REQUIRED UNITS
PLAYER I | PLAYER II |
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If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (VAR) 28 Recruit, 1 Soldier, 151 Cavalry [losses: 28R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (VAR) 52 Recruit, 1 Soldier, 127 Cavalry [losses: 52R] |
G1 | 3 | 100 Cultist, 50 Shadowsneaker | 1 wave (VAR) 35 Recruit, 1 Soldier, 144 Cavalry [losses: 35R] |
G1 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (VAR) 11 Recruit, 1 Soldier, 168 Cavalry [losses: 11R] |
G1 | 5 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (200) 200 Recruit 2 wave (VAR) 23 Recruit, 1 Soldier, 156 Crossbowman [losses: 223R] |
G2 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (VAR) 23 Recruit, 1 Soldier, 156 Cavalry [losses: 23R] |
G2 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (VAR) 45 Recruit, 10 Militia, 125 Crossbowman [losses: 45R, 10M] |
G2 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest | 1 wave (VAR) 80 Recruit, 70 Cavalry 2 wave (200) 105 Recruit, 95 Crossbowman [losses: 185R, 70C] |