REQUIRED UNITS
PLAYER I | PLAYER II | |
WITHOUT BLOCKS | WITH BLOCKS | |
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If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (250) 30 Recruit, 1 Soldier, 219 Cavalry [losses: 30R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (250) 84 Recruit, 166 Soldier [losses: 84R] |
G2 | 3 | 100 Cultist, 50 Shadowsneaker | 1 wave (250) 54 Recruit, 196 Soldier [losses: 54R] |
G2 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (250) 64 Recruit, 186 Soldier [losses: 64R] |
G2 | 5 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (250) 150 Recruit, 100 Crossbowman [losses: 150R] |
G3 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (250) 50 Recruit, 200 Soldier [losses: 50R] |
G3 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (250) 50 Recruit, 20 Bowman, 180 Crossbowman [losses: 50R, 20B] |
G3 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest | 1 wave (200) 110 Recruit, 70 Cavalry 2 wave (250) 40 Recruit, 1 Soldier, 209 Crossbowman [losses: 150R, 70C] |
BLOCKS:
Camp 3
Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (250) 150 Recruit, 100 Crossbowman) send Veteran to camp 5.