Lakeside Treasure – General 250 with Cannoneers




REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 602 Recruit [-602]
  • 70 Cavalry [-70]
  • 20 Bowman [-20]
  • 209 Crossbowman
  • 1 Elite Soldier
  • 200 Cannoneer
  • 518 Recruit [-518]
  • 70 Cavalry [-70]
  • 20 Bowman [-20]
  • 209 Crossbowman
  • 1 Elite Soldier
  • 200 Cannoneer
  • 632 Recruit [-632]
  • 219 Cavalry [-70]
  • 20 Bowman [-20]
  • 209 Crossbowman
  • 1 Elite Soldier
  • 200 Cannoneer




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (250) 30 Recruit, 1 Elite Soldier, 219 Cavalry [losses: 30R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (250) 84 Recruit, 166 Cannoneer [losses: 84R]
G2 3 100 Cultist, 50 Shadowsneaker 1 wave (250) 54 Recruit, 196 Cannoneer [losses: 54R]
G2 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (250) 64 Recruit, 186 Cannoneer [losses: 64R]
G2 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (250) 150 Recruit, 100 Crossbowman [losses: 150R]
G3 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (250) 50 Recruit, 200 Cannoneer [losses: 50R]
G3 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (250) 50 Recruit, 20 Bowman, 180 Crossbowman [losses: 50R, 20B]
G3 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (200) 110 Recruit, 70 Cavalry
2 wave (250) 40 Recruit, 1 Elite Soldier, 209 Crossbowman [losses: 150R, 70C]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (250) 150 Recruit, 100 Crossbowman) send General to camp 5.