REQUIRED UNITS:
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When attacking camp 3, there is a 5% chance that the General will lose the fight.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Cultist, 50 Shadowsneaker, 50 Firedancer | 1 wave (LON) 80 Recruit, 60 Militia, 90 Soldier [losses: 78R] |
G1 | 2 | 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish | 1 wave (LON) 60 Recruit, 80 Militia, 20 Soldier, 20 Bowman, 40 Longbowman, 10 Crossbowman [losses: 50R, 14B] |
G1 | 3 | 50 Cultist, 100 Dark Priest, 50 Dancing Dervish | 1 wave (LON) 80 Recruit, 80 Cavalry, 40 Longbowman, 30 Crossbowman [losses: 68R] |
G1 | 4 | 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 Dark High Priest | 1 wave (LON) 80 Recruit, 40 Soldier, 20 Bowman, 90 Crossbowman [losses: 80R, 30S, 17B] |