REQUIRED UNITS:
|
REQUIRED GENERALS AND SKILLS:
3x BRS/SYL | 2x GHOST | 1x VAR | 1x NUS |
Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Garrison Annex 3/3 |
3x STF | 2x OGG | 2x MCH | 3x YGG |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 1-Up 1/1 |
1x + 4x |
TEMPLATE DESCRIPTION:
Attacks and transfers are grouped so as not to wait for the generals who are attacking/moving at the moment.
Plants must be killed before 38-42 attacks!
All timings are calculated without horseshoes, time to pass ~ 2 hours, with obsidian horseshoes ~ 1.5 h.
1-Up for all Youngers is a must!
Warning! Attack 11 only after destroy of 9!!!