REQUIRED UNITS
PLAYER I | PLAYER II |
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If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (BRS) 25 Recruit, 155 Cavalry [losses: 25R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (BRS) 66 Recruit, 114 Soldier [losses: 66R] |
G1 | 3 | 100 Cultist, 50 Shadowsneaker | 1 wave (BRS) 47 Recruit, 133 Soldier [losses: 47R] |
G1 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (BRS) 37 Recruit, 143 Soldier [losses: 37R] |
G1 | 5 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (200) 100 Recruit 2 wave (BRS) 91 Recruit, 89 Crossbowman [losses: 191R] |
G2 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (BRS) 36 Recruit, 144 Soldier [losses: 36R] |
G2 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (BRS) 45 Recruit, 10 Bowman, 125 Crossbowman [losses: 45R, 10B] |
G2 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest | 1 wave (BRS) 100 Recruit 2 wave (200) 105 Recruit, 95 Crossbowman [losses: 205R] |