 ] |
60 Mercenary Duelist | 36 Attack Archer [losses: 24 ] |
40 Mercenary Duelist | 28 Attack Archer [losses: 16 ] |
20 Mercenary Duelist | 20 Attack Archer [losses: 8 ] |
Bandits | Minimum Amount and Type of Units |
120 Mercenary Infantry | 90 Attack Archer [losses: 84 ] |
100 Mercenary Infantry | 76 Attack Archer [losses: 70 ] |
80 Mercenary Infantry | 62 Attack Archer [losses: 56 ] |
60 Mercenary Infantry | 48 Attack Archer [losses: 42 ] |
40 Mercenary Infantry | 34 Attack Archer [losses: 28 ] |
20 Mercenary Infantry | 20 Attack Archer [losses: 14 ] |
Bandits | Minimum Amount and Type of Units |
120 Mercenary Sharpshooter | 60 Attack Cavalry [losses: 48 ] |
100 Mercenary Sharpshooter | 52 Attack Cavalry [losses: 40 ] |
80 Mercenary Sharpshooter | 44 Attack Cavalry [losses: 32 ] |
60 Mercenary Sharpshooter | 36 Attack Cavalry [losses: 24 ] |
40 Mercenary Sharpshooter | 28 Attack Cavalry [losses: 16 ] |
20 Mercenary Sharpshooter | 20 Attack Cavalry [losses: 8 ] |
Bandits | Minimum Amount and Type of Units |
120 Mercenary Archer | 90 Attack Cavalry [losses: 84 ] |
100 Mercenary Archer | 76 Attack Cavalry [losses: 70 ] |
80 Mercenary Archer | 62 Attack Cavalry [losses: 56 ] |
60 Mercenary Archer | 48 Attack Cavalry [losses: 42 ] |
40 Mercenary Archer | 34 Attack Cavalry [losses: 28 ] |
20 Mercenary Archer | 20 Attack Cavalry [losses: 14 ] |
Bandits | Minimum Amount and Type of Units |
120 Mercenary Charger | 60 Attack Infantry [losses: 48 ] |
100 Mercenary Charger | 52 Attack Infantry [losses: 40 ] |
80 Mercenary Charger | 44 Attack Infantry [losses: 32 ] |
60 Mercenary Charger | 36 Attack Infantry [losses: 24 ] |
40 Mercenary Charger | 28 Attack Infantry [losses: 16 ] |
20 Mercenary Charger | 20 Attack Infantry [losses: 8 ] |
Bandits | Minimum Amount and Type of Units |
120 Mercenary Calvary | 90 Attack Infantry [losses: 84 ] |
100 Mercenary Calvary | 76 Attack Infantry [losses: 70 ] |
80 Mercenary Calvary | 62 Attack Infantry [losses: 56 ] |
60 Mercenary Calvary | 48 Attack Infantry [losses: 42 ] |
40 Mercenary Calvary | 34 Attack Infantry [losses: 28 ] |
20 Mercenary Calvary | 20 Attack Infantry [losses: 14 ] |
Attacking the camp with leader:
Below shows the optimum compositions for various camps with the leaders. If you have not found any composition or see an mistake, please let us know by using the contact form in the contact section.
Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Metal Tooth 27 Bandit Cavalry 27 Thug 27 Bandit Bowman |
20 Attack Infantry 29 Attack Infantry 29 Attack Archer 29 Attack Cavalry |
30 + 29 + 29 | 21 10 10 |
=> Metal Tooth 40 Bandit Bowman 40 Thug |
20 Attack Infantry 29 Attack Cavalry 29 Attack Archer |
20 + 29 + 29 | 11 18 18 |
=> Metal Tooth 40 Bandit Cavalry 40 Thug |
20 Attack Infantry 29 Attack Infantry 29 Attack Archer |
38 + 29 | 29 18 |
=> Metal Tooth 40 Bandit Cavalry 40 Bandit Bowman |
20 Attack Infantry 29 Attack Infantry 29 Attack Cavalry |
38 + 29 | 29 18 |
=> Metal Tooth 60 Bandit Bowman 60 Thug |
20 Attack Infantry 38 Attack Cavalry 38 Attack Archer |
20 + 38 + 38 | 11 27 27 |
=> Metal Tooth 60 Bandit Cavalry 60 Thug |
20 Attack Infantry 38 Attack Infantry 38 Attack Archer |
47 + 38 | 38 27 |
=> Metal Tooth 60 Bandit Cavalry 60 Bandit Bowman |
20 Attack Infantry 38 Attack Infantry 38 Attack Cavalry |
47 + 38 | 38 27 |
=> Metal Tooth 40 Bandit Bowman 40 Rougneck 40 Thug |
20 Attack Infantry 29 Attack Cavalry 31 Attack Archer 29 Attack Archer |
20 + 29 + 51 | 11 18 40 |
=> Metal Tooth 40 Bandit Cavalry 40 Bandit Longbowman 40 Thug |
20 Attack Infantry 29 Attack Infantry 32 Attack Cavalry 29 Attack Archer |
39 + 32 + 29 | 29 24 18 |
=> Metal Tooth 40 Bandit Cavalry 40 Thug 40 Roughneck |
20 Attack Infantry 29 Attack Infantry 29 Attack Archer 31 Attack Archer |
38 + 49 | 29 40 |
=> Metal Tooth 40 Bandit Cavalry 40 Bandit Bowman 40 Thug |
20 Attack Infantry 29 Attack Infantry 29 Attack Cavalry 29 Attack Archer |
38 + 29 + 29 | 29 18 18 |
=> Metal Tooth 40 Bandit Bowman 40 Bandit Longbowman 40 Roughneck |
20 Attack Infantry 29 Attack Cavalry 32 Attack Cavalry 31 Attack Archer |
1 wave (100) 20 + 49 + 31 or 1 wave (120) 20 + 53 + 31 |
100 / 120 11 47 / 42 22 |
=> Metal Tooth 40 Bandit Bowman 40 Bandit Longbowman 40 Thug |
20 Attack Infantry 29 Attack Cavalry 32 Attack Cavalry 29 Attack Archer |
1 wave (100) 20 + 51 + 29 or 1 wave (120) 20 + 53 + 29 |
100 / 120 11 43 / 42 18 |
=> Metal Tooth 40 Bandit Longbowman 40 Thug 40 Roughneck |
20 Attack Infantry 32 Attack Cavalry 29 Attack Archer 31 Attack Archer |
1 wave (100) 20 + 32 + 48 or 1 wave (120) 20 + 32 + 51 |
100 / 120 11 24 43 / 40 |
=> Metal Tooth 40 Bandit Cavalry 40 Bandit Bowman 40 Roughneck |
20 Attack Infantry 29 Attack Infantry 29 Attack Cavalry 31 Attack Archer |
38 + 29 + 31 | 29 18 22 |
=> Metal Tooth 40 Bandit Cavalry 40 Roughneck 40 Bandit Longbowman |
20 Attack Infantry 29 Attack Infantry 31 Attack Archer 32 Attack Cavalry |
1 wave (100) 38 + 31 + 31 or 1 wave (120) 38 + 32 + 31 |
100 / 120 29 25 / 24 22 |
=> Metal Tooth 40 Bandit Cavalry 40 Bandit Bowman 40 Bandit Longbowman |
20 Attack Infantry 29 Attack Infantry 29 Attack Cavalry 32 Attack Cavalry |
