REQUIRED UNITS
PLAYER I | PLAYER II | |
WITHOUT BLOCKS | WITH BLOCKS | |
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If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (VAR) 28 Recruit, 1 Elite Soldier, 151 Cavalry [losses: 28R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (VAR) 52 Recruit, 1 Elite Soldier, 127 Cavalry [losses: 52R] |
G1 | 3 | 100 Cultist, 50 Shadowsneaker | 1 wave (VAR) 35 Recruit, 1 Elite Soldier, 144 Cavalry [losses: 35R] |
G1 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (VAR) 11 Recruit, 1 Elite Soldier, 168 Cavalry [losses: 11R] |
G1 | 5 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (MMA) 120 Recruit, 20 Cavalry, 80 Crossbowman [losses: 120R] |
G2 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (VAR) 23 Recruit, 1 Elite Soldier, 156 Cavalry [losses: 23R] |
G2 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (VAR) 45 Recruit, 10 Militia, 125 Crossbowman [losses: 45R, 10M] |
G2 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest | 1 wave (MMA) 110 Recruit 2 wave (VAR) 109 Recruit, 1 Elite Soldier, 70 Crossbowman [losses: 219R] |
BLOCKS:
Camp 3
Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (MMA) 120 Recruit, 20 Cavalry, 80 Crossbowman) send Master to camp 5.