Lakeside Treasure – General Anslem with Crossbowmen




REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 400 Recruit [-400]
  • 90 Militia [-90]
  • 130 Cavalry
  • 100 Crossbowman
  • 1 Soldier
  • 364 Recruit [-364]
  • 90 Militia [-90]
  • 130 Cavalry
  • 100 Crossbowman
  • 1 Soldier
  • 440 Recruit [-440]
  • 90 Militia [-90]
  • 130 Cavalry
  • 100 Crossbowman
  • 1 Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
Image version
Hide attacks
Hide area attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (ANS) 40 Recruit, 1 Soldier, 109 Cavalry [losses: 40R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (ANS) 64 Recruit, 1 Soldier, 85 Cavalry [losses: 64R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (ANS) 36 Recruit, 1 Soldier, 113 Cavalry [losses: 36R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (ANS) 20 Recruit, 130 Cavalry [losses: 20R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (ANS) 90 Militia, 60 Crossbowman [losses: 90M]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (ANS) 21 Recruit, 129 Cavalry [losses: 21R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (ANS) 49 Recruit, 1 Soldier, 100 Crossbowman [losses: 49R]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (ANS) 105 Recruit
2 wave (200) 105 Recruit, 95 Crossbowman [losses: 210R]
Losses from selected attacks: 90M, 440R

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (ANS) 90 Militia, 60 Crossbowman) send Anslem to camp 5.