Lakeside Treasure – General Vargus + MMA with Elite Soldiers




REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 505 Recruit [-505]
  • 10 Militia [-10]
  • 168 Cavalry
  • 125 Crossbowman
  • 1 Elite Soldier
  • 470 Recruit [-470]
  • 10 Militia [-10]
  • 168 Cavalry
  • 125 Crossbowman
  • 1 Elite Soldier
  • 533 Recruit [-533]
  • 10 Militia [-10]
  • 168 Cavalry
  • 125 Crossbowman
  • 1 Elite Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (VAR) 28 Recruit, 1 Elite Soldier, 151 Cavalry [losses: 28R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (VAR) 52 Recruit, 1 Elite Soldier, 127 Cavalry [losses: 52R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (VAR) 35 Recruit, 1 Elite Soldier, 144 Cavalry [losses: 35R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (VAR) 11 Recruit, 1 Elite Soldier, 168 Cavalry [losses: 11R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (MMA) 120 Recruit, 20 Cavalry, 80 Crossbowman [losses: 120R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (VAR) 23 Recruit, 1 Elite Soldier, 156 Cavalry [losses: 23R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (VAR) 45 Recruit, 10 Militia, 125 Crossbowman [losses: 45R, 10M]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (MMA) 110 Recruit
2 wave (VAR) 109 Recruit, 1 Elite Soldier, 70 Crossbowman [losses: 219R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (MMA) 120 Recruit, 20 Cavalry, 80 Crossbowman) send Master to camp 5.