REQUIRED UNITS:
|
REQUIRED SKILLS:
TB | YGG |
First Aid 2/3 Overrun 2/3 Battle Frenzy 1/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 1/3 Garrison Annex 3/3 1-Up 1/1 |
Place your generals north of the cactus so they don’t get intercepted by the camps below.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 50 Horseman, 50 Dune Marksman | 1 wave (TB) 110 Swordsman, 40 Mounted Marksman, 25 Besieger [losses: 33S] |
G1 | 2 | 180 Sword Wielder | 1 wave (TB) 45 Mounted Swordsman, 130 Mounted Marksman [losses: 43MS] |
G1 | 3 | 110 Desert Marksman, 100 Stone Cannon | 1 wave (TB) 15 Mounted Swordsman, 160 Mounted Marksman [losses: 14MS] |
G1 | 4 | 120 Horseman, 80 Desert Marksman, Shrewd Thief | 1 wave (TB) 50 Mounted Swordsman, 125 Mounted Marksman [losses: 46MS] |
G2 | 5 | 80 Sword Wielder, 80 Mounted Bowman | 1 wave (YGG) 155 Recruit 2 wave (TB) 20 Swordsman, 155 Knight [losses: 155R, 14S, 10K] |
G2 | 6 | 90 Sword Clasher, 100 Desert Marksman | 1 wave (TB) 175 Mounted Marksman [losses: 0] |
G2 | 7 | 150 Sword Master | 1 wave (TB) 55 Mounted Swordsman, 25 Mounted Marksman, 95 Besieger [losses: 52MS] |
G2 | 8 | 70 Sword Wielder, 70 Horseman, 50 Dune Marksman | 1 wave (TB) 100 Mounted Swordsman, 75 Armored Marksman [losses: 95MS] |
G2 | 9 | 80 Horseman, 90 Dune Marksman, Greedy Thief | 1 wave (TB) 75 Swordsman, 35 Armored Marksman, 65 Mounted Marksman [losses: 51S] |
G3 | 10 | 90 Sword Clasher, 80 Mounted Bowman | 1 wave (TB) 175 Knight [losses: 86K] |
G3 | 11 | 60 Sword Master, 60 Horseman | 1 wave (TB) 65 Swordsman, 55 Armored Marksman, 55 Mounted Marksman [losses: 64S] |
G3 | 12 | 70 Sword Wielder, 70 Horseman | 1 wave (TB) 75 Swordsman, 5 Knight, 65 Armored Marksman, 30 Mounted Marksman [losses: 74S] |
G3 | 13 | 90 Sword Clasher, 90 Stone Cannon | 1 wave (TB) 175 Mounted Marksman [losses: 0] |
G3 | 14 | 80 Horseman, 80 Dune Marksman, Mysterious Thief | 1 wave (TB) 65 Swordsman, 20 Knight, 15 Armored Marksman, 75 Mounted Marksman [losses: 65S] |
G4 | 15 | 70 Desert Marksman, 70 Mounted Bowman | 1 wave (TB) 175 Swordsman [losses: 75S] |
G4 | 16 | 90 Horseman, 90 Desert Marksman, Smart Thief | 1 wave (TB) 65 Swordsman, 110 Mounted Marksman [losses: 65S] |
G4 | 17 | 90 Sword Wielder, 70 Mounted Bowman | 1 wave (YGG) 135 Recruit 2 wave (TB) 20 Mounted Swordsman, 155 Mounted Marksman [losses: 135R, 7MS] |
G4 | 18 | 70 Sword Master, 50 Horseman, 60 Dune Marksman | 1 wave (TB) 90 Mounted Swordsman, 85 Armored Marksman [losses: 89MS] |
G4 | 19 | 90 Sword Clasher, 80 Horseman, Treacherous Thief | 1 wave (TB) 65 Swordsman, 90 Mounted Marksman, 20 Besieger [losses: 61S] |
G5 | 20 | 90 Desert Marksman, 90 Mounted Bowman | 1 wave (TB) 175 Swordsman [losses: 113S] |
G5 | 21 | 180 Sword Wielder | 1 wave (TB) 45 Mounted Swordsman, 130 Mounted Marksman [losses: 43MS] |
G5 | 22 | 100 Desert Marksman, 100 Stone Cannon | 1 wave (TB) 175 Mounted Marksman [losses: 0] |
G5 | 23 | 50 Sword Wielder, 70 Sword Master, 40 Desert Marksman | 1 wave (YGG) 5 Recruit 2 wave (TB) 35 Swordsman, 140 Mounted Marksman [losses: 5R, 32S] |
G5 | 24 | 80 Horseman, 80 Stone Cannon, Bandit Lord | 1 wave (YGG) 155 Recruit 2 wave (TB) 175 Swordsman [losses: 155R, 175S] |
camp 6 – shows 195 MM, but Tremble’s max is 175 when fully booked with Garrison Annex
From Admin: Corrected.