REQUIRED UNITS:
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REQUIRED SKILLS:
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| MIR | CLO | 
  Juggernaut 3/3  Overrun 3/3  Unstoppable Charge 3/3  Battle Frenzy 3/3 | 
  Juggernaut 3/3  First Aid 1/3  Overrun 3/3  Battle Frenzy 3/3  Garrison Annex 3/3  1-Up 1/1 | 


When attacking camp 6 send Mir with a delay, the Clo must destroy the towers first.
| Garrison | Camp | Enemy Units | Our Attacks | 
| G1 | 1 | 40 Scavenger, 30 Stone Thrower | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 0] | 
| G1 | 2 | 85 Scavenger, 65 Stone Thrower | 1 wave (MIR) 40 Recruit, 160 Cavalry [losses: 15R] | 
| G2 | 3 | 40 Thug, 40 Ranger, Skunk | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 11R] | 
| G3 | 4 | 80 Thug, 40 Ranger | 1 wave (MIR) 60 Recruit, 140 Cavalry [losses: 28R] | 
| G3 | 5 | 20 Elite Soldier, 20 Crossbowman, 20 Cannoneer, Skunk | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 10R] | 
| G4 | 6 | 50 Guard Dog, 50 Roughneck, 50 Ranger, One-Eyed Bert | 1 wave (CLO) 20 Recruit 2 wave (MIR) 60 Recruit, 140 Cavalry [losses: 45R]  | 
| G4 | 7 | 30 Guard Dog, 30 Roughneck, 40 Ranger, Skunk | 1 wave (CLO) 1 Recruit 2 wave (MIR) 60 Recruit, 140 Cavalry [losses: 4R]  | 

 
 160 Recruit [-113]
 180 Cavalry

 Juggernaut 3/3
 Overrun 3/3
 Unstoppable Charge 3/3
 Battle Frenzy 3/3
 First Aid 1/3
 Garrison Annex 3/3
 1-Up 1/1