38 + 53 | 29 42 |
=> Metal Tooth 30 Bandit Cavalry 30 Bandit Longbowan 30 Bandit Bowman 30 Thug |
20 Atttack Infantry 27 Attack Infantry 29 Attack Cavalry 26 Attack Cavalry 27 Attack Archer |
1 wave (100) 38 + 41 + 21 or 1 wave (120) 38 + 41 + 27 |
100 / 120 22 26 12 / 11 |
=> Metal Tooth 30 Bandit Bowman 30 Bandit Longbowman 30 Thug 30 Rougneck |
20 Attack Infantry 26 Attack Cavalry 29 Attack Cavalry 27 Attack Archer 31 Attack Archer |
1 wave (100) 20 + 40 + 40 or 1 wave (120) 20 + 42 + 40 |
11 25 / 24 26 |
=> Metal Tooth 30 Bandit Cavalry 30 Bandit Longbowman 30 Bandit Bowman 30 Rougneck |
20 Attack Infantry 27 Attack Infantry 29 Attack Cavalry 26 Attack Cavalry 31 Attack Archer |
1 wave (100) 30 + 40 + 30 or 1 wave (120) 31 + 41 + 31 |
100 / 120 22 26 14 / 13 |
Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> One-Eyed Bert 27 Bandit Cavalry 27 Bandit Bowman 27 Thug |
20 Attack Cavalry 23 Attack Infantry 23 Attack Cavalry 22 Attack Archer |
23 + 30 + 23 | 10 21 10 |
=> One-Eyed Bert 40 Bandit Cavalry 40 Bandit Bowman |
20 Attack Cavalry 29 Attack Infantry 29 Attack Cavalry |
29 + 38 | 18 29 |
=> One-Eyed Bert 40 Bandit Cavalry 40 Thug |
20 Attack Cavalry 29 Attack Infantry 29 Attack Archer |
29 + 20 + 29 | 18 11 18 |
=> One-Eyed Bert 40 Bandit Bowman 40 Thug |
20 Attack Cavalry 29 Attack Cavalry 29 Attack Archer |
38 + 29 | 29 18 |
=> One-Eyed Bert 60 Bandit Cavalry 60 Bandit Bowman |
20 Attack Cavalry 38 Attack Infantry 38 Attack Cavalry |
38 + 47 | 27 38 |
=> One-Eyed Bert 60 Bandit Cavalry 60 Thug |
20 Attack Cavalry 38 Attack Infantry 38 Attack Archer |
38 + 20 + 38 | 27 11 27 |
=> One-Eyed Bert 60 Bandit Bowman 60 Thug |
20 Attack Cavalry 38 Attack Cavalry 38 Attack Archer |
47 + 38 | 38 27 |
=> One-Eyed Bert 40 Bandit Bowman 40 Roughneck 40 Bandit Longbowman |
20 Attack Cavalry 29 Attack Cavalry 31 Attack Archer 32 Attack Cavalry |
62 + 31 | 53 22 |
=> One-Eyed Bert 40 Bandit Cavalry 40 Roughneck 40 Bandit Bowman |
20 Attack Cavalry 29 Attack Infantry 31 Attack Archer 29 Attack Cavalry |
29 + 38 + 31 | 18 29 22 |
=> One-Eyed Bert 40 Bandit Cavalry 40 Thug 40 Bandit Bowman |
20 Attack Cavalry 29 Attack Infantry 29 Attack Archer 29 Attack Cavalry |
29 + 38 + 29 | 18 29 18 |
=> One-Eyed Bert 40 Bandit Bowman 40 Roughneck 40 Thug |
20 Attack Cavalry 29 Attack Cavalry 31 Attack Archer 29 Attack Archer |
38 + 51 | 29 40 |
=> One-Eyed Bert 40 Bandit Longbowman 40 Roughneck 40 Thug |
20 Attack Cavalry 32 Attack Cavalry 31 Attack Archer 29 Attack Archer |
44 + 51 | 35 40 |
=> One-Eyed Bert 40 Bandit Bowman 40 Thug 40 Bandit Longbowman |
20 Attack Cavalry 29 Attack Cavalry 29 Attack Archer 32 Attack Cavalry |
29 + 62 | 53 18 |
