Lakeside Treasure – General MMA + Nusala + Anslem with Cannoneers




REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 418 Recruit [-418]
  • 130 Cavalry
  • 100 Crossbowman
  • 1 Elite Soldier
  • 155 Cannoneer
  • 382 Recruit [-382]
  • 130 Cavalry
  • 100 Crossbowman
  • 1 Elite Soldier
  • 155 Cannoneer
  • 444 Recruit [-444]
  • 138 Cavalry
  • 100 Crossbowman
  • 1 Elite Soldier
  • 155 Cannoneer




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (NUS) 26 Recruit, 1 Elite Soldier, 138 Cavalry [losses: 26R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (NUS) 57 Recruit, 108 Cannoneer [losses: 57R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (ANS) 36 Recruit, 1 Elite Soldier, 113 Cavalry [losses: 36R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (ANS) 20 Recruit, 130 Cavalry [losses: 20R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (NUS) 100 Recruit, 65 Crossbowman [losses: 100R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (ANS) 21 Recruit, 129 Cavalry [losses: 21R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (ANS) 49 Recruit, 1 Elite Soldier, 100 Crossbowman [losses: 49R]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (NUS) 70 Recruit
2 wave (MMA) 65 Recruit, 155 Cannoneer [losses: 135R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (NUS) 100 Recruit, 65 Crossbowman) send Nusala to camp 5.