Lakeside Treasure – GHOST (Medium Gemini)




REQUIRED UNITS:

  • 350 Recruit [-313]
  • 230 Cavalry [-8]
  • 130 Cannoneer

REQUIRED SKILLS:

GHOST
First Aid 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1


Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (GHOST) 18 Recruit, 212 Cavalry [losses: 7R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (GHOST) 230 Recruit [losses: 49R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (GHOST) 230 Recruit [losses: 26R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (GHOST) 230 Cavalry [losses: 8C]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (GHOST) 125 Recruit, 105 Cannoneer [losses: 68R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (GHOST) 230 Recruit [losses: 26R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (GHOST) 100 Recruit, 130 Cannoneer [losses: 59R]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (GHOST) 115 Recruit, 115 Cannoneer [losses: 78R]

  1. I wrote the final losses, taking the total First Aid skill into account. Like for Camp 2, you lose 69 Rec but recover 21 of them so real loss is 48.

  2. Like PeterH said, you’re losing more units.
    Camp 1: 14 recruits
    Camp 2: 68 recruits
    Camp 3: 33 recruits
    Camp 4: 3 cavalry
    Camp 5: 100 recruits
    Camp 6: 34 recruits
    Camp 7: 71 recruits
    Camp 8: 89 recruits

    350 recruits was not enough, so I flew in 200 more

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