=> One-Eyed Bert 40 Bandit Cavalry 40 Bandit Bowman 40 Bandit Longbowman |
20 Attack Cavalry 29 Attack Infantry 29 Attack Cavalry 32 Attack Cavalry |
29 + 62 | 18 53 |
=> One-Eyed Bert 40 Bandit Cavalry 40 Thug 40 Roughneck |
20 Attack Cavalry 29 Attack Infantry 29 Attack Archer 31 Attack Archer |
29 + 51 + 20 | 29 11 40 |
=> One-Eyed Bert 40 Bandit Cavalry 40 Thug 40 Bandit Longbowman |
20 Attack Cavalry 29 Attack Infantry 29 Attack Archer 32 Attack Cavalry |
100 / 120 1 wave (100) 28 + 28 + 44 or 1 wave (120) 29 + 29 + 44 |
18 35 18 |
=> One-Eyed Bert 40 Bandit Cavalry 40 Rougneck 40 Bandit Longbowman |
20 Attack Cavalry 29 Attack Infantry 31 Attack Archer 32 Attack Cavalry |
1 wave (100) 27 + 29 + 44 or 1 wave (120) 29 + 31 + 44 |
100 / 120 20 / 18 25 / 22 35 |
=> One-Eyed Bert 30 Bandit Bowman 30 Thug 30 Roughneck 30 Bandit Longbowman |
20 Attack Cavalry 29 Attack Cavalry 29 Attack Archer 31 Attack Archer 32 Attack Cavalry |
42 + 46 | 24 37 |
=> One-eyed Bert 30 Bandit Cavalry 30 Bandit Longbowman 30 Bandit Bowman 30 Thug |
20 Attack Cavalry 27 Attack Infantry 29 Attack Cavalry 26 Attack Cavalry 27 Attack Archer |
27 + 46 + 27 | 11 37 11 |
Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Skunk 40 Bandit Cavalry 40 Thug |
20 Attack Archer 29 Attack Infantry 29 Attack Archer |
29 + 38 | 18 29 |
=> Skunk 40 Bandit Bowman 40 Thug |
20 Attack Archer 29 Attack Cavalry 29 Attack Archer |
29 + 38 | 18 29 |
=> Skunk 40 Bandit Cavalry 40 Bandit Bowman |
20 Attack Archer 29 Attack Infantry 29 Attack Cavalry |
29 + 29 + 20 | 18 18 11 |
=> Skunk 60 Bandit Bowman 60 Thug |
20 Attack Archer 38 Attack Cavalry 38 Attack Archer |
38 + 47 | 27 38 |
=> Skunk 60 Bandit Cavalry 60 Thug |
20 Attack Archer 38 Attack Infantry 38 Attack Archer |
38 + 47 | 27 38 |
=> Skunk 60 Bandit Cavalry 60 Bandit Bowman |
20 Attack Archer 38 Attack Infantry 38 Attack Cavalry |
38 + 38 + 20 | 27 27 11 |
=> Skunk 40 Bandit Cavalry 40 Roughneck 40 Bandit Bowman |
20 Attack Archer 29 Attack Infantry 31 Attack Archer 29 Attack Cavalry |
29 + 29 + 42 | 18 18 33 |
=> Skunk 40 Bandit Cavalry 40 Bandit Bowman 40 Thug |
20 Attack Archer 29 Attack Infantry 29 Attack Cavalry 29 Attack Archer |
29 + 29 + 38 | 18 18 29 |
=> Skunk 40 Bandit Cavalry 40 Bandit Longbowman 40 Thug |
20 Attack Archer 29 Attack Infantry 32 Attack Cavalry 29 Attack Archer |
29 + 32 + 38 | 18 24 29 |
=> Skunk 40 Bandit Cavalry 40 Bandit Longbowman 40 Bandit Bowman |
20 Attack Archer 29 Attack Infantry 32 Attack Cavalry 29 Attack Cavalry |
1 wave (100) 29 + 51 + 20 or 1 wave (120) 29 + 53 + 20 |
100 / 120 18 45 / 42 11 |
=> Skunk 40 Bandit Cavalry 40 Bandit Longbowman 40 Roughneck |
20 Attack Aecher 26 Attack Infantry 32 Attack Cavalry 31 Attack Archer |
1 wave (100) 26 + 32 + 42 or 1 wave (120) 29 + 32 + 42 |
