REQUIRED UNITS:
|
REQUIRED SKILLS:
OGG | YGG | ANS | NUS | BRS |
Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Weekly Maintenance 1/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 3/3 Garrison Annex 3/3 |
Battle Frenzy 3/3 Garrison Annex 3/3 Weekly Maintenance 1/3 Master Planner 1/1 |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Battle Frenzy 2/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Cultist, 100 Fanatic | 1 wave (BRS) 35 Recruit, 160 Cavalry [losses: 35R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 80 Fanatic | 1 wave (ANS) 66 Recruit, 99 Cannoneer [losses: 66R] |
G1 | 3 | 200 Cultist | 1 wave (NUS) 81 Recruit, 99 Cannoneer [losses: 81R] |
G1 | 4 | 50 Cultist, 50 Shadowsneaker, 100 Dark Priest | 1 wave (YGG) 1 Recruit [losses: 1R] |
G2 | 5 | 60 Cultist, 70 Shadowsneaker, 70 Dark Priest + 50 Shadowsneaker, 150 Dark Priest + 50 Cultist, 50 Shadowsneaker, 50 Fanatic, 50 Dark Priest |
1 wave (YGG) 1 Recruit [losses: 1R] |
G2 | 6 | 125 Shadowsneaker, 75 Dark Priest + 80 Cultist, 120 Shadowsneaker |
1 wave (YGG) 1 Recruit [losses: 1R] |
G2 | 7 | 50 Cultist, 100 Shadowsneaker, 50 Firedancer | 1 wave (YGG) 1 Recruit [losses: 1R] |
G2 | 8 | 60 Cultist, 140 Dark Priest | 1 wave (BRS) 21 Recruit, 174 Cavalry [losses: 21R] |
G2 | 9 | 66 Cultist, 66 Shadowsneaker, 66 Dark Priest | 1 wave (YGG) 1 Recruit [losses: 1R] |
G2 | 10 | 2 Night Spawn, 66 Shadowsneaker, 66 Firedancer, 66 Dancing Dervish | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit 3 wave (OGG) 60 Recruit, 235 Cannoneer [losses: 62R] |
As an alternative you can attack camp number 7 after attacking camp number 5. The attack on camp number 6 is not necessary.
Also, sending the attack on camp 9 to camp 10 instead, will result in the destruction of camp 9 and the first attack on camp 10.