REQUIRED UNITS:
|
REQUIRED SKILLS:
YGG | 270 | OGG | NUS |
First Aid 3/3 Juggernaut 3/3 Garrison Annex 3/3 1-Up 1/1 |
Juggernaut 1/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 2/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 |
ANS | CLO | SYL | |
Juggernaut 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 2/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 2/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Link to gameplay from this guide on YOUTUBE
Gameplay will help you understand the idea of blocks.
In a block number 5 follow the rule of 11 dots (steps) between the blocking general and the attacker, which does not require setting up generals.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 30 Fox, 100 Boar | 1 wave (ANS) 57 Recruit, 108 Cannoneer [losses: 57R] |
G1 | 2 | 120 Wolf | 1 wave (YGG) 15 Recruit [losses: 15R] |
G1 | 3 | 30 Wolf, 130 Boar | 1 wave (OGG) 150 Recruit, 145 Cannoneer [losses: 150R] |
G1 | 4 | 90 Wolf, 90 Fox | 1 wave (YGG) 155 Recruit [losses: 155R] |
G1 | 5 | 30 Fox, 120 Boar | BLOCK |
G1 | 6 | 60 Fox, 80 Wolf, Giant Gogor, Giant Bogor | BLOCK |
G2 | 7 | 170 Boar | 1 wave (270) 180 Recruit, 105 Cannoneer [losses: 180R] |
G2 | 8 | 60 Wolf, 90 Boar | 1 wave (CLO) 150 Recruit, 65 Cannoneer [losses: 150R] |
G1 | 9 | 180 Boar | BLOCK |
G1 | 10 | 60 Fox, 100 Boar | BLOCK |
G1 | 11 | 80 Wolf, 60 Fox, 50 Boar, Unicorn | BLOCK |
G3 | 12 | 60 Wolf, 140 Fox | 1 wave (ANS) 114 Recruit, 51 Cannoneer [losses: 114R] |
G3 | 13 | 60 Fox, 40 Bear | 1 wave (SYL) 160 Recruit, 35 Cannoneer [losses: 130R] |
G3 | 14 | 80 Wolf, 50 Bear | 1 wave (OGG) 188 Recruit, 107 Cannoneer [losses: 188R] |
G3 | 15 | 160 Fox | 1 wave (ANS) 40 Recruit, 125 Cannoneer [losses: 40R] |
G3 | 16 | 190 Wolf | BLOCK |
G3 | 17 | 69 Wolf, 80 Fox, 50 Bear, Furious Boar | BLOCK |
G4 | 18 | 60 Royal Bowman, 80 Royal Recruit | 1 wave (SYL) 105 Recruit, 30 Cavalry, 60 Cannoneer [losses: 65R] |
G4 | 19 | 60 Royal Longbowman, 50 Royal Militia | 1 wave (OGG) 95 Soldier, 200 Cavalry [losses: 66S] |
G4 | 20 | 60 Royal Militia, 30 Royal Cannoneer | 1 wave (270) 180 Recruit, 105 Crossbowman [losses: 177R] |
G4 | 21 | 120 Royal Longbowman | 1 wave (YGG) 110 Recruit [losses: 110R] |
G4 | 22 | 170 Royal Recruit | 1 wave (270) 180 Recruit, 105 Cannoneer [losses: 180R] |
G4 | 23 | 150 Royal Bowman, 30 Royal Cavalry | 1 wave (270) 182 Recruit, 103 Cannoneer [losses: 180R] |
G4 | 24 | 80 Royal Longbowman, 40 Royal Cavalry, 30 Royal Militia | 1 wave (YGG) 10 Recruit 2 wave (SYL) 55 Recruit, 140 Cavalry [losses: 60R] |
G4 | 25 | 80 Royal Longbowman, 40 Royal Cavalry, 60 Royal Militia, Evil King | 1 wave (YGG) 15 Recruit 2 wave (NUS) 24 Bowman 3 wave (CLO) 135 Recruit, 70 Cavalry, 10 Cannoneer [losses: 147R, 24B] |
BLOCKS:
Camp 5-6Camp 9-11Camp 16-17
We send attacks from the Generals landing zone.
From Ga (30 Soldier, 110 Elite Soldier, 60 Cavalry) send General to camp 5, and when he comes 11 dots (steps) away from ANS , we send
from W (1 wave (ANS) 94 Recruit, 71 Cannoneer) to camp 6.
From Gb1 (1 Recruit) send General to camp 9, shortly after
from Gc (184 Soldier) send General to camp 10, when the drums stop playing, we count down 7 seconds and
from Gb2 (1 Recruit) send General to camp 9, shortly after
from W1 (1 wave (YGG) 15 Recruit) and immediately
from W2 (2 wave (CLO) 55 Recruit, 160 Cavalry) send Generals to camp 11.
From Gd (103 Elite Soldier + 97 Cavalry) send General to camp 16, shortly after
from W1 (1 wave (YGG) 31 Recruit) and
from W2 (2 wave (ZAK) 50 Soldier, 95 Cavalry, 70 Cannoneer) send Generals to camp 17.