100 / 120 21 / 18 24 33 |
=> Skunk 30 Bandit Cavalry 30 Bandit Bowman 30 Bandit Longbowman 30 Roughneck |
20 Attack Archer 21 Attack Infantry 22 Attack Cavalry 29 Attack Cavalry 31 Attack Archer |
21 + 41 + 33 | 12 27 24 |
=> Skunk 40 Bandit Longbowman 40 Thug 40 Roughneck |
20 Attack Archer 32 Attack Cavalry 29 Attack Archer 31 Attack Archer |
32 + 60 | 24 51 |
=> Skunk 40 Bandit Bowman 40 Bandit Longbowman 40 Rougneck |
20 Attack Archer 29 Attack Cavalry 32 Attack Cavalry 31 Attack Archer |
53 + 42 | 42 33 |
=> Skunk 40 Bandit Cavalry 40 Thug 40 Roughneck |
20 Attack Archer 29 Attack Infantry 29 Attack Archer 31 Attack Archer |
29 + 60 | 18 51 |
=> Skunk 40 Bandit Bowman 40 Thug 40 Roughneck |
20 Attack Archer 29 Attack Cavalry 29 Attack Archer 31 Attack Archer |
29 + 60 | 18 51 |
=> Skunk 40 Bandit Bowman 40 Bandit Longbowman 40 Thug |
20 Attack Archer 29 Attack Cavalry 32 Attack Cavalry 29 Attack Archer |
53 + 38 | 42 29 |
=> Skunk 30 Bandit Bowman 30 Bandit Longbowman 30 Thug 30 Roughneck |
20 Attack Archer 27 Attack Cavalry 29 Attack Cavalry 27 Attack Archer 32 Attack Archer |
42 + 44 | 26 35 |
=> Skunk 30 Bandit Cavalry 30 Thug 30 Roughneck 30 Bandit Bowman |
20 Attack Archer 27 Attack Infantry 27 Attack Archer 31 Attack Archer 27 Attack Cavalry |
1 wave (100) 25 + 50 + 25 or 1 wave (120) 27 + 53 + 27 |
12 / 11 35 12 / 11 |
Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Scarr 60 Bandit Cavalry 60 Bandit Bowman |
34 Attack Infantry 38 Attack Infantry 38 Attack Cavalry |
61 + 38 | 49 27 |
=> Scarr 60 Bandit Cavalry 60 Thug |
34 Attack Infantry 38 Attack Infantry 38 Attack Archer |
61 + 38 | 49 27 |
=> Scarr 60 Bandit Bowman 60 Rougneck |
34 Attack Infantry 38 Attack Cavalry 42 Attack Archer |
1 wave (100) 16 2 wave (100) 34 + 26 + 40 or 1 wave (120) 34 + 38 + 42 |
100 / 120 22 36 / 27 36 / 33 |
=> Scarr 60 Bandit Longbowman 60 Roughneck |
34 Attack Infantry 44 Attack Cavalry 42 Attack Archer |
1 wave (100) 18 2 wave (100) 30 + 30 + 40 or 1 wave (120) 34 + 44 + 42 |
100 / 120 24 / 22 45 / 36 36 / 33 |
=> Scarr 60 Bandit Cavalry 60 Roughneck |
34 Attack Infantry 38 Attack Infantry 42 Attack Archer |
1 wave (100) 58 + 42 or 1 wave (120) 61 + 42 |
100 / 120 51 / 49 33 |
=> Scarr 60 Bandit Longbowman 60 Thug |
34 Attack Infantry 44 Attack Cavalry 38 Attack Archer |
1 wave (100) 18 2 wave (100) 30 + 32 + 38 or 1 wave (120) 34 + 44 + 38 |
100 / 120 24 / 22 42 / 36 27 |
=> Scarr 60 Bandit Cavalry 60 Bandit Longbowman |
34 Attack Infantry 38 Attack Infantry 44 Attack Cavalry |
1 wave (100) 56 + 44 or 1 wave (120) 61 + 44 |
100 / 120 51 / 49 36 |
=> Scarr 40 Bandit Cavalry 40 Bandit Bowman 40 Thug 40 Bandit Recruit |
34 Attack Infantry 29 Attack Infantry 29 Attack Cavalry 29 Attack Archer 26 Attack Archer |
1 wave (100) 16 2 wave (100) 36 + 25 + 39 or 1 wave (120) 47 + 29 + 44 |
100 / 120 51 / 42 23 / 18 33 / 34 |
=> Scarr 40 Bandit Cavalry 40 Thug 40 Bandit Bowman |
34 Attack Infantry 29 Attack Infantry 29 Attack Archer 29 Attack Cavalry |
1 wave (100) 46 + 27 + 27 or 1 wave (120) 52 + 29 + 29 |
100 / 120 42 / 40 20 / 18 20 / 18 |
Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Shadow 40 Bandit Cavalry 40 Bandit Bowman 40 Thug |
32 Attack Cavalry 29 Attack Infantry 29 Attack Cavalry 29 Attack Archer |
1 wave (100) 25 + 50 + 25 or 1 wave (100) 27 + 38 + 35 or 1 wave (120) 29 + 50 + 29 |
100 / 100 / 120 23 / 20 / 18 38 / 45 / 45 23 / 25 / 18 |
=> Shadow 40 Bandit Cavalry 40 Thug 40 Bandit Longbowman |
32 Attack Cavalry 29 Attack Infantry 29 Attack Archer 32 Attack Cavalry |
1 wave (100) 16 2 wave (100) 56 + 16 + 28 or 1 wave (120) 56 + 29 + 29 |
100 / 120 51 18 30 / 18 |
=> Shadow 53 Bandit Recruit 53 Thug 53 Roughneck |
32 Attack Cavalry 32 Attack Archer 38 Attack Archer 42 Attack Archer |
1 wave (100) 14 2 wave (100) 68 + 32 or 1 wave (100) 80 + 20 or 1 wave (120) 78 + 32 |
100 / 100 / 120 70 / 69 / 62 27 / 20 / 27 |
=> Shadow 60 Bandit Cavalry 60 Thug |
32 Attack Cavalry 38 Attack Infantry 38 Attack Archer |
1 wave (100) 34 + 32 + 34 or 1 wave (100) 37 + 20 + 43 or 1 wave (120) 38 + 32 + 38 |
100 / 100 / 120 32 / 27 / 27 27 / 20 / 27 32 / 34 / 27 |
=> Shadow 60 Bandit Cavalry 60 Bandit Longbowman |
32 Attack Cavalry 38 Attack Infantry 44 Attack Cavalry |
1 wave (100) 16 2 wave (100) 29 + 68 or 1 wave (100) 44 + 56 or 1 wave (120) 38 + 68 |
100 / 100 / 120 34 / 37 / 27 63 / 56 / 63 |
=> Shadow 60 Bandit Longbowman 60 Thug |
32 Attack Cavalry 44 Attack Cavalry 38 Attack Archer |
1 wave (100) 18 2 wave (100) 66 + 34 or 1 wave (100) 56 + 44 or 1 wave (120) 68 + 38 |
100 / 100 / 120 69 / 56 / 63 32 / 34 / 27 |
=> Shadow 60 Bandit Longbowman 60 Roughneck |
32 Attack Cavalry 44 Attack Cavalry 42 Attack Archer |
1 wave (100) 18 2 wave (100) 42 + 56 or 1 wave (120) 42 + 68 |
100 / 120 33 69 / 63 |
=> Shadow 40 Bandit Cavalry 40 Bandit Bowman 40 Thug 40 Bandit Recruit |
32 Attack Cavalry 29 Attack Infantry 29 Attack Cavalry 29 Attack Archer 26 Attack Archer |
1 wave (100) 16 2 wave (100) 16 3 wave (100) 50 + 44 or 1 wave (100) 25 + 37 + 25 2 wave (100) 32 lub 1 wave (120) 29 + 50 + 41 |
100 / 100 / 120 32 / 25 / 18 45 / 52 / 45 30 / 37 / 31 |
=> Shadow 80 Bandit Recruit 80 Thug |
32 Attack Cavalry 38 Attack Archer 51 Attack Archer |
1 wave (100) 32 + 68 or 1 wave (100) 20 + 80 or 1 wave (120) 32 + 71 |
100 / 100 / 120 27 / 20 / 27 64 / 67 / 60 |
=> Shadow 80 Bandit Recruit 80 Roughneck |
32 Attack Cavalry 38 Attack Archer 53 Attack Archer |
1 wave (100) 20 2 wave (100) 32 + 68 or 1 wave (120) 32 + 82 |
100 / 120 27 76 / 68 |
=> Shadow 80 Bandit Bowman 80 Bandit Recruit |
32 Attack Cavalry 47 Attack Cavalry 38 Attack Archer |
1 wave (100) 68 + 32 or 1 wave (100) 56 + 44 or 1 wave (120) 68 + 38 |
100 / 100 / 120 63 / 56 / 63 28 / 31 / 24 |
=> Shadow 80 Bandit Bowman 80 Thug |
32 Attack Cavalry 47 Attack Cavalry 47 Attack Archer |
1 wave (100) 25 2 wave (100) 53 + 47 or 1 wave (120) 58 + 47 |
100 / 120 70 / 63 36 |
=> Shadow 80 Bandit Bowman 80 Roughneck |
32 Attack Cavalry 47 Attack Cavalry 53 Attack Archer |
1 wave (100) 26 2 wave (100) 48 + 52 or 1 wave (120) 68 + 52 |
100 / 120 72 / 63 45 |
=> Shadow 80 Thug 80 Roughneck |
32 Attack Cavalry 47 Attack Archer 53 Attack Archer |
1 wave (100) 25 2 wave (100) 32 + 68 or 1 wave (100) 87 2 wave (100) 32 or 1 wave (120) 32 + 88 |
100 / 100 / 120 30 / 27 / 27 93 / 87 / 81 |
=> Shadow 53 Bandit Bowman 53 Thug 53 Roughneck |
32 Attack Cavalry 35 Attack Cavalry 34 Attack Archer 41 Attack Archer |
1 wave (100) 16 2 wave (100) 44 + 56 or 1 wave (120) 54 + 63 |
100 / 120 59 / 49 52 / 48 |
Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Wild Mary 30 Bandit Bowman 30 Bandit Recruit |
14 Attack Archer 25 Attack Cavalry 26 Attack Archer |
1 wave (100) 33 + 25 | 25 14 |
Camp Leader | Type of Required Units | Number of Required Units | Losses |
no data |
Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Greybeard 60 Bandit Cavalry 60 Thug |
38 Attack Archer 38 Attack Infantry 38 Attack Archer |
1 wave (100) 62 + 38 or 1 wave (120) 65 + 38 |
100 / 120 52 / 51 27 |
=> Greybeard 60 Bandit Longbowman 60 Roughneck |
38 Attack Archer 44 Attack Cavalry 42 Attack Archer |
1 wave (100) 18 2 wave (100) 32 + 68 or 1 wave (120) 44 + 71 |
100 / 120 42 / 36 57 / 58 |
=> Greybeard 60 Bandit Longbowman 60 Thug |
38 Attack Archer 44 Attack Cavalry 38 Attack Archer |
1 wave (100) 42 + 58 or 1 wave (120) 44 + 65 |
100 / 120 39 / 36 56 / 51 |
=> Greybeard 60 Bandit Cavalry 60 Bandit Longbowman |
38 Attack Archer 38 Attack Infantry 44 Attack Cavalry |
1 wave (100) 16 2 wave (100) 32 + 26 + 42 or 1 wave (120) 38 + 38 + 44 |
100 / 120 28 / 24 37 / 27 39 / 36 |
=> Greybeard 40 Bandit Cavalry 40 Thug 40 Bandit Bowman |
38 Attack Archer 29 Attack Infantry 29 Attack Archer 29 Attack Cavalry |
1 wave (100) 25 + 25 + 50 or 1 wave (120) 29 + 29 + 56 |
100 / 120 23 / 18 23 / 18 46 / 42 |
=> Greybeard 40 Bandit Cavalry 40 Thug 40 Bandit Longbowman |
38 Attack Archer 29 Attack Infantry 29 Attack Archer 32 Atttack Cavalry |
1 wave (100) 39 + 29 + 32 or 1 wave (120) 56 + 29 + 32 |
100 / 120 39 / 47 29 / 18 28 / 24 |
Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Drak The Devourer 40 Bandit Cavalry 40 Thug 40 Bandit Recruit 40 Bandit Bowman |
54 Attack Archer 29 Attack Infantry 29 Attack Archer 26 Attack Archer 29 Attack Cavalry |
1 wave (100) 16 2 wave (100) 16 3 wave (100) 16 4 wave (100) 16 + 84 or 1 wave (120) 16 2 wave (120) 16 + 25 + 79 |
100 / 120 32 / 30 32 / 23 74 |
Blocking Camps:
To block the camps, send heavy units that have a weak attack but are more durable. The length of the round is the same as the general transition time between two flags (1 flag = 1 round). Just calculate how much our other generals have a flag to transition of capture zone of the blocked camp. The result will give us the number of required rounds of fighting block. The best is yet to accept a few extra rounds in blocks due to the interruption when changing groups. We must also remember to the appropriate set of generals. Sometimes we need to send blocking General to camp with boss, who at some point will be intercepted by blocking camp.
The table below shows how heavy units must be sent to the blocking of bandits and mercenaries. Heavy units fighting in groups of 10 units. Is also given number of rounds, during which fighting one group heavy units.
REMEMBER: 1 FLAG = 1 ROUND
Bandits | Type of Units |
10 Bandit Recruit | 10 Heavy Archer [number of rounds: 21] or 10 Guardsman [number of rounds: 20] |
10 Thug | 10 Heavy Archer [number of rounds: 16] or 10 Guardsman [number of rounds: 24] |
10 Roughneck | 10 Heavy Archer [number of rounds: 18] or 10 Guardsman [number of rounds: 23] |
10 Bandit Longbowman | 10 Heavy Cavalry [number of rounds: 11] or 10 Heavy Archer [number of rounds: 11] or 10 Guardsman [number of rounds: 14] |
10 Bandit Bowman | 10 Heavy Cavalry [number of rounds: 14] or 10 Strażnik [number of rounds: 20] |
10 Bandit Cavalry | 10 Heavy Infantry [number of rounds: 16] or 10 Guardsman [number of rounds: 24] |
10 War Dog | 10 Heavy Infantry [number of rounds: 3] or 10 Heavy Archer [number of rounds: 3] or 10 Heavy Cavalry [number of rounds: 3] or 10 Guardsman [number of rounds: 1] |
10 Mercenary Duelist | 10 Heavy Archer [number of rounds: 19] or 10 Guardsman [number of rounds: 29] |
10 Mercenary Infantry | 10 Heavy Archer [number of rounds: 13] or 10 Guardsman [number of rounds: 16] |
10 Mercenary Sharpshooter | 10 Heavy Cavalry [number of rounds: 19] or 10 Guardsman [number of rounds: 29] |
10 Mercenary Archer | 10 Heavy Cavalry [number of rounds: 13] or 10 Guardsman [number of rounds: 16] |
10 Mercenary Charger | 10 Heavy Infantry [number of rounds: 19] or 10 Guardsman [number of rounds: 29] |
10 Mercenary Calvary | 10 Heavy Infantry [number of rounds: 13] or 10 Guardsman [number of rounds: 16] |
1 Attack Cavalry 1 Attack Infantry 1 Attack Archer 1 Heavy Cavalry 1 Heavy Infantry 1 Heavy Archer |
Each unit type [number of rounds: 6 + time of change = about 12 rounds] |